Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1,290 ratings
AAA: Generals - Romans (Aging, Advancing, Acclimatising)
Tags: Mod, Graphical
File Size
369.058 MB
Jun 18, 2018 @ 3:37am
Feb 25 @ 2:04am
10 Change Notes ( view )

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AAA: Generals - Romans (Aging, Advancing, Acclimatising)

In 1 collection by Benjin
AAA: Aging, Advancing, Acclimatising - Mod Series (Benjin)
3 items
New Roman generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series.

NOTE: The new head shown in the thumbnail is based on the likeness of my dad, who I implemented into the game for Father's Day 2018! The image gallery very briefly outlines how I made it. He assumes the role of the historical character "Pompey Magnus" in the new Historical Battle Restoration mod, which aims to restore all of the locked historical battle content that CA never finished (e.g. Pharsalus, Watling Street, Zela etc).

Aren't you tired of how the vanilla general characters look in Total War: ROME II? Is your immersion broken when you see a character who is 80 years old yet still looks like he's 30? Or how about when they're trudging through the snow without any kind of winter clothing - mustn't they be freezing like that? Aren't you just bored of how campaign characters always look the same throughout all your campaigns and have always wanted to give them some better looking gear to fit their increasing rank and status?

Then look no further! This mod series - like none other before it for Total War: ROME II - will solve all of the above for you.

ABOUT - AAA: Generals - Romans
This is the first a series of mod releases focusing on the campaign characters, aiming to provide players with characters who dynamically replace their appearances with alternating variants based on three attributes for all campaigns.

These three attributes are:
  1. Age - As a character's age value increases over the years, their facial appearance will gradually look older. This will provide a visual clue to the player that a character will soon be reaching a natural death. For characters belonging to other factions, you previously had no way of knowing roughly how old they were - but with this mod, now you do!
  2. Advancement - As a character ranks up through battles, their gear will become more extravagant as befits their status and accumulated gravitas. They will even start wearing their armour openly in the senate, like a dictator would, when not leading an army after they have attained a high enough rank.
  3. Acclimatisation - When a season changes to winter, they will swap their appearance to a version which will wear winter clothing. This will provide a bit more immersion and variation to their appearances to fit the surrounding environments.

The number of variations for these Roman general appearances reaches into the thousands - around 5,000 appearance files (10,000 counting the battlefield variants, which just have added spears for when they're in a spear-wielding bodyguard unit).

The campaigns that will feature them for this mod will be:
  1. Prologue - Rome (pro_rome) uses the Polybian general art set.
  2. Hannibal at the Gates - Rome (pun_rome) uses the Polybian general art set.
  3. Caesar in Gaul - Rome (gaul_rome) uses the Marian / Imperial general art set.
  4. Imperator Augustus - All four Roman factions (emp_octavian, emp_antony, emp_lepidus, emp_pompey) will use the Marian / Imperial general art set.
  5. Grand Campaign - Rome (rom_rome) uses a mixture of Polybian (Ranks 1 to 5)+ Marian / Imperial (Ranks 6 to 10) general art sets. Their appearances will now fit with the Marian + Imperial Reforms technologies as they rank up, no longer solely looking mid-Republican.
  6. Divide et Impera - Macedonian Wars - Rome (?) uses the Polybian general art set.

If you would like to help support my efforts bringing more entirely new assets into the game, consider checking out my Patreon[]. These take a lot of time to create, since I'm using the industry standard pipeline that companies such as CA would use to make them.


This mod was designed for compatibility in mind and is therefore compatible with all overhaul mods (e.g. Divide et Impera) - no need for separate versions. However, there are a lot of overhaul mods out there and I may not have tested them all. If you find anything that's wrong, let me know and I will try to fix it. And yes, it is save compatible - you can enable / disable it whenever you want

Special thanks to:
  • Celticus - For helping out with a few re-textures to make them look much better quality than before.
And finally, thank you for reading and (hopefully) rating + subscribing! I put a lot of my free time into this, and am glad it's finally done for all of you to make use of.

For faster communication (e.g. updates) with me regarding the mods, join my Discord[] server!
Popular Discussions View All (13)
Mar 23 @ 9:22am
PINNED: Report Bugs Here
Apr 14 @ 11:21am
PINNED: Feedback Thread
Oct 20, 2018 @ 12:43pm
PINNED: Update #4 (Released 5 September)
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captainkiller79 Jul 6 @ 8:39am 
@Benjin, Great work so far and I Would like to see Punic generals too, But When you do get around to ED, I think you would do extremely well with those models. Awesome work so far though!
Häxan44 Jul 6 @ 7:18am 
Benjin, you are really a true legend, I definitely have to become a patron!
Benjin  [author] Jul 6 @ 6:46am 
Back from my holiday - Punic Generals will be coming out sometime this month.

Empire Divided will come eventually, but right now I'm focusing on the Grand Campaign (and smaller changes for the other campaigns covering the same period). ED will require so much time and effort, if not more than the Grand Campaign since it is missing a lot of iconic assets that I want to show off.
Häxan44 Jul 5 @ 12:24am 
Fantastic work, would like to see this for Carthage.
captainkiller79 Jul 3 @ 3:49pm 
Hey Benjin, I request that you make a mod that reskins roman generals in empire divided, as they seem bland in a way with just vanilla, You don't have to. If you don't want to, then I am totally fine with that.
hakitoa.mautama Jun 25 @ 9:53pm 
loved it!

Stefan A. Höllwarth Jun 16 @ 9:54am 
At the moment i have just one general at rank 9. It is the roman starting character "Marcus Junius Brutus". In former games he had those 2 missing helmets. No laurel wreaths visible. But i know those laurel wreaths. I like them :)
Benjin  [author] Jun 16 @ 9:47am 
@Stefan A. Hollwarth
Thank you! Some of the generals don't use helmets at rank 9 + 10; instead wearing laurel wreaths. I did this because some of the new heads didn't fit well with the Roman ceremonial helmets.
Stefan A. Höllwarth Jun 16 @ 9:47am 
I love this mod. Thank you for making it and still being working on it. It works like it should until my generals hit rank 9. At ranks 9 and 10 there are suddenly no helmets anymore. Before that it works great.
Benjin  [author] Jun 7 @ 6:00am 
Yes, it works with ED - it makes no changes to that campaign.

@JReqz + DjLimpDick
Just the vanilla GEM presets but with the extra stuff (e.g. lens flare / blur) turned off - that stuff just vomits over most of the details, obscuring them. A subtle bloom / color correction is best in my opinion.

Which helmet do you mean? There aren't any leather ones - they're all metallic (bronze, brass, steel, gold, silver).

No, sorry - I really don't like the sound of that idea.