Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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AAA: Generals - Romans (Aging, Advancing, Acclimatising)
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标签: mod, Graphical
文件大小
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更新日期
448.241 MB
2018 年 6 月 18 日 上午 3:37
2020 年 7 月 3 日 上午 5:23
16 项改动说明 ( 查看 )

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AAA: Generals - Romans (Aging, Advancing, Acclimatising)

在 Benjin 的 1 个合集中
AAA: Aging, Advancing, Acclimatising - Mod Series
5 件物品
描述
New Roman generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series.

NOTE: The new head shown in the thumbnail is based on the likeness of my dad, who I implemented into the game for Father's Day 2018! The image gallery very briefly outlines how I made it. He assumes the role of the historical character "Pompey Magnus" in the new Historical Battle Restoration mod, which aims to restore all of the locked historical battle content that CA never finished (e.g. Pharsalus, Watling Street, Zela etc).





INTRO
Aren't you tired of how the vanilla general characters look in Total War: ROME II? Is your immersion broken when you see a character who is 80 years old yet still looks like he's 30? Or how about when they're trudging through the snow without any kind of winter clothing - mustn't they be freezing like that? Aren't you just bored of how campaign characters always look the same throughout all your campaigns and have always wanted to give them some better looking gear to fit their increasing rank and status?

Then look no further! This mod series - like none other before it for Total War: ROME II - will solve all of the above for you.

ABOUT - AAA: Generals - Romans
This is the first in a series of mod releases focusing on the campaign characters, aiming to provide players with characters who dynamically replace their appearances with alternating variants based on three attributes for all campaigns.

These three attributes are:
  1. Age - As a character's age value increases over the years, their facial appearance will gradually look older. This will provide a visual clue to the player that a character will soon be reaching a natural death. For characters belonging to other factions, you previously had no way of knowing roughly how old they were - but with this mod, now you do!
  2. Advancement - As a character ranks up through battles, their gear will become more extravagant as befits their status and accumulated gravitas. They will even start wearing their armour openly in the senate, like a dictator would, when not leading an army after they have attained a high enough rank.
  3. Acclimatisation - When a season changes to winter, they will swap their appearance to a version which will wear winter clothing. This will provide a bit more immersion and variation to their appearances to fit the surrounding environments.

The number of variations for these Roman general appearances reaches into the thousands - around 10,000 appearance files, compared to the vanilla game's 31.

The campaigns that will feature them for this mod will be:
  1. Prologue - Rome (pro_rome) uses the Polybian general art set.
  2. Hannibal at the Gates - Rome (pun_rome) uses the Polybian general art set.
  3. Caesar in Gaul - Rome (gaul_rome) uses the Marian / Imperial general art set.
  4. Imperator Augustus - All four Roman factions (emp_octavian, emp_antony, emp_lepidus, emp_pompey) will use the Marian / Imperial general art set.
  5. Grand Campaign - Rome (rom_rome) uses a mixture of Polybian (Ranks 1 to 5)+ Marian / Imperial (Ranks 6 to 10) general art sets. Their appearances will now fit with the Marian + Imperial Reforms technologies as they rank up, no longer solely looking mid-Republican.
  6. Divide et Impera - Macedonian Wars - Rome (?) uses the Polybian general art set.

If you would like to help support my efforts bringing more entirely new assets into the game, consider following / donating to my Patreon[www.patreon.com]. These take a lot of time to create, since I'm using the industry standard pipeline that companies such as CA would use to make them.

[www.patreon.com]

COMPATIBILITY
This mod was designed for compatibility in mind and is therefore compatible with all overhaul mods (e.g. Divide et Impera). However, there are a lot of overhaul mods out there and I may not have tested them all. If you find anything that's wrong, let me know and I will try to fix it. And yes, it is save compatible - you can enable / disable it whenever you want

THANK YOU
Special thanks to:
  • Celticus - For helping out with re-texturing vanilla assets to give much better quality; important characters shouldn't look low-res.
  • Patrons - For supporting my efforts on creating entirely new, custom 3D assets from scratch - without all your encouragement and generosity, those would not have been possible.


And finally, thank you for reading and (hopefully) rating + subscribing! I put a lot of my free time into this, and am glad it's finally done for all of you to enjoy.

DISCORD
For faster communication and news on progress, join my Discord[discord.gg] server!

热门讨论 查看全部(13)
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2021 年 5 月 28 日 上午 2:06
置顶: Report Bugs Here
Benjin
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5 月 22 日 下午 12:46
置顶: Feedback Thread
Benjin
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2018 年 10 月 20 日 下午 12:43
置顶: Update #4 (Released 5 September)
Benjin
954 条留言
Drengr 4 月 28 日 下午 8:48 
Please do Barbarians !!!
Turd King 2 月 21 日 下午 6:00 
Does this apply to AI factions?
thiago_10011 1 月 29 日 上午 3:41 
because the generals still look like they were from the republic era.
thiago_10011 1 月 29 日 上午 3:40 
at least for the emperor. I don't know if it's possible to modify just for him
thiago_10011 1 月 29 日 上午 3:39 
I don't know if you are aware of the update that now puts female generals in the game, and there could also be new armor for Romans after the political reform from republic to empire.
sajp16 1 月 28 日 上午 11:25 
Is this compatible with the 4TPY mod:?
優しい 1 月 15 日 下午 3:22 
Does this work with the 12 turns per year mod? in other words is it compatible with the mod said?
Haelstrum556 2023 年 12 月 16 日 上午 5:51 
will this work with the radious mod as well?
Mr.Terror 2023 年 11 月 5 日 下午 10:42 
wish you could make eastern general as well
Franzosisch 2023 年 10 月 23 日 下午 6:19 
@Centurion You're either over the mod limit or moved this mod too low in priority.