Cities: Skylines

Cities: Skylines

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Berlin True 1:1
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4.904 MB
Jun 10, 2018 @ 11:43am
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Berlin True 1:1

Description
After working on a Berlin savegame for a year and a half (750+ iterations), I've decided to start over. First thing's first: the map. As a city painter, this is the map I would have wanted. It's as precise as possible, centered on the S-Bahn ring, with almost no allowances for the sake of gameplay.

In the course of making this map, I discovered that terrain.party does not actually output 1:1 maps. It outputs 18km-square or 17km-square maps, while the game map is actually 17.28km wide. This little 4% difference always nagged at me as I tried to jam epic buildings (i.e. martin's Hauptbahnhof, the Reichstag, Treptowers) into spaces that weren't quite big enough. This problem has been corrected here. This map is true 1:1 scale, meter by meter. I've gone to great lengths to check it and double-check it! For all I know, it could be the first true 1:1 map on the workshop.

This map uses only 3 vanilla tree types. Thanks CO for improving them with Parklife.

This map uses a couple of 2-lane highways from Mass Transit DLC. It will work for you if you don't have the DLC, you'll just have to rebuild some road sections manually. Also be sure to use MoveIt! to delete any pillars that block waterflow.


HD overlay collection (8 files) download (525 MB), rebuild the link:
mediafire . com /file/ptyup0xzgddrjac/final+Berlin2018+overlay+outputs.rar

Included overlays for OverLayer v2 in .rar file (both opaque & transparent versions):
1. Berlin2018 getmap 12k (12405x12405px), so big you can read streetnames & see footprints
2. Berlin2018 Google Earth satellite 2D view ~6k (5868x5868px)
3. Berlin2018 ATKIS topography rendering from FIS-Broker 4k (4096x4096px)
4. Berlin2018 Open Street Map 3k (3072x3072px)

Asset collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1407708236


Special thanks to Sebastian, whose Berlin map has served me well for so long. Thanks to asset creators SvenBerlin and martinausBerlin, who, through this grand collaborative project, are now good friends. To BloodyPenguin too, because what could we do without his mods? This map expects you to immediately unlock all 81 of its tiles. I also gotta give props to jens, bennymedia, Drosovila, felixandre.hupka, bak90, and Feinbild, who have each made incredible Berlin assets. And finally to Avanya, who has advised me along the way. The first thing I plan to do is plop quays from your new collection!

Shoutouts to Mariina, Hennka, Miska, Jon, Joe & Zeke for taking such great care of us at #PDXCON2018.

edit 01.02.19: featured in City Builders EP1 - Berlin 1:1 on official Cities:Skylines YouTube
83 Comments
AmiPolizeiFunk  [author] Jan 26, 2022 @ 5:51am 
There is a newer version (2021) of this Berlin map here: https://steamcommunity.com/sharedfiles/filedetails/?id=2422083660
小蜡笔丶 Jan 25, 2022 @ 8:11am 
Can you give me a coordinate? I want to draw the road network according to the map.
Boernes Jan 14, 2021 @ 7:28pm 
Thanks for this map, it looks beautiful. I remember playing on Sebastians Berlin map and having a ton of fun. After picking the game up again after 3 years and getting it to run with all those new mods and assets I sure as hell will have a lot of fun with this one as well. Just too bad that this map is shifted about two kilometers too much to the west, it just about ends shortly before where I live ^^
Spectre Rose Nov 12, 2020 @ 4:32pm 
Thank you, I'll give that a whirl.
AmiPolizeiFunk  [author] Nov 12, 2020 @ 12:39pm 
You can control the sun position with various mods. I use Ultimate Eyecandy https://steamcommunity.com/sharedfiles/filedetails/?id=672248733
Spectre Rose Nov 12, 2020 @ 6:19am 
Question: How do we rotate the sky by 180 degrees? Asking because I noticed the sun rise in the west, cast shadows towards the south midday, and set in the west.
AmiPolizeiFunk  [author] Oct 30, 2020 @ 4:44am 
No problem. Here is top-left and bottom-right GPS, if you change your mind and want to try it (I'd be interested in the results):

top-left: 52.587970° 13.254873°
bottom-right: 52.434770° 13.506559°
Syggy Oct 30, 2020 @ 4:37am 
@asterisk11231 yeah I already played the map with overlay and it works fine I know, I just thought I could skip all the sometimes very annoying work :steamhappy:

@AmiPolizeiFunk sry I meant the top left to bottom right coordinates but nevermind, I think I'll go back to the good old Overlayer2 mod, it might be more work but for a large map like this it will work better I think, thank you anyway, especially for the map!!
codewitch Oct 29, 2020 @ 5:42pm 
@Toxxl watch their YouTube series if you want to see how @AmiPolizeiFunk did it... You know what might also be there? A linked save game.

I would not recommend OSM in more ways I can describe in 1000 characters. I would recommend making a black & white highly compressed non-transparent overlay for the game to start, then make a more detailed, color or reduced color, less compressed map as a JPG, then after compressing or otherwise cutting the size down with less unique colors, export a 32-bit PNG with your desired opacity, and turn off the overlay and turn it back on. Overlayer loads it fresh every time but I had much more issues loading a 10meg+ img at game start than loading it ex-post-facto.
AmiPolizeiFunk  [author] Oct 29, 2020 @ 8:10am 
Pls answer questions instead of asking more. I already told you that scaling operations occurred so giving you anything generated by terrain.party would be useless. Do you want center GPS? Top left to bottom right? You need to answer my questions so that I can answer yours.