Sid Meier's Civilization VI

Sid Meier's Civilization VI

138 ratings
CIVITAS Normandy
Type: Mod
Mod: Gameplay
File Size
74.008 MB
May 17, 2018 @ 7:35am
Feb 23, 2019 @ 12:18pm
4 Change Notes ( view )
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CIVITAS Normandy

In 1 collection by chimp
CIVITAS Normandy
3 items


Ability: Expeditions of Conquest
Conquered Cities do not suffer occupation penalties, and Military Engineers receive +1 Build Charge. Conquering a City or constructing an Encampment provides a free Military Engineer after Military Engineering has been researched.

Unit: Man-At-Arms
A heavy cavalry unit unique to Normandy. Replaces Knight. Starts with the Charge promotion and fights at full strength when damaged.

Infrastructure: Motte and Bailey
An improvement unique to Normandy, constructed by Military Engineers. Provides the same defensive bonuses as the Fort. Yields +1 Production, +2 Gold and +0.5 Housing. Receives an additional +1 Production for each adjacent Pasture or Camp, +1 Gold for each adjacent Farm, and +1 Loyalty when adjacent to an Encampment. May not be built in neutral territory or adjacent to another Motte and Bailey.

This mod is for the Civilization only, and as such will require additional leaders to play. Please click on the image links below for additional leaders and other options.

This mod currently includes support for the following items:
JFD's Rule with Faith

The current version of CIVITAS Normandy is v2.01. Requires Gathering Storm. Current and previous versions will be available to download here[].

Please refer to the change notes for a full list of changes.

Concept & Design ChimpanG
Code ChimpanG
Artwork ChimpanG
In-Game Assets ChimpanG, Deliverator
Mod Support SeelingCat
Research ChimpanG, SeelingCat
Testing ChimpanG, Digihuman

This mod has been bug-tested but if you do experience any serious bugs, please provide detailed information in the pinned conversation below.

This mod may not be compatible with Mac. If the databases do not match (due to a delayed update from Aspyr for example), any issues will likely be caused by the fact that we might be referencing a game_effect in this mod that doesn't exist yet on Mac databases.

You may experience bugs, crashes, and other weird and wonderful things that come with trying to use Linux for gaming. If you find that this is the case, unfortunately, this mod will be incompatible with your Linux system.

We've been getting a few questions lately about how you generous people can support us. While the kind offers for donations are both humbling and immensely appreciated, I'd ask if you may consider redirecting your donation to a charity of your choice instead? They need the support more than we do, and are certainly more deserving of it.

If you're stuck for ideas, then a charity that has helped me personally is Mind, a mental health charity. So if you'd like to support me, please consider supporting them instead <3

// Chimp

Popular Discussions View All (1)
May 7, 2019 @ 2:21am
PINNED: Bug Reports
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Sailor Cat Sep 10, 2022 @ 12:31pm 
Mod still works fine. Man-at-arms could stand to be renamed, but otherwise.
Akkadon May 16, 2021 @ 2:55am 
Since the last game update added a man-at-arms unit as well, is there gonna be an update to this mod or are there no issues with that?
Vadar Mar 29, 2021 @ 2:02am 
Too bad there is no translation in French
Scarelia Sep 20, 2020 @ 5:41am 
Why does Normandy spawn Saint-Brieuc on YNAMP maps? To me it seems they should spawn in Rouen or at least Caen...
Cuso Jun 20, 2020 @ 2:08am 
Hi! The man at arms doesn't require iron like the knight. Is this by design or should it require it?
Erigawn Oct 19, 2019 @ 4:15pm 
Even so, BuffaloError with the latest update to the game itself a lot of mods are just not compatible. I think I've even had some issues with this one where it says it is but I don't have the option to choose Normandy as a playable people in game. One day though.
BuffaloError Oct 19, 2019 @ 1:12pm 
Same Erigawn, Same!

Would also LOVE to see Motte and Bailey be a infrastructure option for William of England!

10/10 awesome mod!
Erigawn Aug 1, 2019 @ 10:32am 
Still hoping for RED compatibility. One day. Will conquer with style.
Digihuman  [author] Aug 1, 2019 @ 7:37am 
Hey, thanks for catching this and letting us know :0
joakim.westergaard Aug 1, 2019 @ 5:57am 
Just discovered a small bug making the mod incompatible with JFD's RwF - Government Titles: A lot of tags in Normandy_Localisation.sql uses SWITZERLAND (e.g. LOC_CIVILIZATION_CVS_SWITZERLAND_DESCRIPTION_JFD_CIVILIZATION) instead of "NORMANDY" (e.g. LOC_CIVILIZATION_CVS_NORMANDY_DESCRIPTION_JFD_CIVILIZATION). Thx for a great mod!