Sid Meier's Civilization VI

Sid Meier's Civilization VI

103 ratings
CIVITAS Normandy
Type: Mod
Mod: Gameplay
File Size
74.008 MB
May 17, 2018 @ 7:35am
Feb 23, 2019 @ 12:18pm
4 Change Notes ( view )
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CIVITAS Normandy

In 1 collection by Chimpan'G
CIVITAS Normandy
3 items


Ability: Expeditions of Conquest
Conquered Cities do not suffer occupation penalties, and Military Engineers receive +1 Build Charge. Conquering a City or constructing an Encampment provides a free Military Engineer after Military Engineering has been researched.

Unit: Man-At-Arms
A heavy cavalry unit unique to Normandy. Replaces Knight. Starts with the Charge promotion and fights at full strength when damaged.

Infrastructure: Motte and Bailey
An improvement unique to Normandy, constructed by Military Engineers. Provides the same defensive bonuses as the Fort. Yields +1 Production, +2 Gold and +0.5 Housing. Receives an additional +1 Production for each adjacent Pasture or Camp, +1 Gold for each adjacent Farm, and +1 Loyalty when adjacent to an Encampment. May not be built in neutral territory or adjacent to another Motte and Bailey.

This mod is for the Civilization only, and as such will require additional leaders to play. Please click on the image links below for additional leaders and other options.

This mod currently includes support for the following items:
JFD's Rule with Faith

The current version of CIVITAS Normandy is v2.01. Requires Gathering Storm. Current and previous versions will be available to download here[].

Please refer to the change notes for a full list of changes.

Concept & Design ChimpanG
Code ChimpanG
Artwork ChimpanG
In-Game Assets ChimpanG, Deliverator
Mod Support SeelingCat
Research ChimpanG, SeelingCat
Testing ChimpanG, Digihuman

This mod has been bug-tested but if you do experience any serious bugs, please provide detailed information in the pinned conversation below.

This mod may not be compatible with Mac. If the databases do not match (due to a delayed update from Aspyr for example), any issues will likely be caused by the fact that we might be referencing a game_effect in this mod that doesn't exist yet on Mac databases.

You may experience bugs, crashes, and other weird and wonderful things that come with trying to use Linux for gaming. If you find that this is the case, unfortunately, this mod will be incompatible with your Linux system.

We've been getting a few questions lately about how you generous people can support us. While the kind offers for donations are both humbling and immensely appreciated, I'd ask if you may consider redirecting your donation to a charity of your choice instead? They need the support more than we do, and are certainly more deserving of it.

If you're stuck for ideas, then a charity that has helped me personally is Mind, a mental health charity. So if you'd like to support me, please consider supporting them instead <3

// Chimp

Popular Discussions View All (1)
May 7, 2019 @ 2:21am
PINNED: Bug Reports
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Cuso Jun 20 @ 2:08am 
Hi! The man at arms doesn't require iron like the knight. Is this by design or should it require it?
Erigawn Oct 19, 2019 @ 4:15pm 
Even so, BuffaloError with the latest update to the game itself a lot of mods are just not compatible. I think I've even had some issues with this one where it says it is but I don't have the option to choose Normandy as a playable people in game. One day though.
BuffaloError Oct 19, 2019 @ 1:12pm 
Same Erigawn, Same!

Would also LOVE to see Motte and Bailey be a infrastructure option for William of England!

10/10 awesome mod!
Erigawn Aug 1, 2019 @ 10:32am 
Still hoping for RED compatibility. One day. Will conquer with style.
Digihuman  [author] Aug 1, 2019 @ 7:37am 
Hey, thanks for catching this and letting us know :0
joakim.westergaard Aug 1, 2019 @ 5:57am 
Just discovered a small bug making the mod incompatible with JFD's RwF - Government Titles: A lot of tags in Normandy_Localisation.sql uses SWITZERLAND (e.g. LOC_CIVILIZATION_CVS_SWITZERLAND_DESCRIPTION_JFD_CIVILIZATION) instead of "NORMANDY" (e.g. LOC_CIVILIZATION_CVS_NORMANDY_DESCRIPTION_JFD_CIVILIZATION). Thx for a great mod!
Kurtis Stryker Jul 28, 2019 @ 5:11pm 
@Chimpan'G Thanks, I have GS now and it works. There's one bug though: When I go to the civilopedia and to Normandy, If I click on the leader William the game immediately crashes. It just exits the game, goes to desktop, no warning, no nothing. No problem with Rollo, only with William.
Kurtis Stryker Mar 15, 2019 @ 10:41am 
@Chimpan'G Okay, clear. Appreciate it :-)
Chimpan'G  [author] Mar 15, 2019 @ 10:13am 
Hey @born_naughty the previous versions (available for download in the description) should be fine to play with GS, it's just that making things cross-compatible without the update to the SDK tools is a pain in the butt, so the latest live version is GS only. When the tools are updated, we'll see how easy it is to make things cross-compatible across versions again. Check the change notes on steam though so that you know which version came before the GS update to make sure you've got the version that will work for you :)
Kurtis Stryker Mar 15, 2019 @ 7:02am 
Hi Chimpan'G, I have a general question about your mods. As a player who hasn't bought gathering storm yet and is still enjoying Rise & Fall, why are you making your mods unavailable to me. The more people enjoy your mods the better right?
Follow-up question. If I do decide to buy GS, can I enable your mods and still play a game with the R&F ruleset? I would consider buying GS just for the added civilizations if it means your mods would work.