Sid Meier's Civilization VI

Sid Meier's Civilization VI

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JFDLC: Rule with Faith
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
200.755 MB
Nov 25, 2018 @ 11:46pm
Dec 24, 2018 @ 1:00pm
8 Change Notes ( view )
You need DLC to use this item.

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JFDLC: Rule with Faith

Description
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OVERVIEW
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IMPORTANT This mod is not currently being updated, maintained, or developed. This is simply a matter of my own personal disillusionment with Gathering Storm, and should not be considered a reflection on the state of modding for Civ VI atm (well, its partly that). I'll re-visit the mod after the development cycle for Civ VI has ended.

This is a re-release of Rule with Faith. Rule with Faith is an overhaul of and expansion to existing game mechanics, with a focus on fleshing out the game's political and religious elements.
Current Features
  • 6 additional Governments. Existing Governments re-worked.
  • Civilizations now start as one of 3 Governments: Horde, Polis, or Chiefdom.
  • Policies overhauled, and three additional Types: Religious, Cultural, and Scientific.
  • New Civics to extend the Renaissance and Industrial Eras.
  • Great Person Policies are now Technical Policies and distributed across the Tech Tree.
  • Governments now belong to Classes (Monarchic, Aristocratic, Democratic) and switching between Governments of a different Class penalizes Loyalty.
  • First Ministers replace Government secondary bonuses to allow you to mix-and-match different bonuses with different Governments.
  • Dark/Golden Ages now decrease/increase the effect of Eurekas and Inspirations.
  • New Dark Age Policies offer powerful bonuses but risk plunging you into a Dark Age. New Golden Age Policies, meanwhile, can aid you in getting a Golden Age - but at the cost of other bonuses.
  • Great Theologians - a new Great Person - continue to put Great Prophet Points to use.
  • Peerage offers a new way to generate Governor Titles ala Influence and Envoys.
  • Consulates and Great Statesman give an new avenue for Influence generation.
  • Great Mercenaries provide an opportunity to acquire unique units.
  • Extend the utility of your old Governments with Empowerments.
Requires Rise and Fall. Vanilla may be available in the Links below. Don't bother asking for a Vanilla-compatible version; if it doesn't exist already, there won't be one.
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TROUBLESHOOTING
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If you're experiencing issues, it's highly likely to be a mod conflict. I don't know and can't support your modding setup as it is unique to you. Other issues include the DLC Load Order bug, which you can read more on below. Otherwise, if you think you have a legitimate bug, you can post a bug report on the Home Page[forums.civfanatics.com] with your database and modding.log files.

See here[forums.civfanatics.com]for info about the DLC Load Order bug.
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MOD SUPPORT
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This mod will be incompatible with any other mods that alter the GovernmentScreen, Great Person Screen, or Civic and Tech Trees. Use gameplay- or UI-altering mods at your own risk.
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CREDITS
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JFD: Lead Author
Janboruta: Art
Sukritact: Art

See included Credits.txt for full details.
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DISCLAIMER
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Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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LINKS
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See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
JFDModding Wiki[jfdmodding.wikia.com]

Direct downloads are available below. Some content is available for Vanilla but this isn't guaranteed and is otherwise not supported. If it is not there, it won't be made for Vanilla.

Direct Download (R&F)[drive.google.com]
Direct Download (Vanilla)[drive.google.com]
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Popular Discussions View All (1)
7
Aug 16, 2019 @ 11:02pm
Feedback
Zobtzler
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227 Comments
rabfish Jul 22 @ 7:13am 
I understand you don't want to update this, and that's fine, but if possible, could you update the mod to work with this version? You don't have to add anything new, just bugfix. It's fine if you can't.
M Nov 24, 2022 @ 1:13am 
@JFD please can you fix this mod and the Great Theologians mod. They are excellent and enhance the faith aspect of Civ VI.
Szymon XII Aug 21, 2022 @ 7:23am 
please fix
I installed this mod today, and the game wont even load. I mean if you choose a civ, and start the game, it will be stuck in loading process. This cant be fixed, and needs a computer restart to get back.
leeboX Jul 1, 2022 @ 12:59am 
Are you going to update this mode in near future?
Gjando Dec 30, 2021 @ 2:39am 
Developement Cycle is over right? How many coffees do u want to continue this? xD
M Nov 27, 2021 @ 1:29am 
This was one of the best mods ever created and its a shame about that you don't want to update it. It was a great way to use the faith mechanism
SLGray Nov 19, 2021 @ 6:21pm 
Is this similar to JFDLC (Civ 5)? I mean that you are releasing it in standalone parts and do not need it for the standalone mods.
Vicc Sep 29, 2021 @ 2:45pm 
Would so love an update for this! Used to use this mod all the time, untill it got outdated.
jjj Jun 7, 2021 @ 11:51am 
why are you asking that here

also climate change is a real threat to life
[FOAD]Iron Jun 7, 2021 @ 1:06am 
Are people really stupid enough ti believe the climate lie?