Company of Heroes 2

Company of Heroes 2

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Second Wave Commander Set
   
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Item Type: tuning
File Size
Posted
Updated
1.494 MB
May 8, 2018 @ 4:12pm
Dec 18, 2020 @ 5:26pm
28 Change Notes ( view )

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Second Wave Commander Set

Description
This is a set of replacement commanders. There is one per faction. To use these commanders, select the Infantry Company, Elite Armor Doctrine, Commando Regiment, Mechanized Doctrine, or Soviet Reserves Tactics- they have been modified into these new commanders. For this commander set, my goal was to highlight an aspect of each faction that other commanders don't. Except Kampfgruppe Doctrine, that's cliche as can be.

For full functionality, please subscribe to this skin pack as well: https://steamcommunity.com/sharedfiles/filedetails/?id=1579076962
And here's a link to my other commander set mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1244320542

Rear Line Company (Infantry)-
1 Rear-Line Defenses. Unlocks M45 AA Emplacement and Rear Echelon Combat Team upgrade.
2 Airdropped M2HB
3 M3 Logistics Halftrack- works like Opel Blitz, but can get a defensive MG.
4 Cover to Cover
12 P-47 Bombing Run- works like Wehr Stuka Bombing Strike. 200mu.

Iron Fortress Doctrine (Elite Armored)-
3 MG42- upgrade for Obersoldaten. Slightly worse on the move, but can be set up like a heavy machine gun.
3 Field Defenses
5 Stug IIIe
6 Incendiary Bombing Run
12 Tiger I

Grenadier Armoured Regiment (Commando)-
2 Specialized Infantry- Unlocks Rifle Grenades for Infantry Sections, and Observation Supplies for Assault Officers.
3 Early Warning
6 Indirect Fire- grenade and artillery cooldowns are halved. 60 seconds.
6 Kangaroo Carrier- reinforces infantry and can hold 2 squads, but they cannot shoot from inside.
6 Sherman IVB- a Sherman with a 105mm cannon.

Kampfgruppe Doctrine (German Mechanized)-
0 250 Halftrack
0 Panzer IV J
2 Festungspioneers- an upgrade for pioneers that adds 2 AT Rifles, faster repair, and lower received damage.
4 Stuka Smoke Bombs
7 Tungsten Shells- Like OKW HEAT Shells, but increases range instead of damage.

Deep Battle Tactics (Soviet Reserve)-
0 T-34/85
0 Universal Carrier- unarmed, no self-heal. Can upgrade for DShK.
2 Tank Hunter Ambush Tactics
5 Bloodlust- timed ability for infantry. Damage is increased to and from the squad, and they are healed for a small percentage of the damage they deal.
10 122mm Airburst Artillery Barrage- artillery with mild damage and a wide radius. Deals vehicle blind crits.

I did my best to balance everything, but any feedback on that front is welcome.
12 Comments
RoastinGhost  [author] Dec 16, 2018 @ 11:23am 
Thank you very much! It's not perfect as is, but it's been fun to make something unique despite all the limitations we have.
Armored Baron Dec 16, 2018 @ 1:45am 
Son of a bitch, I just realized that you're the person working with Widerstreit. Really nice job with the Quad emplacement dude, I wish we could put it on more shit like trucks or other Halftracks like the M3, garrison MGs in the fighting position and maybe even put the German flag guns on some vehicles as well, that would be fun to see actually. Keep up the good work my dude. Cheers.
RoastinGhost  [author] Dec 15, 2018 @ 6:41pm 
Of course!
I'm not having that issue- Tungsten Shells are only active for 20 seconds then turn off by themselves. I just realized that it's a global ability instead of per vehicle like HEAT Shells so it should probably be changed.
Seraph Dec 15, 2018 @ 6:24pm 
Also how do you disable tungsten shells? It permanently stays on till the vehicle(s) die.
Seraph Dec 15, 2018 @ 6:23pm 
Thank you for responding. The car i'm talking about is the 221 car with the machine gun at the top with the open roof exposing the gunner.
RoastinGhost  [author] Dec 15, 2018 @ 5:32pm 
It's the same as the new OKW 221's armor, and increases to normal 222 armor once it's upgraded, but I'm still working on this and will keep that in mind. Thanks for the feedback!
Seraph Dec 15, 2018 @ 1:40pm 
Can you increase the scout cars armor? I once saw my scout car die from a PISTOL. A PISTOL!? wth!?
RoastinGhost  [author] Jul 12, 2018 @ 2:42pm 
Unfortuantely, I didn't. Right now it's "played by" the MG34. For this commander set, I took liberties like that for the sake of creating the gameplay that I wanted. I avoided that in my other set, with the exception of the stupid-looking-but-working Tank Desant.
Armored Baron Jul 12, 2018 @ 11:38am 
Hey, I noticed there is a mention of the M1919A4 MG here, but as far as I know there is only a model present without animations, like the M2 60mm mortar, so is this just a renamed M2 .50 cal or did you actually figure out how to apply the M2 animations to the model or something?
snek Jun 29, 2018 @ 8:17pm 
that looks cool, maybe you should have a commander themed around the not one step back order