ARK: Survival Evolved

ARK: Survival Evolved

763 ratings
Accessories Plus
File Size
250.254 MB
Apr 9, 2018 @ 4:18pm
Jul 10 @ 7:57pm
69 Change Notes ( view )

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Accessories Plus

Mod ID: 1357417063
This mod is Clean and Stackable
Description: Adds new items that improve the quality of life in game.
State: WIP. Adding structures and features over time.

Backpack: attachment that gives weight bonus and some buffs. Come as skin. There are currently 3 backpacks tier. Can change colors with dyes. Can be activated on tek armor too with an remote control.
Intermediate and advanced backpack grants selcrafted resources recipes from mortar and pestle. You have to learn new engrams and has to have a backpack equipped to do crafts. There are no modification on recipes.
  • Backpack Basic: 25% more weight stat. Required level 3.
  • Backpack Intermediate: 50% weight stat; 50% more crafting speed. Required level 15.
  • Backpack Advanced: 100% weight stat, 100% more crafting speed, 25% multiplier melee damage (increases the amount of resources obtained). For TEK Armor there is a remote control to activate/deactivate. Required level 28.
  • Glider with Advanced Backpack: Required level 62.

Quiver: attachment that gives archer buff, like increased stamina regen, movement speed and reduced enemy dino vision. Come as skin. There are currently 2 quiver tier.
  • Basic Quiver: 25% more movement speed, 50% more stamina and 25% reduced enemy dino vision. Required level 10.
  • Advanced Quiver: 50% more movement speed, 100% more stamina and 50% reduced enemy dino vision. Required level 25.

Chieftan Banner: attachment that gives 150% max life, 50% melee damage and 25% movement speed.
Ocular Implant: Electronic device that show HUD with additional information. Can be activate on armor with remote control.
  • Displays basic information of targeting dinos. Hands free and ignore current riding dino.
  • Display additional taming info of targeting dino - activate with middle button mouse: type of diet, tameable, prefered food: quantity and time.
  • Press Shift to lock dino info without center it in the screen. Remark of higher wild level.
  • Coordinates of position and elevation.
  • Warn you about incoming weather conditions such as Sand Storm and Electrical Storm. Alerts: Rain, Electrical Storm, Superheat, Sandstorm, Earthquake.
  • Grants default crosshair for targeting.
  • Durability of equipped items.
  • Horizontal compass.
  • Tek highlight dino and characters: red: agressive, white: neutral, green: allied, blue: max level wild dino. Shift+F1 to activate/deactivate.
  • Warning about enemy character near and max levels wilds dinos.
  • Warning before sunrise for Aberration map.
  • UI Configuration for local player: Shift+F5.
  • Natural night vision: Shift+F2 to activate/deactivate.
  • Electronic night vision: Shift+F3 to activate/deactivate.
  • Infrared vision: Shift+F4 to activate/deactivate.

Wooden Cart: attachment that gives 100% max weight stats for equus or megaloceros. Comes with a torch skin for night.
Jetpack with Glider: Drag gasoline to fuel jetpack. Maintain pressure on shift+space bar to boosted into the air and once released space bar again to open glider. Can be crafted with advanced backpack or quiver attachment.
Googles Night Vision: Adds google that grants better night vision and dazzle during day (same effect that Shadow Steak Saute).
Remote Control - HUB Durability: Enable or deactivate HUD that shows durability on equipped items.

Human trap: A portable cage that can be used to tamed dinos. Uses 2 tripwire narcotic trap that activates automatically when dinos approach. Use yourself as fresh meat! Flyers dino are immobilize.
Standing Torch Cable: Place torch connecting each other with cables to take path back to cave' start. It autodestroy in one hour.
Metal Chain Collar: Can be equipped onto a dino for armor and a XP increase.
Hammer: Use on a item to salvage it to the original crafting resources requerimients. Use it on your own risk.
Pliers: Use on a item in need of repairing and you can repair it on the go within any inventory. Even modded items and have no additional cost penalty. Neither it breaks.
Reinforced Wooden Shield: Shield make of reinforced wooden and cementing paste. Armor 850. Midtier within wood and metal shield. Available from level 20.

Workshop: Provides forge and a crafting station. Enables all of smithy and mortar and pestel recipes. Contains recipe for silica and black pearls. Can be place anywhere.
Handmill And Mixer Concrete: Two wonderful tools that can be used to grind resources into new substances faster and efficiently than mortar and pestle.
Altar: Pray to obtain God's blessing and repair broken items for free in this mistery altar. Get closer to the book to activate inventory and pray action. Open radial menu (pressed E default) and keep mouse on Pray for 15 seconds to activate the option. This duration can be change.
Mine: Provides a mining for digging resources. Fuel with sparkpower and angler gel. Avaible from level 40.
Resources: stone, crystal, metal, obsidian, sand, raw salt, green gem, blue gem, red gem, element ore.
SlaughterHouse: Stable where you can breed and slaughter animals to obtain chitin, keratin and hide.
WindMill: Converts the force of the wind into electricity. Made of wood. Can be place anywhere and always produced electricity.
Cauldron: Cook food, brews and kibbles. Reworked soup recipes without vegetables. Reworked kibble recipe. Allows craft base kibble with generic egg or any kibble in the game. Base kibble allow crafting specific kibble recipe. Can be fill water with tap near. Close in a range of 2 foundations. Healing and stamina brew recover 25% of max stat.
Oil Pump: Extract stone, oil and obsidian over time. Can be place anywhere. Available from level 30.
Wood Well: Can be place anywhere and always have water. Available from level 15.
First Aid Cabinet: Heal yourself anytime in your home. Allow store some items too. Available from level 25.
Primitive Tent: A portable primitive tent where you can take cover in hostile environments. No durability lost. Have a floor and can place structure upon. Available from level 5.
Fisher Cage: Capture fish over time and cute them.Grants raw fish, sometimes finds angergel. Available from level 13.
Preserving Box: Burns sparkpowder at low temperatures to dehydrate food and kill bacteria. Convert organic polymer to concrete polymer too. Available from level 18.
Vessel: Raw meat have fast spoiling time but meat spoiled and preserving salt last longer. Available from level 15.

Wood shelf: Store items on the wall.
Pyre: Great bonfire to make smoke signals, warn allied tribes that is under attack or just to warm you up.
Medieval flag: Mark your tribe's territory by placing this new flag.
Brick floor: A foundation to make roads, made of stone.


Check spawn codes, resources and engrams here: link.
Check INI config customization: link.

Backpack and quiver only: Accessories Plus Lite
Ocular Implant and goggles night vision: Accessories Plus Vision
Jetpack: Accessories Plus Jetpack
Popular Discussions View All (22)
Jul 10 @ 2:54pm
PINNED: Reported bugs
Jul 5 @ 2:34pm
[Bug Report] It's not a game breaking bug ... but it's a little bit annoying ^^" (I only play in Single Player ... I dont know if it also occur in Multiplayer)
Jun 30 @ 8:30pm
PINNED: Suggestion/Ideas/Projects
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DeiTheisme 9 hours ago 
we got the same problem of @Deejai, and i tryed "admincheat clearmybuffs" and it removed only one of both. The "ghost" of the buff is still there permanent.
Critter Jul 10 @ 9:13am 
@Nemesis My issue with the workshop not being fully functional is fixed. I had tried putting fuel into it and it wasn't working, but my game ended up auto-reinstalling/updating the mod when I started the game up again later, meaning it wasn't in my game correctly I guess- it is working now. It was an error on my end. Great mod!
Nemesis  [author] Jul 9 @ 7:11pm 
@Deejai: Can you try "admincheat clearMyBuffs"?
DeeJai Jul 9 @ 3:41pm 
@Nemesis, we have tried that, and while it did work for some people, the result was/is only temperary.

Reloging, Dying, Server restarts etc, and we are back to where we were. Only happened since the last update was released.
TheLegendary Jul 9 @ 1:26pm 
For me, all the errors that I discovered for myself are currently fixed, and everything works! Everything is ok with mine now! Thanks to Nemesis for the speed!
Nemesis  [author] Jul 9 @ 5:03am 
@DeeJai @ragnarlodbrok901: My work around was: equipped a new ocular implant on helmet, wait to load (you should have 2 hud, you can notice on walking), then drag off ocuplar implant on helmet. Should remove both buff. You can then equipped again.
@Tigerbyte: thanks for kind words. Mod is already split into parts. lite (backpack and quiver) vision (ocular implant) and jetpack (jetpack), check links on bottom of mod.
Tigerbyte Jul 9 @ 2:00am 
one of the best mods i ever had and played with!!!
effords pay out, awsome work!!!

plz keeps this going :)

only thing i do have critisize with:
it should be splitted into the body gimmics (occular, backpack, glider ...
and into the buildings themselfs because i bet LOTs dont want to have the buildings but the backpacks

cheers ;)
DeeJai Jul 9 @ 12:27am 
so even without an ocular implant on headgear, players are forced into having the compass and durability icons after about 30 seconds in the server. Has anyone else had this issue?

Without the implant in the helm, you cant use any of the Shift F functions, .

If you add an ocular implant to your helmet, and disable the compass, then remove your helmet, the compass is still there.

Going to try an uninstall and reinstall of the mod.

*UPDATE. Mod reinstall did not fix the problem. Ocular HUD just comes up after a short period
ragnarlodbrok901 Jul 9 @ 12:21am 
Same here Deejai. Idk what to do. Hope Nemesis can help us