Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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The Avid & Apathy
File Size
486.322 MB
Apr 1, 2018 @ 3:03am
Mar 14 @ 1:03am
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The Avid & Apathy

[DISCLAIMER: This mod requires content from the D20 Modern Haks version 2.2. These files are not available on Steam Workshop at the time of this writing, though they can be found at the following link:]

The Avid & Apathy is an action-focused singleplayer adventure for both original Neverwinter Nights and the Enhanced Edition.

The year is 2086. Mankind is locked in a global war with the mythans, mythological creatures come to life. As the war enters its 16th year, a peaceful solution seems more like a pipedream. Instead, the war itself has become commercialized. At the center of this economy are a new breed of warriors who utilize magic and martial arts instead of conventional firearms. Answering to no army or country, these renegade fighters have become the rock stars of our era. With no unifying banner between them, the public has dubbed them "Nomads".

You are one such Nomad, a promising young recruit in a group of established veterans. What begins as a simple mission becomes a desperate quest of self-discovery, where powerful agencies work against you and the greatest enemies you face are your own demons...

  • Engage in massive battles through globe-hopping missions, some which take place in real-world locations.
  • Assemble and command a rock-band-like group of fighters with complex moods and personalities.
  • Combine medieval swords and modern firearms with over 50 unique weapons, including grenade launchers.
  • Build up your reputation to gain corporate sponsorships and more challenging missions.
  • Spend your fortune on upgrades for your fully-customizable home base, the Hideout.
  • Define your character with various backgrounds and even a nationality.
  • Grow stronger with each kill through the game-changing Adrenaline system.

This is an extremely early alpha of the module, and currently exists largely to get feedback on the direction of the gameplay mechanics. A large number of planned features have not yet been implemented, the story is not yet complete, and some gameplay glitches may also occur. Admittedly, I'm mostly sharing the mod at this stage just to take a bit of a breather from all the work I've been putting into it, and to try to generate some constructive criticism to get out of the "echo chamber" effect.

As the mod is still in early alpha, combat has not yet been adequately balanced. Save often, and there's no shame in turning on God Mode.

Do I need to play the previous module "July Anarchy Prologue" in order to play The Avid & Apathy?
No. Although the two mods share the same setting, this is a completely different story. While the events of July Anarchy Prologue do come into play, they are explained when necessary. Avid & Apathy is a massive expansion of the concepts and mechanics in July Anarchy Prologue, which is why I have chosen not to share the previous mod on Steam.

This mod uses the D20 Modern haks. Does it use the D20 class system as well?
No, the default NWN classes are used, meaning you can import characters from basic NWN campaigns with no conflicts.

Does this mod support multiplayer?
Sadly, no. It was originally intended to support multiplayer, but some features simply wouldn't work with multiple players. If there is demand, I would consider an alternative multiplayer mod.

  • A human, elf or half-elf character, age 18-35 and at level 1 to 5 is recommended.

  • This module will make changes to whichever character you use, including changing subrace and eliminating their existing equipment permanently.

  • This module was not designed or tested using the Hardcore Rules mode. Since the game deliberately breaks some D&D rules, I would not advise any player attempt to complete the module on Hardcore mode.

  • As of this version, the plot cannot advance past part 2 of the "Chasing Shadows" quest. A mission related to this quest will be available for selection, but accepting this mission will start one of the standard missions, not a story mission.


    Please view the Readme file for the full soundtrack list and credits.
Popular Discussions View All (1)
Apr 2, 2018 @ 8:57am
README found here!
Bored Robot
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SinForged Jul 27 @ 5:48am 
Hey, this looks pretty awesome, downloading the D20 haks now. Always wanted a sci-fi setting with guns in NWN for some reason (just seemed interesting to me), and the rest of the stuff looks pretty interesting too.
Bored Robot  [author] Mar 14 @ 1:18am 
It may be grossly late but 0.3.2 is here!
Sadly this update doesn't add story content as I originally intended. The good news is it's chock-full of under-the-table fixes and improvements aimed at overhauling guns and getting all currently-existing facets of the sponsorship system working as they should. You'll notice a big difference in how visceral combat feels once you get in your first gunfight in this version!
Bored Robot  [author] Dec 22, 2019 @ 11:06pm 
Ok so obviously I'm running late on that new version. I do apologize, I've had a few major time sinks over the last month (*cough* *cough* Shenmue III) but my goal is absolutely to release a working update before the end of this month!
Bored Robot  [author] Oct 12, 2019 @ 8:32am 
Version 0.3.11 should be up within the next week. In addition to some much-needed bugfixes to the Sponsorship system and certain battle maps, this version also introduces a completely overhauled firearm system (including varying fire rates for different weapons), 2 new firearms (the MP5-40 and the Vektor CR-21), increased speed for all creatures, a new enemy faction for the Katsuragi Shrines battle, more functional statistics in the Hideout computer, and beta implementations of the Command feats for advanced party control.

Version 0.3.2 should debut by early November, which will include 4 new missions and hopefully some playable content for the Brazil chapter.
Nocturnic Sep 20, 2019 @ 2:49pm 
Alright, awesome. Thanks, I can't wait.
Bored Robot  [author] Sep 20, 2019 @ 2:28pm 
@Nocturnic Thanks for your feedback! The map is actually supposed to be revealed at the start of every battle scenario so that you can instantly tell where the Command Zones are. This doesn't happen right now for the Palacio battle due to an oversight on my part, so that will be fixed in the next update.
Nocturnic Sep 15, 2019 @ 5:49pm 
So far from what I played of it (via manual download, Steam was being a right twat), the soundtrack is great but the prologue Command Zone areas were pretty hard to find. I did eventually find them all but I think the area could stand to be smaller or the underground area could be less confusing to find.

Other than that, from what I played, it's pretty bloody awesome and I wish there were more modules that used the D20 Modern pieces because this, this is inventive!
claiminglight Sep 11, 2019 @ 10:55pm 
If I could get some friends to form an 80's metal rock band with me, I'd give this a go. Metal Lord the Leather Bardbarian has asses to slay!
Kazekage182 Jan 4, 2019 @ 7:21am 
truly worthy of a dnd campaign XD
Bored Robot  [author] Jun 18, 2018 @ 6:57pm 
Thanks! Work on the mod is slower than I hoped but coming along, so I absolutely aim to get at least the first chapter finished before the end of the season.