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My ambitions for the mod have changed lately. I'm developing a bespoke in-engine animation system that will allow for more on-screen action and better interactivity with objects and the environment. I'm also aiming to utilize the new NUI features to eliminate text menus and to keep the player notified of their objectives during missions (EX: during conquests, you'll see the status of each command zone on top of the screen). I'd also like to use original artwork wherever possible. There's nearly a hundred custom portraits going into the next update and I'm exploring options for custom modules and texture replacements.
So development is back in full swing, or at least as much as I can handle with other projects and a full-time job.
The systems are really well done and the story is interesting so far.
But no content updates for nearly two years, and no status update for around six months is a little worrying.
I've been playing this, also interested in using the modern d20 haks, but i got questions/need guidance and help on my rough idea...
-The Skirmish missions that have been teased will be replaced with a new mission type, Demolition, which involves destroying an enemy base or structure with the help of a friendly army.
-The Vengeance Seeker background will no longer have a "favored enemy" ability as this is simply too redundant if the player is a Ranger. Instead Vengeance Seekers will get a "Cry of Vengeance" ability allowing them to instantly trigger an Adrenaline Rush once per day without drugs.
-Actual GUI elements that track your current Adrenaline and mission goals so you don't need to constantly refer to the text box.
-The office computer will have interactive tutorials for things like Adrenaline and party management.