Tabletop Simulator

Tabletop Simulator

65 ratings
Gloomhaven - Complete Setup (including Into the Unknown & Capital Intrigue)
Number of Players: 1, 2, 3, 4
File Size
18.361 MB
Mar 24 @ 7:28am
Apr 21 @ 2:27pm
36 Change Notes ( view )

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Gloomhaven - Complete Setup (including Into the Unknown & Capital Intrigue)

The most complete Gloomhaven mod on TTS. Just load this and you're good to go.

Isaac approved. :)



Everything in the box, and then some.

All in-box classes (including unlockables), with minis
All monsters & bosses, ditto
All main campaign, solo (including unlockables), No Pun Included (NPI), Into the Unknown, and just-released Capital Intrigue scenarios (1 - 3)
Most sealed content
Full rulebook, terrain, map, map stickers, achievements, etc etc.

Note: solo scenarios are stored inside the class enveleopes (in the level 5 nested envelope), to prevent spoilers.

Some of the assets in this mod are in fact based on Gloomhaven's pre-release or 1st print, not 2nd. This should be fixed soon.

How is this mod different from all other mods?

This is a remix and customization of multiple other mods, content from BGG, and custom content.

The intent is to be a 100% complete Gloomhaven mod, focused on quality of life improvements to make the gameplay easier & faster, and making unlockable content unlock naturally (rather than being based on not reading parts of the page or cross-referencing lookup tables). A lot is WIP, but it already includes all available TTS Gloomhaven content - and then some. It's fully playable, and starts already set up for your first campaign. Just create your characters, set up the first scenario, and enjoy. :-)

New, customized, and/or added content vs other mods

* Capital Intrigue
* Into the Unknown (w/ staging pre-prepared, WIP)
* No Pun Included (NPI)
* Solo scenarios & items (incl. for unlockable classes)
* Decoder card
* Sealed envelopes
* Town records book (back-translated)

* 4-player table w/ two hands per player, extended & colored player areas
* All content reuploaded to Steam cloud for faster & more reliable loading
* Character & monster envelopes w/ minis, sleeves, etc. included; nested unlocks for classes
* Gloomhaven visiting board w/ sanctuary donation counting bowl
* Monster stat sheets w/ integrated stateful sleeves (level 0 is the highest state #, e.g. 8)
* Monster trackers for regular / elite and #
* Official FAQ (redacted version); unredacted (spoilerific) version in locked chest inside unlockables chest (pending componentization)
* Retiree holder & form
* Rule summaries & monster AI flowchart
* Special conditions for opening envelopes form
* Stateful, infinite-bag map & terrain tiles
* Stateful, hideable treasure index
* Stateful, locked containers
* Tri-color Bar Keep (red / blue / yellow) for HP bars, with wide variant option
* Useful tools from across TTS
* Unlockable content separated from starting content
* Various tweaks to make it Just Work (and help prevent spoilers)
... and full integration of more or less all other TTS Gloomhaven mods' content.

Help Wanted / WIP

See TODO list[]. Please friend & PM if you can help.


Complete-ish source files for this mod, including original PDFs, cut-up individual transparent images, Lua code, etc. Warning — spoilerific!



Achievement stickers v2[]
Capital Intrigue scenario 1[]
Character ability cards
Enhancement stickers[]
Into the Unknown scenarios[] (BGG[])
Map location stickers v2[]
No Pun Included (NPI) promo scenario v1.1[]
Official FAQ[], v1.2 (2018-02-16) PDF[]
Scenario & rule books
Solo scenarios & items

3rd party
Condensed rules reference[]
Frequently Forgotten Rules reference[]
Gloomhaven 3D Models Collection
Gloomhaven Fantasy Setup
Gloomhaven Into the Unknown Scenario Book
Gloomhaven one-sheet v2[]
Gloomhaven PvP Variation
Gloomhaven Rulebook
Gloomhaven Starter Character Sheets
Gloomhaven Treasure Checklist
Monster AI flowchart v1.3[]
Visiting Gloomhaven board v3[]

Chest tokens (and bags)
Mapmaking Table
Pigneedle's Ultimate Table
Ye olde candle

Admin Chip
Kraken table
Infinite random bag
Mass token import tool
Memory bag groups
Multiple-object infinite bag
Packup bags
Sky Tools stage
Steam avatar spawner
Tri-color Bar Keep
Tumba's Best Buttons
Weather Effect tokens
Zone Protection Tool


RoboMohawk & anonymous contributors
< >
mega karaczan Jul 17 @ 11:10am 
Thanks for uploading this, works beautifully, we've finished 9 scenarios now with my group. One question though - is there a neat way to mark ehnancements on ability cards?
Deverash Jul 15 @ 6:59am 
@aldrak, it's in the big "Unlockable Content" chest, labeled at "Random Side Scenarios"

@ndauric, to get the stuff out of the bags, you right click and "search". Then you can drag what you need from teh new window to the table.
Daniel Anand Jul 13 @ 6:56pm 
The Monster Ability Mats are now broken when pulling cards. I had to change the drawcard() function from:

o.takeObject({position = pos
, flip = "True"})


o.takeObject({position = pos
, flip = true})
Aldrak Jul 10 @ 6:14pm 
Could someone tell me where the random scenario deck is? I cant find it for the treasure in Scenario 1.
Daddy23 Jul 8 @ 9:55am 
Just let me know how
[BBQ] Duck Jul 7 @ 7:05pm 
Hey it crashes on startup. Is this a common problem?
Daddy23 Jul 7 @ 12:17pm 
I can help with the development
Peshmerga Jul 5 @ 2:02am 
@deviatepiez Right click, change state.
Merlin1908 Jul 4 @ 10:15am 
While I love most of this mod, the way unlockable classes are treated bothers me a little.
While I liked the nested envelope system of the basic classes, I don't mind that being gone in the unlockables. That would probably take quite some time to implement as well.
However, I would like to see the unlockable actions sorted by level, so that I don't have to see actions I haven't unlocked yet. Now they are (At the very least for 3 spears, as that was the first class I've unlocked) in some random-looking order.