Tabletop Simulator

Tabletop Simulator

217 ratings
Gloomhaven - Complete Setup (including Into the Unknown & Capital Intrigue)
Number of Players: 1, 2, 3, 4
Assets: Scripting
Tags: Dungeons
File Size
19.384 MB
Mar 24, 2018 @ 7:28am
Apr 14, 2020 @ 5:41am
39 Change Notes ( view )

Subscribe to download
Gloomhaven - Complete Setup (including Into the Unknown & Capital Intrigue)

The most complete Gloomhaven mod on TTS. Just load this and you're good to go.

Isaac approved. :)



Everything in the box, and then some.

All in-box classes (including unlockables), with minis
All monsters & bosses, ditto
All main campaign, solo (including unlockables), No Pun Included (NPI), Into the Unknown, and just-released Capital Intrigue scenarios (1 - 3)
Most sealed content
Full rulebook, terrain, map, map stickers, achievements, etc etc.

Note: solo scenarios are stored inside the class enveleopes (in the level 5 nested envelope), to prevent spoilers.

Some of the assets in this mod are in fact based on Gloomhaven's pre-release or 1st print, not 2nd. This should be fixed soon.

How is this mod different from all other mods?

This is a remix and customization of multiple other mods, content from BGG, and custom content.

The intent is to be a 100% complete Gloomhaven mod, focused on quality of life improvements to make the gameplay easier & faster, and making unlockable content unlock naturally (rather than being based on not reading parts of the page or cross-referencing lookup tables). A lot is WIP, but it already includes all available TTS Gloomhaven content - and then some. It's fully playable, and starts already set up for your first campaign. Just create your characters, set up the first scenario, and enjoy. :-)

New, customized, and/or added content vs other mods

* Capital Intrigue
* Into the Unknown (w/ staging pre-prepared, WIP)
* No Pun Included (NPI)
* Solo scenarios & items (incl. for unlockable classes)
* Decoder card
* Sealed envelopes
* Town records book (back-translated)

* 4-player table w/ two hands per player, extended & colored player areas
* All content reuploaded to Steam cloud for faster & more reliable loading
* Character & monster envelopes w/ minis, sleeves, etc. included; nested unlocks for classes
* Gloomhaven visiting board w/ sanctuary donation counting bowl
* Monster stat sheets w/ integrated stateful sleeves (level 0 is the highest state #, e.g. 8)
* Monster trackers for regular / elite and #
* Official FAQ (redacted version); unredacted (spoilerific) version in locked chest inside unlockables chest (pending componentization)
* Retiree holder & form
* Rule summaries & monster AI flowchart
* Special conditions for opening envelopes form
* Stateful, infinite-bag map & terrain tiles
* Stateful, hideable treasure index
* Stateful, locked containers
* Tri-color Bar Keep (red / blue / yellow) for HP bars, with wide variant option
* Useful tools from across TTS
* Unlockable content separated from starting content
* Various tweaks to make it Just Work (and help prevent spoilers)
... and full integration of more or less all other TTS Gloomhaven mods' content.

Help Wanted / WIP

See TODO list[]. Please friend & PM if you can help.


Complete-ish source files for this mod[], including original PDFs, cut-up individual transparent images, Lua code, etc. Warning — spoilerific!



Achievement stickers v2[]
Capital Intrigue scenario 1[]
Character ability cards[]
Enhancement stickers[]
Into the Unknown scenarios[] (BGG[])
Map location stickers v2[]
No Pun Included (NPI) promo scenario v1.1[]
Official FAQ[], v1.2 (2018-02-16) PDF[]
Scenario & rule books[]
Solo scenarios & items[]

3rd party
Condensed rules reference[]
Frequently Forgotten Rules reference[]
Gloomhaven 3D Models Collection
Gloomhaven Fantasy Setup
Gloomhaven Into the Unknown Scenario Book
Gloomhaven one-sheet v2[]
Gloomhaven PvP Variation
Gloomhaven Rulebook
Gloomhaven Starter Character Sheets
Gloomhaven Treasure Checklist
Monster AI flowchart v1.3[]
Visiting Gloomhaven board v3[]

Chest tokens (and bags)
Mapmaking Table
Pigneedle's Ultimate Table
Ye olde candle

Admin Chip
Kraken table
Infinite random bag
Mass token import tool
Memory bag groups
Multiple-object infinite bag
Packup bags
Sky Tools stage
Steam avatar spawner
Tri-color Bar Keep
Tumba's Best Buttons
Weather Effect tokens
Zone Protection Tool


RoboMohawk & anonymous contributors
Popular Discussions View All (13)
Apr 5, 2021 @ 12:15pm
Mar 27, 2020 @ 12:42am
is there a basic FAQ how to use this setup
Apr 6, 2020 @ 12:10am
Mod compared to fantasy setup
< >
SlvrDrgn Sep 4 @ 12:54pm 
mod does not load and i don't have enough experience to get access to missing content. this is one of several workshop games that simply do not work since the required supporting files are not present
Castle Jun 11 @ 2:23am 
seems like a lot of love and care went into this mod. sad to see it in this condition.
aweftya1 May 17 @ 9:44am 
I am unable to load the setup -- I am receiving several "failed to load model" "load image failed unsupported format" messages. How might I resolve this issue? Mar 17 @ 1:49pm 
I think the images need to be reuploaded, please D:
Takuma Nuva Feb 15 @ 7:46pm 
I'm getting a lot of "failed to load model" and "Load image failed unsupported format" messages when loading this in. Am I doing something wrong?
Hoth Apr 5, 2021 @ 3:22am 
I have a question, I have setup everything ... except for one thing, I must be blind because I am not able to find the Standard Attack Modifier Deck for the player characters. Where is it located?
I have search everywhere
Fithos Apr 1, 2021 @ 3:00pm 
hi. Spotted an issue in scenario 67.
Spoilers ahead.
The enemy at the end is spawned with norm stats. The scenario says this has special rules (it should have a higher level and its life should be multiplied by number of characters.
Icenick Mar 14, 2021 @ 4:53pm 
Wow what trash, read the rules and setup. It doesn't work, gave up after 30 minutes of attempting to set up the first scenario. Fantasy setup so much easier.
jefrizze Mar 5, 2021 @ 1:12pm 
It won't let me subscribe. Is there an issue going on with this?
dukeskunk Feb 19, 2021 @ 1:03am 
Am I missing something as far as how to denote elite mobs from normal since this variation foregoes the simple but effective standees with these 3D models? The Monsters card doesn't suggest a way I tried changing the tint but that doesn't seem to do anything.