Hearts of Iron IV

Hearts of Iron IV

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Lord of the Rings Mod
 
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154.596 MB
Feb 26, 2018 @ 9:16am
Mar 13 @ 9:16am
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Lord of the Rings Mod

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Description


"One by one the free lands of Middle-earth fell to the power of the ring. But there were some who resisted. A last alliance of men and elves marched against the armies of Mordor and on the slopes of Mount Doom, they fought for the freedom of Middle-earth. Victory was near but the power of the ring could not be undone. It was in this moment when all hope had faded that Isildur, son of the King, took up his father's sword... Sauron, the enemy of the free peoples of Middle-earth was defeated."

This mod aims at recreating J. R. R. Tolkien's Lord of the Rings within the bounds of Hearts of Iron IV, as well as providing plenty of alternate possibilites to bend the narrative to player's will. If you find yourself enjoying this mod, please feel free to leave behind a positive rating or comment as a token of appreciation.

Disclaimer: This mod is still work in progress. Expect bugs o'plenty. Feedback and bug-reports are very welcome and I will see to them as soon as I get to it.



Features

- Completely fresh, custom made map of Middle Earth
- Adequately customized flags, portraits etc. for each respective nation.
- Completely custom National Focus Trees for the nations of: Mordor, Isengard, Gondor, Rohan, Erebor, Rivendell, Lothlòrien, Moria, Mirkwood, Entwood and Harad
- Custom Diplomatic National Focus Trees for: Arthedain, the Shire and Angmar
- Custom events and interactions that evolve around J. R. R's story
- Infantry unit reskins for Gondor, Mordor/Isengard, Rohan and Arnor
- Custom tech tree reskins to fit the lotr universe



Things you might want to know before getting started

- Games are usually shorter than vanilla HoI4, since there is only one continent.
- Default political events such as ideology referendums will NOT occur for any nation with a custom focus tree except Angmar, Entwood or Harad.
- Prioritizing any national focuses underneath the 'The Fate of [countryname]' focus is usually a good idea.
- Around December 1936 Elrond's Council will be invoked, at this point the nations of Mirkwood, Gondor and Erebor may decide who will constitute the fellowship of the ring.
- The skills of the fellowship will determine how likely any nation can take the Ring. (see below)
- The nations of Lothlorien, Isengard, Gondor and Mordor can attempt to obtain the ring through their focus tree at specific timeframes.
- Capture the Ring: If the nation who has the ring capitulates or get annexed, the winner receives the ring.
- The river between Dagorlad and Rohan is impassable.
- Playing as Northern Wastes is not recommended.



Compatibility

- English is the only supported language. If you set your game language to anything different, the mod will not display properly.
- The mod is not ironman friendly.
- Not complatible with r56, Millenium Dawn or any other gameplay-changing mod. I recommend playing on vanilla HoI4.
- No dlc required
- Multiplayer compatible
>> The mod runs with 1.5.0 (Cornflakes / Waking the Tiger), but all the new features WTT brings to the table are not yet being utilized.



Concerning the Ring mechanic

- The ring takes the form of a National Spirit that grants a significant stat boost to all your divisions. Whichever nation gets the ring, will have the stat boost.
- Capture the Ring: If the nation who has the ring capitulates or get annexed, the winner receives the ring.
- At around December 1936 Rivendell will invoke the Council of Elrond and following nations can decide to do following:
- Mirkwwod can decide whether to add Legolas, Tauriel or nobody to the fellowship.
- Erebor can decide whether to add Gimli, Bombur or nobody to the fellowship.
- Gondor can decide whether to add Boromir, Faramir or nobody to the fellowship.
- Legolas, Gimli and Boromir are tier 1 fellowship members.
- Tauriel, Bombur and Faramir are tier 2 fellowship memebers.
- After the council, a news event titled 'The Fellowship of the Ring' will display for all nations showing a picture of the fellowship. Take a look at it to know which nations decided to do what.

Example:

As you can see, in this particular example, Gondor sent Boromir, Erebor sent Bombur and Mirkwood sent nobody, meaning that the fellowship is somewhat weak and the ring might be intercepted. (The strongest fellowship includes of Legolas, Boromir and Gimli. Aragorn, Gandalf and the Hobbits will always be part of it.)

- If Gondor assasinates Aragorn through their focus tree, the fellowship will be weakend
- Lothlorien can attempt to take the Ring from Frodo between 1.5.1937 and 20.8.1937. The likeliness of success will be drastically reducen for every tier 1 fellowship member and moderately reduced for every tier 2 fellowship member.
- At the same time, Lothlorien can also choose to gear up the fellowship, decreasing the likeliness of success for any following attempts at ring interception.
- Fascist Isengard can hunt for the ring between 1.9.1937 and 1.3.1938. just like with Lothlorien, tier 1 fellowship members will drastically reduce the successrate while tier 2 members only moderately.
- If Gondor sent Boromir with the fellowship and he hasn't died, Gondor can try to have Boromir steal the ring from Frodor between 1.3.1938 and 1.6.1938. Only the fellowshipmembers from Mirkwood and Erebor will have an effect on the successrate.
- Mordor can try to intercept the ring between 1.5.1940 and 1.11.1940. As the fellowship has broken appart by this point, fellowship members will not affect the successrate, but whether if Lothlorien geared up the fellowship still will.
- If the ring does not get found at any of these attempts, it will be destroyed at around 1943, severely crippling the nation of Mordor, as Sauron will die.
- Mordor can also attempt to search the shire for the ring before the fellowship is formed. The successrate for this attempt is static at 5%.
- If the ring gets found at any point, no further attempt can be made to obtain it.



Things on my to-do list

The mod is still work in progress, and I will gladly consider any suggestions. I won't be making any large scale changes like new division models or custom research tree's for the moment. Instead, following things are being worked on (slowly):

- Removing the Soviet Union and Switzerland
- Focus trees: more, bigger, better!
- Bugfixing and balancing
- Eventually: Custom Models, Reskins and Tech trees


And most importantly: Have fun!

Additional Credits:
- Tower of Orthanc model by Alex Hilliard (https://www.tinkercad.com/users/kjkvk6FbusG-alex-hilliard-263)
Popular Discussions View All (13)
143
Mar 19 @ 6:45pm
PINNED: Suggestions
Joe Jackdaw
65
Mar 16 @ 4:54pm
PINNED: Report Bugs
Bubbeleld
1
Feb 6 @ 6:30pm
Great now make a The Hobbit mod
KJ
< >
763 Comments
xXSrubbsBBQXx 5 hours ago 
please update for 1.6.1
Science Kid Kee Mar 23 @ 4:11pm 
yes plz
Morten Mar 22 @ 4:02pm 
Mod Star Wars? :)
DragonCry Mar 22 @ 2:02pm 
so........... Im assuming that the soviet union is NOT supposed to be playable as a giant line in the sea with no focuses, with other various real world nations having claims on their land?
nathanonasi Mar 21 @ 3:23pm 
i love the writing for the world news parts
MatouMata Mar 10 @ 8:57pm 
Currently this is unplayable. Gondor is so OP nobody can defeat it. Gondor can use a single unit to push 20 mordor or Isengard units, early or late game ! Please fix that if you can.
I have no clue why though. I am not sure if only Gondor is bugged-OP.
I even tried as Mordor controlling almost every nations and using infinite nuke cheat, I could not defeat Gondor, no matter how hard I tried. Their units just seem invincible.
Helliaca  [author] Mar 10 @ 10:56am 
@HeroCorey Ah, no it's not. That's a bug/mistake from porting the mod over to mtg. I'll fix it right away
HeroCorey Mar 10 @ 12:54am 
Just wondering, is the Shire focus tree supposed to be the Chinese Warlords focus tree.
Albertteh0411 Mar 7 @ 5:38am 
this is a very great game and i cant wait any longer!!!!!!!!!!!!!!! fast update!!!!!!!!!!!!!!!into 1.6
Babawomba Mar 6 @ 11:02am 
This mod is great