RimWorld

RimWorld

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Smart Medicine
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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689.531 KB
Feb 22, 2018 @ 11:08am
Apr 18 @ 3:12pm
84 Change Notes ( view )

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Smart Medicine

In 3 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
Caravan Utility
9 items
All the RimWorld mods you need
56 items
Description
Some smart choices and options when using medicine

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"Alright, that raider base was tough, but we killed them all and we can recover here for a day"

"I'm going to rest until healed"

"I will patch up that wound for you"

"Good thing we brought medicine on the caravan, because this looks bad"

"Oh, no, I'm not going to use that medicine, It's all the way on the pack animal! Let me just cover your wound with my hands"

"No wait, I have medicine, please u-"

"I WILL COVER YOUR WOUNDS WITH MY HANDS"

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Has this even happened to you? Smart Medicine is a mod that will make your life better, in a few Smart ways.

When you are on a caravan, doctors don't use medicine in their inventory, or grab it from a pack animal.

This fixes that, fixes other stupid medicine-related decisions, and adds a thing or two as well.

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Inventory Medicine: Doctors use medicine from the patient's inventory, or anyone else. (1.3 added doctor's inventory)

Stock Up On Medicine: Doctors can carry a set amount of medicine with them at all times. Also stock up drugs, with a button to use them from inventory. Stocking up is not done when there is medical work to do.

(Set up your medicine amounts from a button in the colonist's inventory Gear tab.)

Hey! Stocking up is an old and tiny feature. Apparently Awesome Inventory improves upon this. Not that I've even opened that mod, but that's what I hear.

RimWorld 1.3 Added a little stockup feature and it sits alongside this one. Ignore it I guess.

Minimal medicine for non-urgent care: (i.e. bruises). Injuries that bleed, get infected, or leave a scar are urgent and need good quality tending. Otherwise, it's not important to use valuable medicine. In vanilla, only bruises are non-urgent. Note that injuries are tended in batches, so non-urgent injuries can be treated alongside urgent injuries. (As featured in QOLTweaksPack)

Field tending: An option to treat patients anywhere - or only if there are no beds available. Patients will lie down in place with no beds available, or you can draft them to stand in place to receive treatment. A magic blue circle will appear so that pawns think they're in a bed and don't search for beds.

RimWorld 1.3 added the ability to order to tend basically anything while drafted - but this only uses inventory medicine (Smart Medicine expands this to include other people's inventories - not forcing tend, but letting them decide to tend on their down, will allow Smart Medicine options like getting nearby ground medicine)

Best medicine for Surgery An option next to medical care settings to use best medicine for surgery, regardless of other settings.

Custom Care for each injury - right click the injury in the list to set what medicine to use on it. Keep in mind wounds are tended in batches so setting it lower is not saying "never use better", it's more "don't bother with better for lil' old me - but if something else needs it, I'll take it too" (Also note, this effect is not saved after loading)

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Technically, medicine used from the inventory is always dropped, and immediately picked back up. The code did not allow inventory medicine to be used directly without major overhaul. (1.3 uses doctor's inventory, and Smart Medicine ignores that and drops it)

Does not require a new game or affect save files. You will just need to make sure no one is stocking up on meds, then the mod can be removed (it'll log an error next load, but then it's fine)

Works with Pharmacist. Though I don't personally use it - the features are mostly redundant now that Smart Medicine has a simple "Best for surgery" if that's good enough for you.

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Do you want to get food from animal's inventory? Meals on Wheels

Do you want to sleep in a bedroll from your inventory? Use Bedrolls

Do you want to build from your inventory? Build From Inventory

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Do you want to tend prisoners in the field? Someone else made that happen: Imprisonment On The Go

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Ludeon Forum thread: https://ludeon.com/forums/index.php?topic=39187.0
Source on Github: https://github.com/alextd/Rimworld-SmartMedicine
People seem to like donating so why not: https://ko-fi.com/alextd
Popular Discussions View All (4)
157
May 22 @ 11:02am
Bug Reports
Uuugggg
2
Jul 19, 2023 @ 5:45pm
Non-Steam / Github Install Question
DatBoi302
6
Apr 15, 2021 @ 5:29am
Colonists can't stock up resources from Vanilla Expanded Storage
Nish the Fish
1,009 Comments
DomB May 30 @ 3:10pm 
Unofficial 1.5 fork (Pawn Freeze + Pharmacist Fix + Hemogen):
https://steamcommunity.com/sharedfiles/filedetails/?id=3256317028

Features:
- Fixes pawns freezing on the spot
- Fixes compatibility with Pharmacist
- Adds Hemogen to Stock Up

For a 1.5 version of Pharmacist:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256204706
Fun Police May 23 @ 3:08pm 
@Stupid kid I agree 100%, also would be really good for blood transfusions
Fun Police May 23 @ 3:07pm 
@kezza596 I've noticed that when I set a medicine type that's better than the pawn's allowed medicine, using lesser medicine seems to work fine for me
kezza596 May 22 @ 11:02am 
Can set a medicine type per injury but pawns just get stuck standing because they can't comprehend it
Stupid kid May 22 @ 10:37am 
Great mod, just a bit sad that in the stock up settings I can't put hemogen packs for emergencies or for sanguinophages. Would be a great addition if you could
Fun Police May 20 @ 9:05pm 
Has anyone else noticed weird behavior when you set stock-up settings for a pawn in a biosculpter pod?
Tamm May 19 @ 6:19am 
With patient in work tab set to 1 my patients do not act like this.
Naria Reynhard May 19 @ 5:53am 
Does someone know how to make pawns stop leaving their bed at the instant they drop medicine for their medic ? It is frustrating as hell to lose a lot of precious time because the guy is not in his bed anymore when the medic is here to tend because he wanted to refill his pockets ?
Tamm May 18 @ 2:50am 
Does work in 1.5 without any problems.
The Sentry May 18 @ 2:33am 
Doesn't work in 1.5. Pawn stands still ("started 10 jobs in 1 tick" in console log)