RimWorld

RimWorld

11,823 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.598 MB
Jan 23, 2018 @ 6:31am
Apr 15 @ 12:05pm
44 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (35)
7
Apr 26 @ 2:26pm
Not compatible with 1.5?
Konq
124
1
May 11 @ 6:15pm
PINNED: Bug reports
Mehni
15
May 7 @ 12:46pm
is it not working anymore?
FluffyGuy
2,217 Comments
The Guy in Your Closet May 14 @ 11:44pm 
When the world needed him most, he returned, thank you
kwiki May 11 @ 4:49am 
he has low prio to haul, thats the bug... He just gets confused picking rice to cook.

Ill try switching mod to load last
crashfly May 10 @ 5:17pm 
@kwiki - why do you have your cook being allowed to haul? this is basic game mechanics. if you really want your cook to haul, set that priority much lower. if you do not want the cook to haul at all, turn off hauling for the cook.
kwiki May 10 @ 4:58pm 
my cook refuses to cook :( im gonna have to disable it becouse this is gamebreaking. He starts hauling when hes done cooking meals? and he goes all around the base to haul rise to make a meal? BUT U HAVE RICE NEXT TO YOU
Alan Edwards May 9 @ 5:21pm 
Easily my favorite mod and a must have IMO - makes the game a lot more enjoyable. It just makes more sense to have them pick up more items but they do sometimes carry more than is reasonable, but it's better than the old one at a time method or just a few.

On 1.5 and have not experienced any real problems. Now and then the pawns don't unload all their inventory, but I just let it go and eventually they drop stuff off so not a big deal.
MGZoltan May 9 @ 4:36pm 
Aye, having this issue too. They'll also only grab like, 17 things of wood for 2-3 little wood floor spots instead of the whole stack (they have the carrywt to do so), depositing it all, and building. Tried everything with priorities, too.
Anon May 9 @ 10:38am 
Same as Crab
Giant Enemy Crab May 6 @ 4:14pm 
Running into an issue where pawns will gather a bunch of things, drop off some of it into the first stockpile, drop off more stuff in the second, and then circle back to the first stockpile to drop off more stuff they should have dropped off on their first pass.

For example, my pawn picks up berries and wood. They then drop off /some/ wood at the wood stockpile, and then drop off the berries, but then go back to the wood stockpile to drop off the remainder. It's very annoying.
Sertyu May 6 @ 9:28am 
im aslo using reel's expanded storage
Sertyu May 6 @ 8:44am 
i used this mod for a few weeks now and suddenly my colonists haul 1 item at a time for some reason

i am not using any dlc