RimWorld

RimWorld

Pick Up And Haul
4,754 Comments
Snomianis Nov 6 @ 5:09am 
o7
mr-mucho-Bueno Nov 5 @ 6:26pm 
can the "pick up and haul" make the pawn "pick up and haul" the surrounding items near the designated item? like for example 3 cells radius around the hauled berries.

also o7
Sen Nov 4 @ 12:53pm 
o7
Yuriel Nov 4 @ 7:56am 
o7
승섭 Nov 4 @ 3:16am 
o7
✪ Rick ✪ Nov 3 @ 7:16am 
@Gumdrop Buttons @you know what color - these issues have always been present and are big reasons why the vanilla system exists as it does
Gumdrop Buttons Nov 2 @ 7:10am 
Is there a way to override this when you REALLY just want to haul one item? For example, I was setting up a mortar shell shelf in a hurry while staring down a mech automortar. I tried to tell a pawn to prioritize hauling the shells out of the main storage to get them near my mortars. The pawn proceeded to pocket the shells and then start picking up all kinds of food items to rearrange the whole damn freezer before they would have dropped off the survival-critical mortar shells. I had to resort to drafting them and dropping the shells on the ground in front of their intended destination so that I could reload in a timely fashion.
Kardagan Nov 1 @ 9:23am 
07
牙白 Oct 30 @ 6:20am 
o7
you know what color Oct 29 @ 1:10pm 
There's a current bug where pawns will pick stuff up from the cooking and butchering benches as they're being used, making it really annoying
汵之 Oct 29 @ 4:53am 
rip.o7
georgeisonearth Oct 28 @ 12:11pm 
o7
GentlemenAnrufer Oct 27 @ 11:06pm 
This mod wont work for me. Not using inventory for hauling at all. They just pick up the stack and go. As if i am playing vanilla.
bolemeus Oct 26 @ 12:17pm 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Darkerowl Oct 26 @ 1:15am 
@Rex705 TY
tcssh22215 Oct 25 @ 8:31am 
o7
Rex705 Oct 25 @ 8:20am 
@Darkerowl Naw the game is just annoying with body burry. What you gotta do is build a grave first and set the storage to crit then it will let you burry. If you have another storage space for bodies it has to be set lower than the grave priority or they wont move it.
makSon😴 Oct 25 @ 7:30am 
Харош
弗罗斯特.阿纳托利 Oct 24 @ 11:06pm 
o7
Just leaf Oct 24 @ 4:34am 
o7 R.I.P
贝利亚大王 Oct 23 @ 4:09pm 
o7
Darkerowl Oct 23 @ 2:19pm 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot Oct 23 @ 1:00pm 
o7 Uuugggg R.I.P
wkplm15425 Oct 23 @ 8:21am 
o7
matt1300056 Oct 22 @ 8:43am 
It happens to be that pawns would gather things from stove or workbench, which stops pawn's working?
Raxy Oct 22 @ 8:41am 
o7
Pdf239 Oct 22 @ 6:29am 
o7
bradson Oct 21 @ 2:48pm 
To clarify, this mod is made by Mehni, who is not dead, and o7 spam is a little misplaced here
jakuza Oct 21 @ 6:00am 
o7
MASTERMAN Oct 21 @ 5:24am 
O7 Rest in Peace brother.
日蚀日蚀日 Oct 20 @ 8:23pm 
o7
Makiseaki Oct 20 @ 12:37pm 
o7
Kennan Oct 18 @ 1:23pm 
o7 Legend
sashaeconomic Oct 18 @ 9:35am 
so raiders and other hostile creature cant use this?
Reynauld Oct 15 @ 1:54am 
o7
WhoDrinkMyDrank Oct 14 @ 2:27am 
o7 thank you for the mod
Rest in peace Alex TD
Hob Oct 12 @ 6:34am 
07 mod. rest in peace
Decade Oct 11 @ 5:27pm 
o7
Rest easy Uuugggg.
Toxo Oct 10 @ 6:03am 
o7
bradson Oct 7 @ 5:05pm 
@Haraise no Tenshi Probably some work types related mod moving things around. This mod's HaulToInventory is placed in the same category vanilla hauling is in by default, and is at least supported by FSF complex jobs
Haraise no Tenshi Oct 7 @ 4:33pm 
Why are my pawns still using hauling to inventory even when they are not assigned to do hauling? Am I missing something? As pawns actually incapable of hauling will not do so
Dant Oct 1 @ 1:32pm 
it already does that
ZzZombo Sep 30 @ 9:26pm 
Can we somehow integrate PUAH with manual hauling orders? So that if I order to pick a single stack of something, as long as otherwise PUAH would be able to, it would also haul other items around?
bradson Sep 30 @ 8:30am 
@Karatejürgen No. The mod does include checks to not pick up items without valid destinations
Karatejürgen Sep 30 @ 8:24am 
is it normal that they pick EVERYTHING up, even without proper storage place?

i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Doop Sep 28 @ 9:16pm 
o7
doesn't open from this side Sep 27 @ 5:10pm 
o7
QuestionablyExistin' Sep 25 @ 12:54pm 
o7
Lobanych Sep 21 @ 12:23pm 
o7 Uuugggg
Rest In Peace man, you deserve it
Vladmirangel Sep 19 @ 11:31pm 
Seems to be a vanilla issue. even without the mod my colonists cant pickup those 2 specific drugs.