RimWorld

RimWorld

Pick Up And Haul
4,772 Comments
Evangeline 13 hours ago 
o7
_Chalk_ Dec 12 @ 12:33am 
o7
Decton Dec 11 @ 4:15pm 
o7
ArtOfTheDragon Dec 7 @ 7:59am 
o7
Dynastie Dec 5 @ 4:17pm 
o7
鲜衣怒马理塘王 Dec 5 @ 6:56am 
o7
stups Dec 5 @ 4:15am 
I get exceptions in the console like this.

JobDriver threw exception in toil MakeNewToils's initAction for pawn Lev driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_27435))
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18932B31]
at AllowTool.PartyHuntHandler.get_WorldSettings () [0x0000b] in <8a098910d6a84b188090b9d6c096e9ee>:0
at AllowTool.PartyHuntHandler.DoBehaviorForPawn (Verse.AI.JobDriver_Wait driver) [0x0001e] in <8a098910d6a84b188090b9d6c096e9ee>:0
at AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting (Verse.AI.JobDriver_Wait __instance) [0x00001] in <8a098910d6a84b188090b9d6c096e9ee>:0
at Verse.AI.JobDriver_Wait.CheckForAutoAttack () [0x003a9] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX UnlimitedHugs.AllowTool: Void AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch:DoPartyHunting(JobDriver_Wait __instance)
The "keep it in their inventory" setting will be disabled after leaving the shuttle. Pawn will unload all items carried via the pick-up command after returning to base by shuttle or SRTS.

o7
desuwa可以翻译成这块 Nov 28 @ 4:00am 
you are hero!o7
真奥义老司机 Nov 28 @ 3:03am 
o7
Ginkafexor Nov 27 @ 2:52am 
o7
whom? Nov 24 @ 8:47pm 
o7
st903202xp Nov 23 @ 8:17am 
o7
irydescent_Aria Nov 19 @ 11:51pm 
o7
pleione Nov 16 @ 8:31am 
as of 1.6, it works, but really inefficiently. pawns pick up items next to a shelf, walk across the map, drop the item there when they pick up something else, then walk back, Can't remove mod from an existing save.
阿飞 Nov 12 @ 10:29pm 
When "Allow putting corpse into inventory" is enabled, temporary members or colonist who are overburdened cannot carry corpses(by vanilla method).
KILLERm12 Nov 10 @ 5:03am 
Happens to me too. I have several pawns literally starving themselves as they take haul many items then take forever to unload everything.
I do get the old “standing” activity that ppl used to complain about years ago sometimes. But luckily it’s a quick fix with a draft and undraft.
Davey Bubbles Nov 8 @ 4:28pm 
Is it just me or does this mod seem way less efficient as of 1.6?

I'm constantly watching my pawns pick up something right next to the stockpile zone/shelf it should go to, walk across my entire base to deposit another item, then walk allll the way back to put the first item away.
Snomianis Nov 6 @ 5:09am 
o7
mr-mucho-Bueno Nov 5 @ 6:26pm 
can the "pick up and haul" make the pawn "pick up and haul" the surrounding items near the designated item? like for example 3 cells radius around the hauled berries.

also o7
Sen Nov 4 @ 12:53pm 
o7
Yuriel Nov 4 @ 7:56am 
o7
승섭 Nov 4 @ 3:16am 
o7
✪ Rick ✪ Nov 3 @ 7:16am 
@Gumdrop Buttons @you know what color - these issues have always been present and are big reasons why the vanilla system exists as it does
Gumdrop Buttons Nov 2 @ 7:10am 
Is there a way to override this when you REALLY just want to haul one item? For example, I was setting up a mortar shell shelf in a hurry while staring down a mech automortar. I tried to tell a pawn to prioritize hauling the shells out of the main storage to get them near my mortars. The pawn proceeded to pocket the shells and then start picking up all kinds of food items to rearrange the whole damn freezer before they would have dropped off the survival-critical mortar shells. I had to resort to drafting them and dropping the shells on the ground in front of their intended destination so that I could reload in a timely fashion.
Kardagan Nov 1 @ 9:23am 
07
牙白 Oct 30 @ 6:20am 
o7
you know what color Oct 29 @ 1:10pm 
There's a current bug where pawns will pick stuff up from the cooking and butchering benches as they're being used, making it really annoying
汵之 Oct 29 @ 4:53am 
rip.o7
georgeisonearth Oct 28 @ 12:11pm 
o7
GentlemenAnrufer Oct 27 @ 11:06pm 
This mod wont work for me. Not using inventory for hauling at all. They just pick up the stack and go. As if i am playing vanilla.
bolemeus Oct 26 @ 12:17pm 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Darkerowl Oct 26 @ 1:15am 
@Rex705 TY
tcssh22215 Oct 25 @ 8:31am 
o7
Rex705 Oct 25 @ 8:20am 
@Darkerowl Naw the game is just annoying with body burry. What you gotta do is build a grave first and set the storage to crit then it will let you burry. If you have another storage space for bodies it has to be set lower than the grave priority or they wont move it.
makSon😴 Oct 25 @ 7:30am 
Харош
弗罗斯特.阿纳托利 Oct 24 @ 11:06pm 
o7
Just leaf Oct 24 @ 4:34am 
o7 R.I.P
贝利亚大王 Oct 23 @ 4:09pm 
o7
Darkerowl Oct 23 @ 2:19pm 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot Oct 23 @ 1:00pm 
o7 Uuugggg R.I.P
wkplm15425 Oct 23 @ 8:21am 
o7
matt1300056 Oct 22 @ 8:43am 
It happens to be that pawns would gather things from stove or workbench, which stops pawn's working?
Raxy Oct 22 @ 8:41am 
o7
Pdf239 Oct 22 @ 6:29am 
o7
bradson Oct 21 @ 2:48pm 
To clarify, this mod is made by Mehni, who is not dead, and o7 spam is a little misplaced here
jakuza Oct 21 @ 6:00am 
o7
MASTERMAN Oct 21 @ 5:24am 
O7 Rest in Peace brother.
日蚀日蚀日 Oct 20 @ 8:23pm 
o7
Makiseaki Oct 20 @ 12:37pm 
o7