RimWorld
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Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Tamaño
Publicado el
Actualizado el
1.598 MB
23 ENE 2018 a las 6:31 a. m.
15 ABR a las 12:05 p. m.
44 notas sobre cambios ( ver )

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Pick Up And Haul

En 1 colección creada por Mehni
The many mods of Mehni
17 artículos
Descripción
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Discusiones populares Ver todo (35)
7
26 ABR a las 2:26 p. m.
Not compatible with 1.5?
Konq
125
1
22 MAY a las 10:17 a. m.
FIJO: Bug reports
Mehni
15
7 MAY a las 12:46 p. m.
is it not working anymore?
FluffyGuy
2,222 comentarios
Jet 31 MAY a las 1:37 p. m. 
does anyone have troubling picking up drugs? for years using this mod whenever i try making a pawn pick up any type of drug, specially modded ones (coffee, tea, etc) has them fill up the bar to do the task but it remains on the ground afterward.
Bluestone_Bot 29 MAY a las 2:46 a. m. 
Missed oppertunity to call it "Taking in the groceries."
I know the actual title is much more clearer in its function but I just think it would be hilarious.
Novaticus 23 MAY a las 10:44 a. m. 
can't tell if its this mod but its the only hauling mod i have but my colonists will store raw food in the wrong area and then attempt to pick it up but all they do is pick it up and put it down in the same spot nonstop for the entire day and if i don't catch them they will do it forever weird thing is its happening on a save ive had all my mods on for a while and no new mods added for weeks
Tamm 22 MAY a las 1:16 p. m. 
Lifters do not use Haul In Inventory when they lift straight to shelves, they just keep loot in hands and their inventory is empty.
When it comes to default loot area on the ground they are using Haul in Inventory and stuff themselve to the maxx weight. Any idea how to fix it ?
The Guy in Your Closet 14 MAY a las 11:44 p. m. 
When the world needed him most, he returned, thank you
kwiki 11 MAY a las 4:49 a. m. 
he has low prio to haul, thats the bug... He just gets confused picking rice to cook.

Ill try switching mod to load last
crashfly 10 MAY a las 5:17 p. m. 
@kwiki - why do you have your cook being allowed to haul? this is basic game mechanics. if you really want your cook to haul, set that priority much lower. if you do not want the cook to haul at all, turn off hauling for the cook.
kwiki 10 MAY a las 4:58 p. m. 
my cook refuses to cook :( im gonna have to disable it becouse this is gamebreaking. He starts hauling when hes done cooking meals? and he goes all around the base to haul rise to make a meal? BUT U HAVE RICE NEXT TO YOU
Alan Edwards 9 MAY a las 5:21 p. m. 
Easily my favorite mod and a must have IMO - makes the game a lot more enjoyable. It just makes more sense to have them pick up more items but they do sometimes carry more than is reasonable, but it's better than the old one at a time method or just a few.

On 1.5 and have not experienced any real problems. Now and then the pawns don't unload all their inventory, but I just let it go and eventually they drop stuff off so not a big deal.