RimWorld

RimWorld

15,204 ratings
Pick Up And Haul
203
31
151
12
76
33
26
22
36
16
8
21
20
5
9
2
7
7
7
3
5
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.656 MB
Jan 23, 2018 @ 6:31am
Aug 28 @ 7:39am
46 Change Notes ( view )

Subscribe to download
Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (49)
30
6
Sep 22 @ 2:18pm
o7
BLAZE
14
5
Aug 5 @ 6:59pm
READ FIRST: Status update 1.6 and future
Necrotic
7
Sep 8 @ 6:23am
Red error
Rovstam
4,750 Comments
승섭 31 minutes ago 
o7
✪ Rick ✪ 20 hours ago 
@Gumdrop Buttons @you know what color - these issues have always been present and are big reasons why the vanilla system exists as it does
Gumdrop Buttons Nov 2 @ 7:10am 
Is there a way to override this when you REALLY just want to haul one item? For example, I was setting up a mortar shell shelf in a hurry while staring down a mech automortar. I tried to tell a pawn to prioritize hauling the shells out of the main storage to get them near my mortars. The pawn proceeded to pocket the shells and then start picking up all kinds of food items to rearrange the whole damn freezer before they would have dropped off the survival-critical mortar shells. I had to resort to drafting them and dropping the shells on the ground in front of their intended destination so that I could reload in a timely fashion.
Kardagan Nov 1 @ 9:23am 
07
牙白 Oct 30 @ 6:20am 
o7
you know what color Oct 29 @ 1:10pm 
There's a current bug where pawns will pick stuff up from the cooking and butchering benches as they're being used, making it really annoying
汵之 Oct 29 @ 4:53am 
rip.o7
georgeisonearth Oct 28 @ 12:11pm 
o7
GentlemenAnrufer Oct 27 @ 11:06pm 
This mod wont work for me. Not using inventory for hauling at all. They just pick up the stack and go. As if i am playing vanilla.
bolemeus Oct 26 @ 12:17pm 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.