RimWorld

RimWorld

13,403 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.598 MB
Jan 23, 2018 @ 6:31am
Apr 15, 2024 @ 12:05pm
44 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (41)
145
1
Apr 30 @ 6:35am
PINNED: Bug reports
Mehni
11
Nov 8, 2024 @ 1:00pm
Not compatible with 1.5?
Konq
16
Jun 26, 2024 @ 3:11pm
is it not working anymore?
FluffyGuy
2,329 Comments
kokonutree2 May 16 @ 8:51am 
Is this mod generally safe to remove? mid save?
Inerael May 12 @ 9:27am 
is this still working pls ?
Vi-El May 11 @ 3:23pm 
Mod definitely faces some weird issues. Ever since I installed it, hauling is prioritized over anything. Even for some reason research. My pawn who does mining does no mining. Mining is set to 1. They haul like there is no tomorow. Same with research after I turned off hauling for them whole. Now I took off the final research I was doing. Now they idle.
ignis May 7 @ 3:12pm 
Anyone else has an issue when pawns sometimes can't wear some items? They go to equip it (according to ther apparel policies), and immediately unequip it. The only ways to make them wear it is either force, or catch the moment before it is dropped and uncheck "Unload" button.
harrydubois May 4 @ 4:58am 
There's a bug where only one pawn is allowed to haul steel to a construction project instead of everyone else being able to do it - very frustrating.
Pawns set to construction are waiting for one colonist to finish hauling before they do it, so now there's like 5 dozen folk standing idle, waiting for one guy to finish hauling resources on a project.
This mod broke on me. I'd recommend you to find a more functional alternative for now.
An Actual McNugget Apr 20 @ 10:31am 
Agree that there is an issue with vehicle framework. Pawns only picking up 1 item at a time while creating a vehicle caravan
Vartarhoz Apr 12 @ 10:10am 
Caravan and Vehicle Frame need com patch or something. It is really jarring that colonists can't use inventory for those works.
dannyhou13 Apr 5 @ 2:10am 
Is there a way to disable opportunistic hauling and only reserve the "pick up in inventory and haul" function?
pgames-food Mar 31 @ 5:07pm 
"GUleiduoDaze 1 hour ago : Best mod ever, never going back"
hi it works great with Mercer's Backpacks as well :lunar2019piginablanket:
GUleiduoDaze Mar 31 @ 4:00pm 
Best mod ever, never going back