Arma 3
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[Abonded] Watermelon Compositions V1.4beta
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Persistent
Scenario Map: VR
Meta: Dependency
File Size
Posted
Updated
2.007 MB
Dec 25, 2017 @ 3:55pm
Mar 7, 2018 @ 5:39am
6 Change Notes ( view )

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[Abonded] Watermelon Compositions V1.4beta

Description
(It is abonded at the moment, not sure if I'll comeback to it in any time soon)

Known Issues:
- You cannot use bipods on some of the trenches.
- Some objects are hidden in subfolders (Panel on the left), due to optimization issues. To unlock them, open subfolders panel, select a folder you need and click on the lock icon.

This is an editor mission with different compositions. On this mission you can find:

- Trenches
- Barricades
- Hesco fortifications
- Different variations of the existing compositions
- And etc.

! Attention !
To have this map in the editor you have to download and install it from this link:
Google drive:
https://drive.google.com/open?id=18XvrR-GanHd9DOuKXbQ-xAp01dn45shp (V1.4b)
Vanilla version (without CUP objects) by LuizBarros99 :
https://drive.google.com/file/d/151VqxPi5eED1jtfFVmqRDryzTp_ffXLa/view
Dropbox:
https://www.dropbox.com/s/74dmw5twmd9qco2/Watermelon_Compositions%20V1.1b.rar?dl=0 (V1.1b)
And you also need CUP core + CBA to use the mission.
How to install:
You have to put it in: Documents > Arma 3 - Other Profiles > "Your profile name" > missions/mpmissions
After this you have to open it in the editor and copy objects to your missions or save them as compositions.

To use those trenches and other compositions you have to just copy them and paste in other mission or save them as composition. Before pasting make sure you have surface snapping turn off. In case if you not able to adjust them to terrain properly, try to place them on a smooth surface.

The main feature of the whole pack is trenches. After Bohemia added those trench objects I was very surprised what very small amount of people was using them. I started improvising with them and come out with the result of some pretty nice trenches with dugouts and firing positions. I also added some other stuff like Hesco bases which contained some unusual fortifications and barracks and etc.


Zeus and Editor compositions compatibility would be done later.
Popular Discussions View All (5)
25
Sep 30, 2019 @ 9:52pm
Any suggestions ?
mavredium
7
Jan 13, 2018 @ 7:30am
Bugs
mavredium
2
Jan 1, 2018 @ 1:11pm
Need help in implementing them as a ZEUS/Editor compositions
mavredium
170 Comments
mavredium  [author] Jan 17, 2021 @ 2:13pm 
@Berntsen 👌🏻
Berntsen Jan 17, 2021 @ 11:55am 
Hey Mava112,

I'm dumb, i figured it out myself. :steamfacepalm: Thanks for your work and time!

For anyone who was woundering. If you rotate the intire collection with the rotation widget instead of holding shift and dragging. Then you won't have this issue.
Berntsen Jan 17, 2021 @ 11:40am 
Hey Mava112,

Thanks for the reply. Either I don't understand what you mean. Or you misunderstood what i mean. I hope the former. I already untoggled surface snapping if thats what you mean.

My issue comes when i try to rotate the trenches in the direction i want them facing. All the tilted trenches and other items like the shovel for example snaps back to being level with the ground. I also untoggled vertical mode.

Thanks for your time.
mavredium  [author] Jan 17, 2021 @ 10:34am 
@Berntsen there is a button on the top panel to desable adjustments to level and etc. :gymBOSS:
Berntsen Jan 17, 2021 @ 9:09am 
Hey guys,

First thing, Thanks for the great assets and inspiration in general Mava112!

But heres my question. Everytime I'm trying to orient the custom compositions. it resets the tilt on all the items to level. Am i missing somthing i should disable or?

Thanks in advance.
Firefox Nov 14, 2020 @ 11:44am 
@panosstau3580 its a mission with the compositions in it. I'd recommend downloading from the drive link and putting it in your missions folder then going into the editor to save the compositions individually.
panosstau3580 Nov 13, 2020 @ 11:21pm 
i download it and is not on my mod list on arma 3
mavredium  [author] Oct 19, 2020 @ 9:20am 
@firefox
No problem, do with it anything you want :sorryForWhat:
Firefox Oct 14, 2020 @ 9:50am 
I was going to offer to publish them all to the workshop in the compositions section with the approval of the authors of course. These are probably some of the best compositions on the workshop
Chinokahn Wayne [PRAE] Oct 14, 2020 @ 8:04am 
do you want to patch it so it shows in the new composition editorfeature?