SteamVR

SteamVR

377 ratings
Star Trek NCC1701 Animated Bridge
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
83.576 MB
Dec 23, 2017 @ 11:24am
Dec 24, 2017 @ 1:01pm
2 Change Notes ( view )

Subscribe to download
Star Trek NCC1701 Animated Bridge

Description
This is a recreation of the NCC1701 Star Trek bridge. My third map/steamVR environment.
Model built from a combination of Sean Robertson's mesh, and alot of custom and repaired geometry throughout built entirely in hammer.

Most textures are my own, some borrowed from google image searches. If you see your work in here let me know and I'll credit you.

Lot's of artistic license taken because reasons. Animated, Sounds! Weee!
Screenshots don't do it justice. Check it out!
19 Comments
Blackhawk Oct 14, 2021 @ 8:10pm 
Not faults! Just an unusual application for the environment.
Tiporari  [author] Oct 14, 2021 @ 1:49pm 
@Blackhawk, you could probably monkey with your settings to disable the SteamVR Home sounds, and play audio through a separate video player. My Windows install supports separate sliders in sound control for every application. Just a thought.
I could probably script something to disable sounds with a button or something, but that would require more time than I have right now. Glad you like the environment despite it's faults ;)
Blackhawk Sep 18, 2021 @ 11:51am 
Beautiful job!

I do wish there was a version without the sounds. I'd love to use this as a location to rewatch TOS!
Tiporari  [author] May 8, 2018 @ 7:00pm 
@Hiiro Awesome :)
Tamama May 7, 2018 @ 6:29pm 
Fun to walk around in although when I stepped up to the viewing screen, steam threw me back into the wireframe loading screen for a minute although the sounds kept playing.

Then I heard the elevator open.

And I couldn't see anything so I stood there, just listening to all the noises as I waited for the environment to reload getting more and more terrified. When it did, I didn't want to look behind me XD
Tiporari  [author] Jan 13, 2018 @ 7:07pm 
Woops ;)
RED-FROG Jan 10, 2018 @ 7:36am 
There is a screenshot function built within Hammer. :-) :-D
Tiporari  [author] Jan 10, 2018 @ 6:10am 
I know right? The mirrored renders always look dim and washed out on my computer. Everything looks more vibrant and colorful in the HMD.

I think the screenshot renderer is incapable of doing high dynamic range and so if the scene is dynamic and has contrast it averages out the luminosity and makes things look dull and flat.

I guess I could use GIMP to tweak it so it is more accurate to the actual environment.
RED-FROG Jan 10, 2018 @ 3:10am 
It looks very dark on the screenshot.
Code Dec 29, 2017 @ 1:30pm 
Interesting, When I have a little time after the New Year, I'll try exporting some objects, if it works, you can have a copy of everything, though some don't have textures, it's just the object.

I've some really nice stuff though, and texturing mesh in SL is nothing like texturing a prim, though you do sound like you know what you are doing, so it'll be easier for you. lol

I'll hit you after the new year and let you if the export was successful, then you can have what you want of them.

Thanks again, Pal.