RimWorld
5,022 人が評価
A RimWorld of Magic
182
48
32
142
36
17
60
26
10
8
20
19
7
9
4
7
5
4
3
2
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
ファイルサイズ
投稿日
更新日
109.856 MB
2017年11月14日 16時11分
2024年10月30日 18時22分
359 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
A RimWorld of Magic

Torann 作成の 1 件のコレクション
A RimWorld of Magic - Minimal Collection
7 アイテム
解説
Supports RimWorld versions 1.0 - 1.5

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
人気スレッド 全て表示 (401)
2,164
4月10日 20時37分
Bug Reports
Rex
899
1
4月22日 16時19分
ピン留め: What Class Next!? Cast your vote!
Torann
4
3月27日 15時10分
Undead pawns costing more upkeep than listed
123Leo_Fighter
6,995 件のコメント
Kill Moon 8 時間前 
The mechanical unit triggers an empty reference exception, resulting in a bug where the melee mechanical body cannot attack hostile creatures
This may be due to the mechanical unit DMS_Mech_Ronin22539 trying to learn a skill, but the TorannMagic is not properly handling the non-biological unit (the mechanical unit may not have an effective Pawn or SkillTracker).
FrostyGGBR 4月29日 17時08分 
@Wolflord89 the same thing is happening with me.
Wolflord89 4月29日 11時11分 
I'm having a strange issue. I started up a new colony, and the a few pawns popped up saying they were magically adept and physically adept. But they have no options over the card at the bottom of the screen for magic or might skill progression. Is this a big that can be easily fixed?
XamenesPatrides 4月27日 8時19分 
sorry if this is commonly asked but is there a ritual to get the fighter abilities?i only found 1 for the mage based classes
crua9 4月22日 16時17分 
2 things I wish there was.
1. a way to have multiple classes or at least change our class. Basically if we can have multiple classes, then it would let us make arch mages
2. A way to cheat and just add spells to a pawn so we can roleplay as we want.
Metreu 4月20日 19時57分 
Is there any reason a Ritual takes way too long to the point where the pawn passes out from malnutrition?
Winter 4月15日 15時27分 
@M11NTY In the mod options, click the Class options button and adjust the sliders.
M11NTY 4月15日 13時36分 
How would you make it so people with a Magic or Fighter ability spawn very very rarely?
Meatshield 4月9日 18時47分 
@Arima4
You can have a pawn with two classes, however they need to be one of each type. As in one magic class and one might class. I have only done this with the dev mode add trait or character editor and am unsure if using the mod items would work the same.
arima4 4月9日 6時25分 
can u make a pawns can have more than one role?