RimWorld
Оцінок: 5,196
A RimWorld of Magic
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До улюбленого
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Прибрати
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Розмір файлу
Додано
Оновлено
116.337 MB
14 листоп. 2017 о 16:11
16 серп. о 18:45
Змін 362 ( перегляд )

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A RimWorld of Magic

В колекціях (1) автора Torann
A RimWorld of Magic - Minimal Collection
Предметів: 7
Опис
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Популярні обговорення Переглянути всі (408)
2,191
10 год. тому
Bug Reports
Rex
903
2
23 лип. о 11:40
ЗАКРІПЛЕНО: What Class Next!? Cast your vote!
Torann
127
10 жовт. 2024 о 6:19
ЗАКРІПЛЕНО: Ideology
Torann
Коментарів: 7 230
Bat stealer 7 год. тому 
might be a bug
Bat stealer 7 год. тому 
yo... THE HOLLOW GOLEMS CANNOT BE FAIR, IT SHOT OUT LIKE 900 DARKBOLTS AND TURNED PART OF MY SCREEN INTO A WHITE HOLE, like, it was a never-ending stream of condensed darkbolts
TerraSleet 14 год. тому 
Elemental assaults are overtuned, please fix. Just had a rift vomit out 200 fire elementals in the span of 10 ingame minutes on my 2nd year, this is with the event set to "easy". The first wave was fine but the waves just got exponentially bigger each time which seems like a bug.
Atreidi 16 серп. о 19:08 
@AnotherOne it works, might be mod conflict or order issue.
I recommend to use RimSort to prevent things like that :)
TiraboTurbos 16 серп. о 18:40 
Do I have an incompatiblity? The magic faction KEEPS adopting the raider's ideology.
Soul in Shadow 16 серп. о 5:10 
@Octavia you can disable them entirely in the mod options, there is a "event options" button, slide severity all the way to zero to disable
Octavia 15 серп. о 13:46 
This seems excessive... I am on base-builder and this threat is not okay...
https://imgur.com/a/ZFCb0NE
AnotherOne661 15 серп. о 0:57 
Half the classes don't work, even with a light modpack, no icons for the magic powers appear. Such a same, this is my favorite mod
Just Some Random Kid 14 серп. о 18:52 
I wish gems could be used to enchant already enchanted items to expand how good their enchants are. Kinda feels bad when you go to enchant your Uranium Dragonslayer Plate armor with a Major Gem of Wonder just for it to get +15% xp gained. Man am I glad I saved beforehand so I didn't just waste 600+ jade on that.
Rhodry 14 серп. о 8:33 
is there a way to replace a class?