RimWorld
5,157 oy
A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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116.337 MB
14 Kas 2017 @ 16:11
20 Tem @ 15:53
361 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
A RimWorld of Magic

Torann tarafından 1 koleksiyonda
A RimWorld of Magic - Minimal Collection
7 öğe
Açıklama
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popüler Tartışmalar Tümünü Görüntüle (407)
2,176
22 saat önce
Bug Reports
Rex
1
28 Tem @ 5:29
"X cannot already be a mage"
Misas-Senpai
903
2
23 Tem @ 11:40
SABİT: What Class Next!? Cast your vote!
Torann
7.198 Yorum
KiraNotima 5 saat önce 
I was trying with a chronomancer and necromancer, then when that didnt work I tried editing to add magically gifted on top of that. load and save. nothing works also the chronomancer had the same issue with the recall book
binjabreel 12 saat önce 
@KiraNotima I'm having the exact same problem.
EtsuyaH 13 saat önce 
@KiraNotima is your pawn magically gifted or physically gifted?
KiraNotima 16 saat önce 
When I try to use a book or scroll. It just says TM_Learn. The pawn reads it but nothing happens. Am i doing something wrong?
binjabreel 22 saat önce 
For whatever reason this mod just isn't functioning after the Odyssey update. None of the items work and I can't seem to apply any classes to pawns. Even if I go into dev mode and spawn an arcane tome it just adds the class trait but then does nothing. No pawns get a "magic" tab and pawns with the "magically gifted" trait don't get a button to become a wayfarer.
Clane 28 Tem @ 10:12 
Would absolutely love a vacuum protection spell or a mana powered grav engine (echoing @Edramon), but I actually wanted to ask if...

Anyone else struggling with golems not being able to be drafted?
Visoth 28 Tem @ 9:26 
Would it be possible to disable animal bonding for Necromancers? They randomly bond to their undead animals, which is kind of annoying. I don't want to be a psychopath, but I also don't wanna be bonding with undead. Defeats the purpose of undeads disposable nature.
Visoth 28 Tem @ 7:43 
I redacted my previous comment, because of course I found a solution to the problem after posting...

I was posting in regards to the annoying alerts in the bottom right for using Undeads as a solo colonist. The things like "No slave beds" and "No [insert ideology role]".

But it turns out, there exists a mod to remove those annoying alerts. God bless modders...!!

For anyone also annoyed by this niche problem of mine, the solution was a mod called "Block Unwanted Minutiae (Continued)" by Mlie, one of the greatest modders.
Winter 27 Tem @ 9:41 
@DelightfullyDemented No, this mod doesn't require any dlc. Might be a mod conflict; try disabling all your other mods to see if it still crashes.
DelightfullyDemented 26 Tem @ 18:42 
do i need to own the anomly dlc as well? cause i use jecslite and still have hard crash when enable this mod which sucks cause this mods is in every world i make cause its so good