RimWorld

RimWorld

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A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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116.337 MB
14 nov, 2017 @ 16:11
20 jul @ 15:53
361 ändringsnotiser ( visa )

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A RimWorld of Magic

I 1 samling av Torann
A RimWorld of Magic - Minimal Collection
7 artiklar
Beskrivning
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Populära diskussioner Visa alla (407)
2,181
6 timmar sedan
Bug Reports
Rex
903
2
23 jul @ 11:40
KLISTRAD: What Class Next!? Cast your vote!
Torann
1
28 jul @ 5:29
"X cannot already be a mage"
Misas-Senpai
7 206 kommentarer
Vulture 4 timmar sedan 
Not recognising "JecsLite - A RimWorld of Magic"
DumbledoreDoor 4 timmar sedan 
Just a question out of interest. What happens, when i use the regrow limp and the pawn has a prostetic? Does it pop out and the limp grows back, does it work at all or does the prostetic block the spell somehow?
Soul in Shadow 7 timmar sedan 
I just experienced the elemental rift event as well, year 2 and I get 70+ elementals.
ChaosAttractor 13 timmar sedan 
Oh good, demon attacks are also bugged in a different way, luckily there was just two of them, but they randomly disappeared mid fight (at diff times, so not event end).

The event itself also wont end, msg shows that it ends in 3 hours, for the last 8... Also, my dragon (which was tearing the demon apart) also disappeared with one of them (somehow off the map), which I hope isn't intended.

Haven't seen the Lich yet, but Ill assume its bugged as well and disable for now.
Bydluck 14 timmar sedan 
I also had a problem with elemental rift, it spawned hundreds. I walked around to destroy the rift hoping that it will despawn elementals but nope. Didn't survive it
ChaosAttractor 1 aug @ 3:58 
Are the elemental rifts supposed to spawn over 100 (Not an exaggeration, the 2nd wave alone had 96) enemies in 2 waves? I have a few powerful colonists, but I don't think its physically possible to carve through that many to get the the rift before it just respawns them all. Disabling event for now
Cleric_McManus 31 jul @ 20:55 
@Torann is there a way to completely remove the cooldown on spells? I made a unique casting class and added <magicCooldown>-1</magicCooldown> but I notice that it only brings the cooldown to 25% of its max, it doesn't completely eliminate it.
Cleric_McManus 31 jul @ 20:52 
@KiraNotima Do you have Character Editor? I'd recommend adding a magic class that way, saving the game, exiting, then loading back in. That did the trick for me.
KiraNotima 29 jul @ 14:30 
I was trying with a chronomancer and necromancer, then when that didnt work I tried editing to add magically gifted on top of that. load and save. nothing works also the chronomancer had the same issue with the recall book
binjabreel 29 jul @ 7:34 
@KiraNotima I'm having the exact same problem.