Avorion

Avorion

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Modified Rokh (EVE Online)
   
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Type of Build: Ship, Military
Source: Video Game
Military: Cruiser, Destroyer
Material: Iron, Titanium, Naonite
Game Stage: Early Game
File Size
Posted
Updated
249.865 KB
Oct 20, 2017 @ 2:42pm
Oct 20, 2017 @ 2:52pm
3 Change Notes ( view )

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Modified Rokh (EVE Online)

Description
This is a modified version of the Rokh, much smaller than that of the actual Rohk from EVE Online, with details not in EVE that fit my current building style. Lucky for you, if you happen to not like them, you can just get rid of them all and make it your own!

Its made mostly of titanium, with a bit of naonite and iron, making it easier to build when you are just starting off. However, that doesn't mean it isn't at least a somewhat pricey ship.

Because of its size, this would most likely be considered a destroyer or perhaps even a cruiser (if you put modules on it), instead of a battleship like it is in EVE Online.

It has a small compartment just behind all of the turret placements (the black armor blocks under the protruding armor blocks at the front) for extra blocks, like shield generators or hangar bays, you wish to put on the ship. However, the Rokh in Avorion will only be capable of broadside only, as turrets can't aim forward through each other on the black placement blocks. I am unaware of how the AI fights others with this hinderance, but I imagine not very well.

An interesting feature of the craft is its antennas in front, all of which allow you to interact with docking ports from a further distance than usual.

Please let me know some feedback (and if information is wrong) as well, it would be much appreciated!

Resource Requirements:
Credits - $440,167
Iron - 7500
Titanium - 41125
Naonite - 14400

Stats:
Hull - 29533 hp
Shield - 22680 hp

Blocks - 1166
Volume - 3.1 million meters cubed

Mass - 107.24 kt
Thrust - 65.5 meters per second
Brake Velocity - 28.2 meters per second
Max Velocity - 715 meters per second
Yaw - 0.14 radians per second
Pitch - 0.21 radians per second
Roll - 1.13 radians per second

Hyperspace Cooldown - 74.8s
Hyperspace Reach - 2.5 sectors
Radar Reach - 14 sectors

System Upgrade Slots - 6
Cargo Hold - 0.4
Crew Quarters - 149

Fighters - 0
Production Capacity - 0
Productions - 0

Free Arbitrary Turrets - 1
Armed Turrets - 2 total (1+1)
Unarmed Turrets 2 total (1+1)
No weapons on the craft - 0 om.

(^^^ Which can obviously be upgraded with modules ^^^)

Generated Energy - 31.13 GW
Required Energy - 9.94 GW
Storable Energy - 122.3 GJ

Required Engineers - 40
Required Mechanics - 38
4 Comments
Extinction  [author] Nov 16, 2017 @ 4:24pm 
@Janu Hull Glad you enjoyed it!
Extinction  [author] Nov 16, 2017 @ 4:22pm 
@CKCritter The ship mainly uses a broadside technique, but I've found that most of the weapons just fire through each other. Of course, adding extensions from the pods would also work, but I haven't found a need to do so.

If you want to use it with a broadside technique, you can hold down the CTRL key while you aim, allowing you to fire guns on one side of the ship.
CKCritter Nov 10, 2017 @ 9:06pm 
Really cool ship, not sure how to get the weapons to aim right if you put them on the bottom pods where they should be.
Janu Hull Nov 5, 2017 @ 10:34am 
I put one of these into play with a few turret slot upgrades, managed to get a full rack of weapons in the low canon positions from the game. All managed to fire forward without issue.

She's a bad beast, get's the job done in a hurry. My only major change ingame was to upgrade it to full Trinium.