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depending on what the coding language is used to make mods, I'm sure I can try and design one
It completely takes out the early rushing possibilities, making it newbie-friendly for they get to experience the game from dark age to imperial age, train their macro skills and train late game war with (hopefully) fully upgraded units. There is still skill factor even in cutting trees; you need to plan ahead microing your woodcutters to get the most optimal city build. It's like Tetris in aoe.
The no-rush also makes it much more a team game: single player just can't usually steam roll the enemy team. To be most succesfull in this map, in a 4v4, one player (preferably Celts) should be the cutter, a player that goes to Imperial age as fast as possible and research Onager. Other 3 players should sling the Celts-player until they have access to the Onager, and boom after that. In expert game you see this strategy executed by both teams.