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Mass Effect Species Pack (Updated)
File Size
122.294 MB
Oct 6, 2017 @ 8:41am
Apr 16 @ 12:13am
19 Change Notes ( view )

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Mass Effect Species Pack (Updated)

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
17 items
If you're interested in a more modernised version with more content and features, please install the Expanded Edition instead:

This is an updated version of the original Mass Effect Species Pack by VJ (redistributed with permission). It is unchanged from the original aside from little tweaks necessary to make it compatible with Stellaris version 1.8.1 and above.

Team Nessassity is only acting as custodians of this project until such a time that VJ returns and wishes to resume its development. We will update it as necessary to keep it playable but we have no plans to drastically alter or expand its contents.

It includes :

» 40 Mass Effect flags in gold and silver versions
» Asari animated portraits and namelist
» Cerberus animated portraits and namelist
» Alliance animated portraits and namelist
» Turians animated portraits and namelist
» Quarians animated portraits and namelist
» Salarians animated portraits and namelist

  • While we have no plans to expand this mod specifically, VJ has issued an open permission to utilise Mass Effect Theme Pack assets in other mods. If Team Nessassity decides to do so, it will most likely take the form of separate projects under the "Mass Effect Civilisation" brand.
  • We are only maintaining the standalone Mass Effect Species Pack. Updated versions of the full Mass Effect Theme Pack and UI Blue Theme are currently maintained by Crusader Vanguard. The old standalone Mass Effect Music Pack is still useable as is despite a few minor errors.
  • Please note that the updated Mass Effect Theme Pack already incorporates this module. Make sure to disable it if you are going to use the full Theme Pack.

Recommended/Related Mass Effect Mods to complete your experience:

Original Mass Effect Theme Pack mods (outdated)

Original Credits:

*The original image host has gone down and we were unable to recover the picture. The following list has been reconstructed from memory and is most likely not comprehensive. We apologise for any omissions:
  • Stellaris™
    Paradox Interactive
  • Mass Effect™
    EA and Bioware
  • Mass Effect Theme Pack:
Popular Discussions View All (2)
Apr 16 @ 1:28pm
Errors Messages, Bug Reports
Mar 14, 2018 @ 3:07am
Mass Effect Empire Designs
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RayRay2Savage92 Sep 6 @ 9:49pm 
bruh theres no krogan tho kinda disappointed by that. that killed the mod for me
Princess Stabbity  [author] Aug 29 @ 7:11pm 
Hmm... I'm not sure. It's generally not recommended but maybe this particular mod would be fine, since Paradox hasn't changed anything species or portrait related in a long time.
Exo Stranger Aug 29 @ 8:32am 
Ok cause I love mass effect mods but most of them are from 2.7 at least so what would happen if I used that version to launch your mods
Princess Stabbity  [author] Aug 28 @ 7:20pm 
@Exo Stranger: All our mods are always updated to the most recent version of Stellaris.
Exo Stranger Aug 28 @ 10:46am 
I have a few questions regarding what version to launch as?
Princess Stabbity  [author] Aug 21 @ 7:07am 
Hi everyone! A lot of you have been wondering if we'd do something more with MESP beyond just maintaining it. You may be happy to hear that LostInACave decided to revive and revamp this pack as Mass Effect Species Pack - Expanded Edition! If you wish to see it expanded further, please check it out and tell us what you think!
Princess Stabbity  [author] May 5 @ 2:02pm 
@Brick Clifton: I'm afraid that's how the original author structured the portraits. They're technically just different "species" within a single "species class".

As we stated in the description, we have no intention of modifying the content of this mod. It should be treated more as a showcase and a free repository of assets for anyone interested in creating more fleshed-out ME mods rather than a full-fledged experience in its own right.
Brick Clifton May 5 @ 1:33am 
Think I found a bug? Created a Human Systems Alliance empire, and under the species menu for 'type', it's not humanoid, it's MassEffect. XD I also created a Cerberus empire, same species name, traits, etc., but the Cerberus portrait, and one of the dialogue responses they called me"disgusting MassEffects",think it should've been humanoid or plantoid.

For some reason it thinks the Cerberus humans and SA humans are separate species, despite the same traits, adjectives, everything - is that intended? I read elsewhere empires need to have the same portrait to be considered the same species, which, makes sense, but also sort of not, and that was just a reddit post, not exactly authoritative. When I first encountered the Cerberus humans, the First Contact dialogue was "we're surprised to find lost relatives speaking a dialect", the same text for when the United Nations of Earth discovers the Commonwealth of Man, so it recognizes some kind of shared species..?

Also thanks for making this!
Princess Stabbity  [author] Apr 16 @ 10:27am 
@bascott83 Oh, no need to worry <3
With regards to this mod, it's here mostly as a repository of assets for anyone to use, so while we have no plans to expand upon it beyond maintaining current version compatibility, it's not really that maintenance-intensive. Paradox hasn't changed anything portrait-related in a long while.

@magnusk_98 Thank you! We appreciate your kind words <3
bascott83 Apr 16 @ 8:48am 
Sorry Princess Stabbity about the quick ask about a update. I meant no disrespect and Not to rush you. I should be worded it better. I just wanted to see what the plan was. Since some Creators are posting whole new versions and leaving behind the old as Legacy Mods or Abandoned Mods.