Stellaris

Stellaris

5,255 ratings
Mass Effect Civilizations - Asari
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File Size
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1.578 GB
Oct 31, 2016 @ 8:44am
Jun 18 @ 12:29am
93 Change Notes ( view )

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Mass Effect Civilizations - Asari

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
20 items
Description
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled (one of those centuries...) but you can refer to the Change Notes tab to see what's new!


Version 10.0.0 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional benefits from recieving (or extorting) Favors
    > Favors leave a Lingering Impression on its business partners
    > With Eternity, Favors and Lingering Impression unlock even more benefits
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more!

TODO:

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popular Discussions View All (3)
36
Apr 19, 2024 @ 3:22am
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
May 8, 2021 @ 8:39pm
relevant DLC?
Zoob Mer
0
Nov 5, 2016 @ 1:29pm
Media - Playthroughs, videos, etc.
Princess Stabbity
3,259 Comments
Princess Stabbity  [author] 2 hours ago 
@Garant26 : Ah... I'm afraid the two are nearly inseparable. The way we designed a lot of the backend stuff, the Origins, Civics and Traditions are all interlocked.

Tbh, the Civics can be considered glorified tooltip containers and status indicators, yet are referenced by scripts far more than they should be. Most of the infrastructure is simply scripted with the assumption that Civics always go with their parent Origins.

The embarrassing truth is, I don't even remember how it's set up anymore. I just know that the time and effort that would be required to separate all the stuff would be... a lot >.<
Garant26 23 hours ago 
Hello! Been a fan of this mod for years.
I have a small suggestion, woulfd it be possible to have the Thessian Statecraft civic somehow accessible for Asari custom empires that are not the Asari Republics (which are great, but RP-wise I love creating my own offshoots)? It could be a civic that is tied to the Asari apearence and can't be removed after game start or something like that to prevent weirdness. The Ecclesia Trends and such are very fun, I feel like missing out on a part of the content.
Thank you for your hard work & perhaps consideration!
lemurs2 Jun 20 @ 8:41am 
Stabbity, there were never hundreds of outfits for your pops in pre 4.0*.
There was never a pre 4.0*
These are vile blasphemous rumours spread by the unclean.
Princess Stabbity  [author] Jun 18 @ 1:20am 
Update!
Lots of general polish and some balance/feelslance adjustments, BUT also some good news!

Turns out, while Pops indeed can no longer support our old Outfit Selector setup, with some adjustments, we were able to reintroduce some fashion sense to Pop Groups.
(Big thanks to the SE Restyled team for figuring it out <3)

They can't wear job-specific clothes like they used to, and due to how strata are set up, slave clothes also don't work with Indentured Assets (RIP Illium maids), but Civic and Authority-based variants can serve as a decent substitute.

That said, we're still going to prune the pop wardrobe big time come Portraits 2.0, so please enjoy while it lasts n_n
Princess Stabbity  [author] Jun 10 @ 12:58pm 
Hmm... it was originally designed to be a surprise reward for taking an unconventional path, but I suppose you're right. At this point, it's probably okay to let the tooltips be more informative. I'll try to figure something out.
@ Stabbity Oh, well you might want to include that little detail in the civics description!! spent way too long trying to figure out what the hell i was doing wrong.
Princess Stabbity  [author] Jun 9 @ 7:56pm 
@victoriousdread07 (private): No, you aren't supposed to. It can be unlocked via one of the Thessia origin's routes.
Possible Bug: Is there a reason i cant seem to pick the ascendant destiny civic?
Princess Stabbity  [author] Jun 7 @ 12:20pm 
That said, the changes actually line up nicely with our future plans.

In the future, we plan to rework the portraits as part of our PORTRAITS 2.0 project. The plan was always to trim the fat off pops and focus 90% of our energy on leader portraits, but post 4.0, we might as well make it 100%

And from a more pragmatic standpoint, the depiction of pop_groups in the planet UI is practically microscopic, so even if they could still have conditional clothing, we likely would have ended up giving them a single generic outfit anyway. Because there's no reason for such tiny icons to load and keep multiple full-sized clothing textures in your working memory. I imagine Stellaris devs had similar concerns when they were trying to make pops less performance-hostile.

"Hundreds of outfits for your pops" sounded like a great selling point years ago, but it probably was never worth the cost.
Princess Stabbity  [author] Jun 7 @ 12:12pm 
Yes, to elaborate, the game no longer uses the "pop" asset_selectors. Those selectors still exist in code, but as far as we can tell, they've been deprecated and likely will be deleted for good one day.

While the role of pop_groups may be similar as far as they are presented to players, on the portrait backend, they do NOT depict pops with jobs, strata, modifiers, planetary conditions, etc. Instead, a pop_group depicts the species that forms it. So, it draws portraits from the default species scope. It has no bespoke portrait definition of its own.