Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tbh, the Civics can be considered glorified tooltip containers and status indicators, yet are referenced by scripts far more than they should be. Most of the infrastructure is simply scripted with the assumption that Civics always go with their parent Origins.
The embarrassing truth is, I don't even remember how it's set up anymore. I just know that the time and effort that would be required to separate all the stuff would be... a lot >.<
I have a small suggestion, woulfd it be possible to have the Thessian Statecraft civic somehow accessible for Asari custom empires that are not the Asari Republics (which are great, but RP-wise I love creating my own offshoots)? It could be a civic that is tied to the Asari apearence and can't be removed after game start or something like that to prevent weirdness. The Ecclesia Trends and such are very fun, I feel like missing out on a part of the content.
Thank you for your hard work & perhaps consideration!
There was never a pre 4.0*
These are vile blasphemous rumours spread by the unclean.
Lots of general polish and some balance/feelslance adjustments, BUT also some good news!
Turns out, while Pops indeed can no longer support our old Outfit Selector setup, with some adjustments, we were able to reintroduce some fashion sense to Pop Groups.
(Big thanks to the SE Restyled team for figuring it out <3)
They can't wear job-specific clothes like they used to, and due to how strata are set up, slave clothes also don't work with Indentured Assets (RIP Illium maids), but Civic and Authority-based variants can serve as a decent substitute.
That said, we're still going to prune the pop wardrobe big time come Portraits 2.0, so please enjoy while it lasts n_n
In the future, we plan to rework the portraits as part of our PORTRAITS 2.0 project. The plan was always to trim the fat off pops and focus 90% of our energy on leader portraits, but post 4.0, we might as well make it 100%
And from a more pragmatic standpoint, the depiction of pop_groups in the planet UI is practically microscopic, so even if they could still have conditional clothing, we likely would have ended up giving them a single generic outfit anyway. Because there's no reason for such tiny icons to load and keep multiple full-sized clothing textures in your working memory. I imagine Stellaris devs had similar concerns when they were trying to make pops less performance-hostile.
"Hundreds of outfits for your pops" sounded like a great selling point years ago, but it probably was never worth the cost.
While the role of pop_groups may be similar as far as they are presented to players, on the portrait backend, they do NOT depict pops with jobs, strata, modifiers, planetary conditions, etc. Instead, a pop_group depicts the species that forms it. So, it draws portraits from the default species scope. It has no bespoke portrait definition of its own.