Stellaris

Stellaris

5,249 ratings
Mass Effect Civilizations - Asari
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File Size
Posted
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1.577 GB
Oct 31, 2016 @ 8:44am
Jun 4 @ 11:17am
92 Change Notes ( view )

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Mass Effect Civilizations - Asari

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
20 items
Description
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled (one of those centuries...), but you can refer to the Change Notes tab to see what's new!


Version 10.0.0 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional benefits from recieving (or extorting) Favors
    > Favors leave a Lingering Impression on its business partners
    > With Eternity, Favors and Lingering Impression unlock even more benefits
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more!

TODO:

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popular Discussions View All (3)
36
Apr 19, 2024 @ 3:22am
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
May 8, 2021 @ 8:39pm
relevant DLC?
Zoob Mer
0
Nov 5, 2016 @ 1:29pm
Media - Playthroughs, videos, etc.
Princess Stabbity
3,255 Comments
Princess Stabbity  [author] Jun 10 @ 12:58pm 
Hmm... it was originally designed to be a surprise reward for taking an unconventional path, but I suppose you're right. At this point, it's probably okay to let the tooltips be more informative. I'll try to figure something out.
@ Stabbity Oh, well you might want to include that little detail in the civics description!! spent way too long trying to figure out what the hell i was doing wrong.
Princess Stabbity  [author] Jun 9 @ 7:56pm 
@victoriousdread07 (private): No, you aren't supposed to. It can be unlocked via one of the Thessia origin's routes.
Possible Bug: Is there a reason i cant seem to pick the ascendant destiny civic?
Princess Stabbity  [author] Jun 7 @ 12:20pm 
That said, the changes actually line up nicely with our future plans.

In the future, we plan to rework the portraits as part of our PORTRAITS 2.0 project. The plan was always to trim the fat off pops and focus 90% of our energy on leader portraits, but post 4.0, we might as well make it 100%

And from a more pragmatic standpoint, the depiction of pop_groups in the planet UI is practically microscopic, so even if they could still have conditional clothing, we likely would have ended up giving them a single generic outfit anyway. Because there's no reason for such tiny icons to load and keep multiple full-sized clothing textures in your working memory. I imagine Stellaris devs had similar concerns when they were trying to make pops less performance-hostile.

"Hundreds of outfits for your pops" sounded like a great selling point years ago, but it probably was never worth the cost.
Princess Stabbity  [author] Jun 7 @ 12:12pm 
Yes, to elaborate, the game no longer uses the "pop" asset_selectors. Those selectors still exist in code, but as far as we can tell, they've been deprecated and likely will be deleted for good one day.

While the role of pop_groups may be similar as far as they are presented to players, on the portrait backend, they do NOT depict pops with jobs, strata, modifiers, planetary conditions, etc. Instead, a pop_group depicts the species that forms it. So, it draws portraits from the default species scope. It has no bespoke portrait definition of its own.
TheGrandN  [author] Jun 6 @ 6:55pm 
@Van
Yeah, something changed with clothing selectors in the new pop setup. It seems pops all get the same outfit now. Leaders work as expected still though.
vanvlaandern Jun 6 @ 3:06pm 
Asari pops on planets are only wearing the same default outfit, i assume the pops clothing should change according to job it has, ruler, scientists, soldier, etc. With leaders there is no issue.
Princess Stabbity  [author] Jun 4 @ 5:42pm 
@vorphal: O...kay... found the culprit. the issue was on EoS's end, actually but it's because I derped and forgot to verify the trait ID after copy-pasting it >.<

An EoS update fixing all the mess should be going up right now! SORRYFREFSDFAFAA x_x
Princess Stabbity  [author] Jun 4 @ 4:59pm 
@vorphal: Ooops... you're right. There are a lot more errors that we thought @.@ Investigating now...