Stellaris

Stellaris

Mass Effect Civilizations - Asari
3,149 Comments
Lock&Load98 7 hours ago 
Am I blind or is the "Ascendant Destiny" civic missing? I see the statecraft one but that's it.
jtbush00 May 20 @ 1:39pm 
Have you thought about doing other mass effect species?
jakemoreau00 May 19 @ 10:23am 
i didn't think this would be updated thank you
jaydunne2014 May 17 @ 5:37pm 
I noticed that ships aren't showing up as well... at least on my end. Just throwing that out there.
Princess Stabbity  [author] May 14 @ 2:59pm 
And speaking of changes and PORTRAITS 2.0...

MONTHLY MOD REPORT Stellaris Megareport Edition! >o<

https://www.patreon.com/posts/104256825
Princess Stabbity  [author] May 14 @ 2:58pm 
@ParasiteX:
I believe there may still be diplo lines and some other things which check for same species class between asari empires. In any case, we don't want to touch anything portrait-related until we're implementing PORTRAITS 2.0, so while I'm open to the idea, I'd prefer to make it part of a larger rework in the future that can justify such far-reaching changes.
ParasiteX May 11 @ 9:06am 
Lol.. accidentally deleted my message when i was gonna reply.. :papyrus:
Anyways... I've had a look though the mod, and from what i can see you only do a single check against species class for an old code that switched gender to female, if male (which is kinda deprecated now, since you can set gender directly in empire creator).
And that code also checks against the core trait if the species class wouldn't match.
But maybe I'm missing something... In either case, just a suggestion. I've already made a personal patch for it, and seems to work fine so far.
Princess Stabbity  [author] May 11 @ 8:52am 
@ParasiteX: It's something we may consider when we get around to our portrait rework (hopefully later this year). But it wouldn't be quite as easy considering how much stuff we do have tied to the custom species class. It would have to be part of a larger overhaul.
Vecktor21 Apr 7 @ 9:53pm 
Does anyone know the id for the Prothean Beacon?
Ravayen Mar 27 @ 4:36am 
@Stormy Skies
Thanks i'll give that mod a try, so much easier to plan when you can see the resource income :)
Stormy Skies Mar 26 @ 11:16pm 
@Ravayen do you have a mod that updates the resources?
Something has to detect and add that resource to the list of shown resources for the UI to show it.
I'm personally a fan of !!!Universal Resource Patch [2.4+] for this purpose, remember to put it on the bottom of the mod order so it loads last.
Ravayen Mar 19 @ 4:14am 
Don't know if i'm being blind or not but where the heck do i see biotic income and current total? I have biotic pops and can buy edicts but just cant find the stats for it (thought it would be under rare rources).
Princess Stabbity  [author] Mar 7 @ 4:50am 
@Ysurin91: Does it only happen with this mod? We don't mess with any astral stuff, so I don't think there should be a conflict. Maybe it's a vanilla bug or some mod that changes megastructures?
Ysurin91 Mar 3 @ 10:05am 
Was wondering if any1 else was having issues with the flash forge astral action, can activate it but wont let me build the hyper relay afterwards, just gives me option to build normally at cost.
Princess Stabbity  [author] Jan 31 @ 12:59pm 
...also, I can't believe the description is still WIP ._. What's wrong with me???
Need to fix that soon.
Princess Stabbity  [author] Jan 31 @ 12:58pm 
Monthly Mod Report!

>o<

Today we're going over PORTRAITS 2.0 progress and a little internal rework that should hopefully make it a lot easier to develop. Plus, a little surprise!

https://www.patreon.com/posts/97575141
Devil_Devonaire Dec 31, 2023 @ 3:07pm 
Do u still need the NSC patch still?
Dragon Dec 12, 2023 @ 8:34am 
Кварианцы лучше
Princess Stabbity  [author] Dec 10, 2023 @ 10:07am 
MONTHLY MOD REPORT

https://www.patreon.com/posts/94411321

Nothing directly MEC-related in this one, but we are going over some general policy changes in regards to how we're going to handle DLC-dependent features going forward. Hopefully, much more clearly and with more consideration than we have done up to this point!

Also, a little early look at what we're cooking for the Lhuren, who are due to receive a rework on the same scale as the Asari recently did! @.@
gjoerulv Nov 30, 2023 @ 12:20pm 
Awesome mod! I was wondering if it is possible to get older versions of this mod? Earlier this year I had to revert Stellaris back to 3.7.4 to be able to continue play with my save, but today when I played, all my Asari leaders died (lol) and I realized this mod has been updated to the newest version of the game, and not compatible with my 3.7.4 save. The version I'm looking for is probably 8.7.2 - 22 Mar 2023. Sorry if there is an obvious fix, tried to search.

If not, maybe I can edit my save to make my leaders not instantly die lol. Maybe make all immortal xD
Zionus5 Nov 29, 2023 @ 1:50pm 
Will there ever be a giga-structure patch?
Blackfyre Nov 29, 2023 @ 7:01am 
is there a way to play as an imperial govt type and still use the traditions?
Princess Stabbity  [author] Nov 29, 2023 @ 3:57am 
@Mark Korsakova:
Should only be the Megacorp DLC
Mark Korsakova Nov 26, 2023 @ 6:42pm 
Cant find the "A la mode" civic, so i cant use the first asari origin. what are the requirements to use the civic?
Col. Hathi Nov 17, 2023 @ 1:50pm 
Awesome. Can't wait to try it later.
Princess Stabbity  [author] Nov 17, 2023 @ 4:25am 
Hopefully no more bork >.<

Update!
The mod has been updated for 3.10.0 compatibility aaaaand is officially out of Beta!

Thank you everyone for playtesting and reporting issues! We've managed to squash a lot of bugs, and it seems like 9.0.0 is now stable enough to be considered complete.
Going forward, we'll focus on adding new content as outlined in the latest Monthly Mod Report <3
Crazy Old Texan Nov 16, 2023 @ 4:28pm 
Bork doesn't even begin to describe what this update does to leaders :steamsad:
Princess Stabbity  [author] Nov 16, 2023 @ 12:27am 
A little heads-up!

Stellaris 3.10 patch will be releasing later today, and because it makes extensive changes to leader classes, there is a high likelihood that some of the Illium Leverage policies and outfit selectors for leaders might bork!

We'll try to address the borkage as soon as possible, so just to be safe, please wait for the compatibility update (this one won't take half a year >.<) before you play the mod on the new patch <3
Princess Stabbity  [author] Nov 5, 2023 @ 1:31am 
And speaking of happy things... Monthly Mod Reports are back! (Hopefully for good now!)

https://www.patreon.com/posts/team-nessassity-92308942?

Thank you once again for your patience, everyone! It's thanks to your continued support that we're still able to work on these mods and look forward to MORE coming in the near (hopefully) future! >o<
Princess Stabbity  [author] Nov 5, 2023 @ 1:28am 
@ImdSilverbackM8: Thank you <3 To be quite honest, I'm still struggling to believe it myself. The past 6 months were a bad dream, but I'm so happy it got a happy ending >o<
piotr35 Nov 5, 2023 @ 1:20am 
Thank you for your wonderfull mod, and really apreciate the time you put in to it to make this update possible, great work, have a nice day.
ImdSilverbackM8 Nov 5, 2023 @ 12:31am 
I'm so happy right now. Thank you so much. Yall are amazing! I can't believe the update! Thank you once again. 💙
Princess Stabbity  [author] Nov 4, 2023 @ 6:11pm 
@SharpeFate71:
That was probably a different mod. We've had plans to do other species eventually (although they keep getting pushed back for many reasons) but Asari is the only ME species we've released so far.

@Redkoat:
Sorry, I'm not sure what you mean. Is the namelist not working?
SharpeFate71 Nov 4, 2023 @ 8:56am 
I remember a few years ago i played with all the mass effect races that were pre-scripted with unique parks and traits. now i can only play Asari, what happened and will they be re uploaded?
Nastice Nov 4, 2023 @ 8:45am 
Thank you so much <3
Redkoat Nov 3, 2023 @ 3:28pm 
Just to ask, are there any specific names for these ships? I know some have certain ship classes such as the Galea class dreadnought, but do any of the other models have ship class names?
elthommy Nov 2, 2023 @ 4:25pm 
Thank you so much <3
Asherah Nov 2, 2023 @ 4:12pm 
Can't wait to give it a go when I've finished my current run!
Princess Stabbity  [author] Nov 2, 2023 @ 3:53pm 
It's OUT!

You can play 9.0.0 BETA now!
At the moment, the mod page is undergoing some restructuring (long-overdue) but you can refer to Change Notes for all the juicy details!
Princess Stabbity  [author] Nov 2, 2023 @ 1:32pm 
AAAAAAaaaaaaa writing the 9.0.0 changelog as we speak! >o<

The mod should finally be updated today, as soon as I'm done with all the... lots and lots of documentation.

Fixing the mod page and Monthly Mod Report will take a few more hours, but hopefully the changelog will be enough to at least get you started in version 9.0.0!
Sam Oct 31, 2023 @ 6:15pm 
is there a version of this for the other empires in the mass effect universe. It would be cool to have a random galaxy but familiar races+empires appearing.
Princess Stabbity  [author] Oct 26, 2023 @ 4:36pm 
ANNOUNCEMENT!

Assuming absolutely nothing goes wrong in the next couple of days, 9.0.0 Beta should be ready to release next week!

(I also need to update the description on this page, I have no idea what happened to all the pictures)

More details on our Discord [discord.gg]!

Since it's going to be the biggest update the mod has ever received, it is almost guaranteed that savegames running the currently available version of MEC: Asari will not survive the transition.
So please, be prepared to need to start a new game, or pause your workshop updates until you're ready!

Thank you for your patience and support >.< I can't wait for all of you to play 9.0.0 soon!
Mantastic Oct 16, 2023 @ 11:55am 
FYI, crashes when combined with the ST: New Horizons mod. Was hoping to use this in tandem with it just for fun.

Great mod otherwise!
KKillroyV2 Oct 6, 2023 @ 9:40pm 
I have this and your Negative Traits mod and I've noticed that I'm unable to select the Asari race in Empire Creation, the option is there but nothing happens when choosing it.

Are there any known conflicts between this and other mods?
Cagliostro Sep 15, 2023 @ 5:12am 
Thank you and your crew for all the hard work you do <3
Princess Stabbity  [author] Sep 14, 2023 @ 3:26pm 
AAAAAA! We are terribly sorry that the promised update is... taking a while to arrive, BUT we have just identified and finally addressed a major issue that has been a pain in our... brains for the past couple of weeks - long-living leaders getting absolutely destroyed with negative traits for seemingly no discernible reason.

Well, we have at last discerned it and released a fix!

Unfortunately, since it modifies certain vanilla files, it will be its own mini-mod that you need to download separately:
https://steamcommunity.com/sharedfiles/filedetails/?id=3035625716
(It is backwards-compatible with the current versions of our mods, for those who would like to test the effects)

Elves of Stellaris and MEC: Asari will be getting proper Paragon compatibility and major overhauls soon. Thank you for your patience!

To stay on top of our progress and be the first to know when big things are happening, please visit our Discord [discord.gg] <3
YutaniWakazashi Sep 12, 2023 @ 4:55pm 
How does this mod work with the 3.9 update?
Fipse Aug 25, 2023 @ 7:48am 
I just tried the mod with the latest DLC and I noticed the same issues as others, Asari characters seem to get noticeably more negative traits. A year or 2 into a run all leaders have at least 1 negative traitor, 5 years in at least 2.
Col. Hathi Aug 23, 2023 @ 2:59pm 
:steamhappy:
Princess Stabbity  [author] Aug 23, 2023 @ 9:34am 
News!

The update is still in development but we're making steady progress, and you can read the overview on our Discord [discord.gg]!

The whole thing is too long for Steam, but here are the highlights:
- Explaining the universal branch of the Eternity tradition tree
- The new Council positions attached to Asari civics (for the owners of Galactic Paragons)
- A detailed overview of Thessian Statecraft's near-complete overhaul