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MONTHLY MOD REPORT Stellaris Megareport Edition! >o<
https://www.patreon.com/posts/104256825
I believe there may still be diplo lines and some other things which check for same species class between asari empires. In any case, we don't want to touch anything portrait-related until we're implementing PORTRAITS 2.0, so while I'm open to the idea, I'd prefer to make it part of a larger rework in the future that can justify such far-reaching changes.
Anyways... I've had a look though the mod, and from what i can see you only do a single check against species class for an old code that switched gender to female, if male (which is kinda deprecated now, since you can set gender directly in empire creator).
And that code also checks against the core trait if the species class wouldn't match.
But maybe I'm missing something... In either case, just a suggestion. I've already made a personal patch for it, and seems to work fine so far.
Thanks i'll give that mod a try, so much easier to plan when you can see the resource income :)
Something has to detect and add that resource to the list of shown resources for the UI to show it.
I'm personally a fan of !!!Universal Resource Patch [2.4+] for this purpose, remember to put it on the bottom of the mod order so it loads last.
Need to fix that soon.
>o<
Today we're going over PORTRAITS 2.0 progress and a little internal rework that should hopefully make it a lot easier to develop. Plus, a little surprise!
https://www.patreon.com/posts/97575141
https://www.patreon.com/posts/94411321
Nothing directly MEC-related in this one, but we are going over some general policy changes in regards to how we're going to handle DLC-dependent features going forward. Hopefully, much more clearly and with more consideration than we have done up to this point!
Also, a little early look at what we're cooking for the Lhuren, who are due to receive a rework on the same scale as the Asari recently did! @.@
If not, maybe I can edit my save to make my leaders not instantly die lol. Maybe make all immortal xD
Should only be the Megacorp DLC
Update!
The mod has been updated for 3.10.0 compatibility aaaaand is officially out of Beta!
Thank you everyone for playtesting and reporting issues! We've managed to squash a lot of bugs, and it seems like 9.0.0 is now stable enough to be considered complete.
Going forward, we'll focus on adding new content as outlined in the latest Monthly Mod Report <3
Stellaris 3.10 patch will be releasing later today, and because it makes extensive changes to leader classes, there is a high likelihood that some of the Illium Leverage policies and outfit selectors for leaders might bork!
We'll try to address the borkage as soon as possible, so just to be safe, please wait for the compatibility update (this one won't take half a year >.<) before you play the mod on the new patch <3
https://www.patreon.com/posts/team-nessassity-92308942?
Thank you once again for your patience, everyone! It's thanks to your continued support that we're still able to work on these mods and look forward to MORE coming in the near (hopefully) future! >o<
That was probably a different mod. We've had plans to do other species eventually (although they keep getting pushed back for many reasons) but Asari is the only ME species we've released so far.
@Redkoat:
Sorry, I'm not sure what you mean. Is the namelist not working?
You can play 9.0.0 BETA now!
At the moment, the mod page is undergoing some restructuring (long-overdue) but you can refer to Change Notes for all the juicy details!
The mod should finally be updated today, as soon as I'm done with all the... lots and lots of documentation.
Fixing the mod page and Monthly Mod Report will take a few more hours, but hopefully the changelog will be enough to at least get you started in version 9.0.0!
Assuming absolutely nothing goes wrong in the next couple of days, 9.0.0 Beta should be ready to release next week!
(I also need to update the description on this page, I have no idea what happened to all the pictures)
More details on our Discord [discord.gg]!
Since it's going to be the biggest update the mod has ever received, it is almost guaranteed that savegames running the currently available version of MEC: Asari will not survive the transition.
So please, be prepared to need to start a new game, or pause your workshop updates until you're ready!
Thank you for your patience and support >.< I can't wait for all of you to play 9.0.0 soon!
Great mod otherwise!
Are there any known conflicts between this and other mods?
Well, we have at last discerned it and released a fix!
Unfortunately, since it modifies certain vanilla files, it will be its own mini-mod that you need to download separately:
https://steamcommunity.com/sharedfiles/filedetails/?id=3035625716
(It is backwards-compatible with the current versions of our mods, for those who would like to test the effects)
Elves of Stellaris and MEC: Asari will be getting proper Paragon compatibility and major overhauls soon. Thank you for your patience!
To stay on top of our progress and be the first to know when big things are happening, please visit our Discord [discord.gg] <3
The update is still in development but we're making steady progress, and you can read the overview on our Discord [discord.gg]!
The whole thing is too long for Steam, but here are the highlights:
- Explaining the universal branch of the Eternity tradition tree
- The new Council positions attached to Asari civics (for the owners of Galactic Paragons)
- A detailed overview of Thessian Statecraft's near-complete overhaul