Portal 2
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Non-Euclidean Puzzles: PART 2 - Proper Time
   
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19 DIC 2012 a las 1:21 p. m.
19 DIC 2012 a las 2:43 p. m.
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Non-Euclidean Puzzles: PART 2 - Proper Time

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EDIT: F6 is the quick save button. Strange appearances of other rooms are game errors. When using Portals and Linked Portal doors, if there are more than four on screen at once, the game goes crazy. This can't be helped and puzzles involving portals will have to be designed precariously.

Time is an arrow. Time is an illusion. Time is money. Time is nothing. Time is everything. Time's up.
8 comentarios
SpielSatzFail 17 MAY 2019 a las 12:21 p. m. 
Is dis real life? ;-)
Bean_Tester 17 OCT 2018 a las 1:39 a. m. 
more than four recursive world portals and you get graphical issues, unfortunately it's built into the engine this way
星云子/杏仁子 20 ENE 2018 a las 2:12 a. m. 
The puzzle is broken. But well, good concept.
Talon 26 SEP 2017 a las 6:11 a. m. 
I TRIED to do this chamber but I had to stop. Those graphic bugs really ruined the whole thing for me as it made it much much harder for all the wrong reasons to wrap my head around what was going on and what I needed to do.
LazerMax 17 SEP 2014 a las 11:40 a. m. 
My mind is blowed up. Awesome! :D
Bowsakirby 7 FEB 2013 a las 10:05 p. m. 
Aww man, I hope either a patch or mod will come out to fix that :s
It would have looked sooo trippy
The Sojourner 21 DIC 2012 a las 1:13 a. m. 
It's an error with the linked_portal_door. Not the mapmaker's fault.

Wow...portals are one thing, but when you add world portals...
yinzsjagoffs 19 DIC 2012 a las 1:41 p. m. 
There are a lot of walls that blink in and out of visibility. I can't tell if that's supposed to be part of the craziness of it, or if it an error with the custom visuals.