Portal 2
185 평점
Non-Euclidean Puzzles: PART 2 - Proper Time
   
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5.217 MB
2012년 12월 19일 오후 1시 21분
2012년 12월 19일 오후 2시 43분
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Non-Euclidean Puzzles: PART 2 - Proper Time

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EDIT: F6 is the quick save button. Strange appearances of other rooms are game errors. When using Portals and Linked Portal doors, if there are more than four on screen at once, the game goes crazy. This can't be helped and puzzles involving portals will have to be designed precariously.

Time is an arrow. Time is an illusion. Time is money. Time is nothing. Time is everything. Time's up.
댓글 8
SpielSatzFail 2019년 5월 17일 오후 12시 21분 
Is dis real life? ;-)
Bean_Tester 2018년 10월 17일 오전 1시 39분 
more than four recursive world portals and you get graphical issues, unfortunately it's built into the engine this way
星云子/杏仁子 2018년 1월 20일 오전 2시 12분 
The puzzle is broken. But well, good concept.
Talon 2017년 9월 26일 오전 6시 11분 
I TRIED to do this chamber but I had to stop. Those graphic bugs really ruined the whole thing for me as it made it much much harder for all the wrong reasons to wrap my head around what was going on and what I needed to do.
LazerMax 2014년 9월 17일 오전 11시 40분 
My mind is blowed up. Awesome! :D
Bowsakirby 2013년 2월 7일 오후 10시 05분 
Aww man, I hope either a patch or mod will come out to fix that :s
It would have looked sooo trippy
The Sojourner 2012년 12월 21일 오전 1시 13분 
It's an error with the linked_portal_door. Not the mapmaker's fault.

Wow...portals are one thing, but when you add world portals...
yinzsjagoffs 2012년 12월 19일 오후 1시 41분 
There are a lot of walls that blink in and out of visibility. I can't tell if that's supposed to be part of the craziness of it, or if it an error with the custom visuals.