Portal 2
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Non-Euclidean Puzzles: PART 2 - Proper Time
   
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5.217 MB
19 dec 2012 om 13:21
19 dec 2012 om 14:43
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Non-Euclidean Puzzles: PART 2 - Proper Time

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EDIT: F6 is the quick save button. Strange appearances of other rooms are game errors. When using Portals and Linked Portal doors, if there are more than four on screen at once, the game goes crazy. This can't be helped and puzzles involving portals will have to be designed precariously.

Time is an arrow. Time is an illusion. Time is money. Time is nothing. Time is everything. Time's up.
8 opmerkingen
SpielSatzFail 17 mei 2019 om 12:21 
Is dis real life? ;-)
Bean_Tester 17 okt 2018 om 1:39 
more than four recursive world portals and you get graphical issues, unfortunately it's built into the engine this way
星云子/杏仁子 20 jan 2018 om 2:12 
The puzzle is broken. But well, good concept.
Talon 26 sep 2017 om 6:11 
I TRIED to do this chamber but I had to stop. Those graphic bugs really ruined the whole thing for me as it made it much much harder for all the wrong reasons to wrap my head around what was going on and what I needed to do.
LazerMax 17 sep 2014 om 11:40 
My mind is blowed up. Awesome! :D
Bowsakirby 7 feb 2013 om 22:05 
Aww man, I hope either a patch or mod will come out to fix that :s
It would have looked sooo trippy
The Sojourner 21 dec 2012 om 1:13 
It's an error with the linked_portal_door. Not the mapmaker's fault.

Wow...portals are one thing, but when you add world portals...
yinzsjagoffs 19 dec 2012 om 13:41 
There are a lot of walls that blink in and out of visibility. I can't tell if that's supposed to be part of the craziness of it, or if it an error with the custom visuals.