Portal 2
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Non-Euclidean Puzzles: PART 2 - Proper Time
   
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19/dez./2012 às 13:21
19/dez./2012 às 14:43
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Non-Euclidean Puzzles: PART 2 - Proper Time

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EDIT: F6 is the quick save button. Strange appearances of other rooms are game errors. When using Portals and Linked Portal doors, if there are more than four on screen at once, the game goes crazy. This can't be helped and puzzles involving portals will have to be designed precariously.

Time is an arrow. Time is an illusion. Time is money. Time is nothing. Time is everything. Time's up.
8 comentário(s)
SpielSatzFail 17/mai./2019 às 12:21 
Is dis real life? ;-)
Bean_Tester 17/out./2018 às 1:39 
more than four recursive world portals and you get graphical issues, unfortunately it's built into the engine this way
星云子/杏仁子 20/jan./2018 às 2:12 
The puzzle is broken. But well, good concept.
Talon 26/set./2017 às 6:11 
I TRIED to do this chamber but I had to stop. Those graphic bugs really ruined the whole thing for me as it made it much much harder for all the wrong reasons to wrap my head around what was going on and what I needed to do.
LazerMax 17/set./2014 às 11:40 
My mind is blowed up. Awesome! :D
Bowsakirby 7/fev./2013 às 22:05 
Aww man, I hope either a patch or mod will come out to fix that :s
It would have looked sooo trippy
The Sojourner 21/dez./2012 às 1:13 
It's an error with the linked_portal_door. Not the mapmaker's fault.

Wow...portals are one thing, but when you add world portals...
yinzsjagoffs 19/dez./2012 às 13:41 
There are a lot of walls that blink in and out of visibility. I can't tell if that's supposed to be part of the craziness of it, or if it an error with the custom visuals.