XCOM 2
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[WOTC] Fuze Class
   
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11.487 MB
Sep 9, 2017 @ 5:09pm
Jan 26, 2023 @ 5:58pm
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[WOTC] Fuze Class

In 1 collection by Alpha115
Alpha's Mod Collection
24 items
Description
My Third Class Idea, the Fuze. The Fuze is a explosives expert whose main goal is to blow advent Sky high. I designed this class to be a replacement for the grenadier. I dislike how the grenadier was a mix of a Bomber and a gunner so I split them into two classes the Fuze and the Heavy gunner. The Fuze Class has three skill trees Bomber, Grunt and Shield Wall. The fuze can now use the ballistic shield mod, and the shield wall tree is dedicated to more effectively use it. If you want to use the mod without ballistic shield mod you can. All of the perks work with or without a shield.

I recommend this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1172230920 because it adds C4 which is awesome.

GTS Perks
1. Biggest Booms (Same as vanilla skill.)
2. Explosive Expert: Grenades launched or thrown by the fuze have a bigger radius, and grants +1 charge per grenade item in a utility slot.
3. Adrenaline: During emergencies the fuze pushes their body to the limit. Heal one hit point and gain a boost to aim for the turn as a free action.

Weaponry
Primary: Shotgun, Assault Rifle
Secondary: Grenade Launcher, Ballistic Shield

Fuze Class Abilities
Squaddie:
Launch Grenade (Same as vanilla Skill.)
Flechette Shot (An aoe Attack, with an increased chance to hit but deals less damage.) Can be an AWC perk.
Blast Padding (Same as vanilla Skill.)
Combat Drugs (Your smoke grenades smoke provides a combat boost to soldier who are standing within it.)

If you want to see all the class Abilities then look to the pinned discussion tab.

--Credits--
Thanks to Keteros for making all the new class icons, which this class now uses.
Thanks to Favid for his perk pack.
33 Comments
Dragonlord Jan 27, 2023 @ 1:29am 
Great work but I find it infuriating that I could not see who was affected from the corporal shield skill or the range of it. Since you are still updating these classes I would recommend adding an effect from a psionic skill or something that makes it clear who is affected.
Mon'Keigh Chirurgeon 50A Dec 14, 2022 @ 7:43pm 
Fuze, killer of VIPs.
mikesh1958 Apr 20, 2021 @ 2:26am 
@Alpha115 I use almost all of your fighter classes and I really like them. Maybe you will ever have a desire to create a class of Shield workers, you are good at it.
Baka Racker Apr 18, 2021 @ 8:09pm 
@Alpha115 And I shouldn't run into any issues with the Fuze mod itself, then? Sounds good, I'll have to give it a try.
Alpha115  [author] Apr 18, 2021 @ 6:03pm 
@mikesh1958 no, the Fuze is not going to be changed. If you want to make a shield class feel free to make one.
Alpha115  [author] Apr 18, 2021 @ 5:52pm 
@Baka Racker just dont equip the shield then, dont download the shield mod and don't pick any perk in the shield tree that needs a shield.
mikesh1958 Apr 16, 2021 @ 10:36am 
Crossing classes in most cases leads to the fact that the result is a weak fighter. The game clearly lacks a class of Shield players, sharpened specifically for short range and shields. Is there a chance that you will make a strong Shield fighter from the FUSE class (a grenade launcher is clearly superfluous for him)?
Baka Racker Apr 15, 2021 @ 4:24pm 
Is there any way to rollback to pre-Shield Wall tree or ini edit to remove the dependency? Really don't want to use the shields mod since it requires Primary Secondaries, which I have had issues with in the past. :/
Swanky Apr 13, 2020 @ 1:08am 
@congzeng Heavy Weapons as in Heavy Armor weapons. If you use a EXO or WAR suit, you get to use its heavy weapon twice.
Zeta Reticulan Mar 18, 2020 @ 7:26pm 
What does the "Weapons Expert" perk do? The description is, "Gain two charges of heavy weapon". The Fuze doesn't use any heavy weapons except for the grenade launcher, and salvo already grants you 2 uses of it if you don't move.