Hearts of Iron IV

Hearts of Iron IV

329 ratings
The War At Sea - ver 1.5.4a
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
219.846 MB
Sep 7, 2017 @ 1:28am
Nov 18, 2019 @ 2:00am
15 Change Notes ( view )

Subscribe to download
The War At Sea - ver 1.5.4a

Description
TWAS is sadly on indefinite hold. I do hope to get back to it at some stage, but I’m not sure when this will be. If/when I do, I’ll be sure to post in this thread. In the meantime, it’s been updated to (hopefully) work with the new launcher.

The War at Sea 1.5.4a

- Just a compatibility update with the latest patch from Paradox.

The guide to the mod is here: http://steamcommunity.com/sharedfiles/filedetails/?id=1137196376

This mod is focussed on things naval. It currently contains:

- Historic (-ish, as best as the AI can manage – sadly historic construction costs do not play well with the AI, so don’t look for historical plausibility here) stats for all the ship classes covered by HoI4 vanilla. Post-1935 classes can either be historical or player-designed using a stream of XP and an expanded upgrade system. Optional (if you choose to design your own ships – the events are required for using historical ship designs) events introducing post-1935 classes.
- Historic ship class names and OOBs.
- Adjustments to submarines, to make them more effective. Note that due to the mechanics for convoy raiding, this involves giving them somewhat higher than historic speeds. While this looks off on paper, it results in in-game results that are closer strategically to historically plausible ones. If playing vs AI, recommend sub fleets of 20 or so. More than this runs the risk of ‘monstering’ the AI in ways it isn’t trained to deal with. Note, it’s still a long way from perfect, it’s just not as rough as the base game.
- Over 40 new admirals courtesy of some great work by Graf Radetzky. These are a bit of a random bunch at the moment, but over time the goal is to flesh out the admiral list (as well as their stats – the current are placeholder) for all major combatants.
- A small number of flavour events, courtesy of some great research and writing by Khevenhuller. These will be expanded over time.
- Tweaks to the naval defines to produce a (hopefully) better naval combat experience (noting there’s only so much can be done). There are also some tweaks to other defines based on Balesir’s excellent Waltzing Matilda mod.
- ‘Legacy’ ships – there are now tech years for 1896, 1908 and 1916, allowing starting OOBs to better reflect the ships on hand in 1936 (so Schlesien and Schleswig-Holstein are now no longer similar in capability to the Queen Elizabeth or Colorado classes!)
- Slower naval production. You only get four NIC per ship production line, so plan ahead wisely, as there are no six-month aircraft carriers to be found here.

The general philosophy of the mod is to change things that the devs aren’t expected to fix (unless, like submarines, they really need attention). There are still some rough edges – most of the vanilla event pics haven’t been replaced by larger ones, for example.

Compatibility: Is sadly terrible. This mod changes a bunch of things (country files, tech, ai strategies, units and production interface amongst other things), and should not be expected to be compatible with anything beyond loading screen mods (although you might always get lucky). If there’s something you’d like to see integrated, mention it and I’ll see what I can do. Please don’t report any problems if you have other mods enabled.

Much thanks to:
Balesir – elements of WM and much thought and advice
CPack - ship profile pics
Khevenhuller - Flavour event content, research and advice (all sorts of stuff)
Graf Radetzky - Leader portraits, research and advice (all sorts of stuff)
Schwabenland and Gamer1745 - country event template
Obren – testing, research and advice (all sorts of stuff)
Telematic - research and advice (Italian naval OOB and ship names)
von_Lipstig – Soviet OOB research and information
Solfall - Norwegian naval OOB info
Tom_jones - advice regarding defines
Invader_canuck - advice regarding AI
Sleight of Hand – the reason I get up in the morning
Zarathustra_the - modding advice
Chondrite - modding advice
Elouda - modding advice

Mod thread on the Paradox forums:

https://forum.paradoxplaza.com/forum/index.php?threads/mod-the-war-at-sea-a-detailed-naval-mod-wip.942577/

Finally, if you’re a sucker for images of warships, then I recommend playing this with naval-themed loading screens: http://steamcommunity.com/sharedfiles/filedetails/?id=805755302
Popular Discussions View All (1)
1
Jan 3, 2018 @ 11:50am
牛逼
反向就是一个达波Q
914 Comments
Brian Freeman Sep 20, 2022 @ 10:48am 
Thanks for the reply and no worries!
Axe99  [author] Sep 19, 2022 @ 11:08pm 
Your very kind Brian - I haven't given up hope, but I'm afraid it's still on hold at the moment.
Brian Freeman Sep 19, 2022 @ 8:20am 
Take your time Axe99 and whenever YOU are ready, WE will be ready to support and eventually use your mod! Looking forward to it! :)
Ratt Apr 18, 2021 @ 4:08pm 
alright thanks for letting me know!
Axe99  [author] Apr 18, 2021 @ 3:26pm 
Sorry Ratt, it's in the deepest of freezes at the moment. I haven't given up on the idea, but no idea when (as in which year) I'll be able to get back to it. Deffo recommend finding other mods - if/when I get around to this, I'll be sure to mention it here that it's up and running again.
Ratt Apr 17, 2021 @ 12:03pm 
are you still working on the mtg version or no?
Axe99  [author] Dec 9, 2020 @ 1:33am 
Sadly, I fear this will only work reliably with 1.5.4 - there's a lot of other things that have been introduced since then, and the country and OOB files in the mod won't reflect that (and there'll probably be some tech tree issues as well). All being well, next year will be a better one - once I'm over the "MtG hump", updating should become fairly easy again (and I'll endeavour to make it good enough that you'll look at MtG :) ). Until then, and afterwards, enjoy HoI4 :)
Larshenrik222 Dec 8, 2020 @ 7:44pm 
Dont sweat it, I dont play MtG and I rolled my game version back to 1.8.2 :D
Axe99  [author] Dec 8, 2020 @ 7:16pm 
Sorry, this is still only pre-MtG compatible. It's been a crazy year at my end, so the amount of progress I've been able to make updating it is negligible (not nothing, but with MtG I basically need to redo the ship designer, the naval tech trees, and all of the OOBs, plus do the gfx to make the ship designer work with the new modules). I do hope to continue making progress in the New Year (and have some time off over Christmas that I'm also hopeful of getting some stuff done), but I'd look at other naval mods at least for the time being.
Larshenrik222 Dec 8, 2020 @ 6:43pm 
does this still work?