STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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17.118 GB
1 Sep 2017 @ 11:24am
15 Apr @ 3:53pm
170 Catatan Perubahan ( lihat )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

Dalam koleksi 1 dari Corey Loses
Empire at War Expanded Mods
Item 4
Deskripsi


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

♥♥♥♥♥♥♥♥ SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Diskusi Populer Lihat Semua (1530)
2
25 Mei @ 7:56am
Question about integration of Imperial Factions
iPreferAndroid
3
24 Mei @ 1:37am
bug. only ground build menu works?
lordfadooboo
1
44 menit yang lalu
PA Stormtroopers
LitGoodman
13.060 Komentar
bwyatt0606 25 Mei @ 7:55pm 
I've been having this problem a lot, and I hope someone has an answer.

Whenever I load up a map under the "Era-Progressive" or whatever it's called, after the first transmission I get, there is a little a little orange section of text that says "All future Imperial Regimes are unavailable". This happens whether or not I have a mod for it installed. Is this something being worked on, or is it no longer what it says it is? Or am I overthinking it, like I normally do?
Le Geignard 23 Mei @ 8:29am 
Hi, is there a way to enable the production of ground units for the empire such as scout trooper ou security force etc... ? Only army trooper and stormtrooper are available in GC.
I would like to do my own submod but don't find the xml files where buildable units are locked for GC and i don't have mod the games in many years... I just need the name of the files plz, thx
Rachel ♡  [pembuat] 23 Mei @ 2:36am 
1) Corey does have a Patreon if you'd like to support him, but we as a team don't really take money.
2) Chiss ships were concepts designed by Valerie, mixed in with a few named mentions from Legends material which we again had to make designs for.
Marshal Sejanus 19 Mei @ 3:56pm 
one: is it possible to donate to you guys?
two: How'd you come up with the Chiss Ships?
marshall 19 Mei @ 9:41am 
even when I input the code, nothing happens. The forces of corruption just starts up and the same thing happens
Jerri 19 Mei @ 9:39am 
How does Sandbox/Fleet Builder Work? It's not letting me select New Republic Ships that are spawned in
Lord Admiral Daniel Phillips 18 Mei @ 10:39am 
@marshall

Check the Launch Options under Properties and ensure the game is set to launch using Forces of Corruption and not Gold Pack. Additionally the in-game mod manager is notably unreliable when it comes to launching mods. I'd suggest using the launch code method detailed under "running the mod" in the mod's description.
marshall 18 Mei @ 10:36am 
The mod won't show up in the mod list
Lord Admiral Daniel Phillips 18 Mei @ 12:53am 
The mod supports skirmish, it does not support MP GC.
Goblin JewLord 18 Mei @ 12:38am 
How does the multiplayer work out?