Space Engineers

Space Engineers

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Skallabjorns Boosted Ore Detector
   
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
68.955 KB
Aug 31, 2017 @ 11:33am
Mar 6, 2019 @ 3:37pm
9 Change Notes ( view )

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Skallabjorns Boosted Ore Detector

In 2 collections by Skallabjorn
Skallabjorn Space Systems - Power, Life Support and Defense
19 items
Skallabjorns Small Block Mods Pack
60 items
Description
*** Please do not edit my mods and repost them without permission, and in some case the permission of the original author. I take the trouble to get permission to edit and repost, you should as well. ***

Skallabjorn Space Systems Bringing Viking know how to the New Space Race

BOOSTED ORE DETECTORS..

None of this whimpy range detection as is the stock off the shelf detector, this boosted detector gives you 325 meter range for large constructions and 250 meter range for smaller ships.

Note - if the ranges were boosted any higher some lag could be introduced. This is a block REPLACEMENT of the vanilla and will upgrade your existing blocks - future builds. The icon will change to let you know it loaded correctly. I would load this at close to the top of your mods list.

Note that the power and parts requirements are a touch higher, an extra single detector part ( 2 for large build ) and a few more construction components.
23 Comments
Odom1957 Nov 16, 2019 @ 7:51am 
Hello, is there a way to modify this to be 175 for small grid and 325 for large? Or 150 small grid and 300 large? I really like this mod, but 250 on small grid seems to much. Thank you.
Skallabjorn  [author] Aug 30, 2019 @ 12:02pm 
more like... laggggg lol... the bigger the detection sphere the more server ticks it takes....
Metadeth901 Aug 29, 2019 @ 10:40pm 
BOOOOOOOOST!
Skallabjorn  [author] Mar 6, 2019 @ 3:38pm 
fixed. thanks for letting me know.
Skallabjorn  [author] Mar 6, 2019 @ 3:34pm 
thanks , i didnt realise I had not changed that part... will fix
Tumble Mar 6, 2019 @ 11:20am 
Is working for me, But for large grind it goes up to 250m, not 325 as you claim it does >.<
ButtKraken Feb 5, 2019 @ 1:05pm 
Right so maybe they altered the path format for setting these values? Idk. Did you do the playtest Skall? Something has changed for me but idk about anyone else who did the playtest.
Skallabjorn  [author] Feb 4, 2019 @ 5:29pm 
I use this as standard in all my worlds and streams, working fine for me. No one else has reported. All this does is rewrite the range of the normal vanilla detector.No models, no textures and keens own code other than the range number being larger.
ButtKraken Feb 4, 2019 @ 4:00pm 
Sadly this mod no longer works for me... I participated in Keens last playtest... upon trying to resume my last game SE crashed (Exception occured: System.NotSupportedException: The given path's format is not supported.) repeatedly. This occurs when pressing G to access the blocks screen. At this point I figured it was a block. Created a new world with just the laser mods and EEM and some NPC mods and this Ore Detector. Crash. Once this is removed.. no problem accessing blocks. Lasers work fine tho. Admittedly there could be others as I use about 110 mods in a single world but this is def broken after going thru the playtest deal. Don't know what they did to my game but something has changed. Anyone else?
Skallabjorn  [author] Sep 25, 2018 @ 1:23pm 
I now the formulas but I cant change the core code in the game, I am not a DEV.