XCOM 2
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[WOTC] Cinematic Rapid Fire (and other abilities)
   
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2017년 8월 31일 오전 11시 06분
2019년 8월 19일 오후 4시 33분
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[WOTC] Cinematic Rapid Fire (and other abilities)

Mr. Nice님의 1 모음집
Mr. Nice's Workshop - War of the Chosen
아이템 17개
설명
This is the War of the Chosen version of this mod. The non-WotC version is here:

[Non-WOTC] Cinematic Rapid Fire

Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Also, with WotC, shows the reaper Banish ability the love too. By default, the soldier also comments on each shot if appropriate.
The mod has now also been expanded to the bond ability Dual Strike, and to allow more Cinematic kills on The Lost.
Visuals for 'Annihilate' switching 'Banish' has been tweaked. The soldier now turns, not just torso twists, when the new target is more than 45 degrees away from the first target(adjustable in MCM). Previously if the target was more than 90 degrees away, the soldier did not actually aim towards the new target, since the animations do not support having the aim direction being more than 90 degrees different to the actual unit facing. If necessary will also adjust the stepout from cover to get a clear Line of Sight (will not adjust simply to get to the "preferred" stepout for the new target).


There are several options to this mod, all controllable in game if you have the Mod Configuration Manager. This allows changing how the seperate shots are responded to verbally, whether to show the activation flyover; and for Dual Strike and The Lost, to have cinematic shots, OTS aiming, both, or neither.

If you wish, they are also changeable in "XComCRF_DEFAULT.ini" in the mod install folder.


Compatability
This mod doesn't override any classes. May have compatability issues with other mods which also change Rapid Fire or Chain Shot. Is compatible with Enhanced Action Camera.Has specific code to make it play nice and give the full benefit to Grimy's Loot Mod (specifically, the weapons which come with limited use Rapid Fire).

Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
인기 토론 모두 보기(2)
1
2021년 5월 17일 오전 2시 19분
KOREAN Localization
Brain_is_Back
0
2020년 6월 24일 오전 6시 46분
Traditional Chinese Localization (正體中文翻譯)
Mogwai
댓글 56
Phoenix 2023년 12월 25일 오전 7시 50분 
Why is "Over the Shoulder Targeting" for the Lost disabled by default? Is it recommended to enable this? Also what does enabling "Show Activation Flyover" do? Any help would be appreciated.
BottomScorer 2023년 1월 6일 오전 5시 50분 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Dragon32 2021년 12월 19일 오전 3시 50분 
@Riekopo
The Firaxis devs don't tend to post on Workshop mod pages so you'll only ever get someone's opinion where you've asked this question.
Riekopo 2021년 12월 19일 오전 2시 31분 
I have to wonder if this is a bugfix or just a change. Did Firaxis actually intend to remove the cinematic camera from rapid fire and chain shot? Does anyone know?
Brain_is_Back 2021년 4월 4일 오후 11시 44분 
hellow, brothers. i have a... Good. news. I translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1XPFoDXsYO1Ff4Ky4MXONP-_VYu2BKqkl/view?usp=sharing
Dragonstrive 2021년 2월 16일 오후 4시 36분 
Is this compatible with the "Rapid Fire Reverted" mod, which re-buffs rapid fire to pre WOTC strength? Either way, great stuff!
Mr. Nice  [작성자] 2019년 8월 19일 오후 4시 47분 
Implemented some improvements for when Annihilate switches targets.
Jedi Biscuit 2018년 12월 16일 오전 2시 58분 
<3
Dragon32 2018년 10월 23일 오후 1시 58분 
Excellent work, gentlemen. Thank you both.
p6kocka 2018년 10월 23일 오후 1시 52분 
Thank you