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[WotC]Better Demolishing!
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0.370 MB
Sep 28, 2018 @ 11:26am
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[WotC]Better Demolishing!

In 1 collection by Mr. Nice
Mr. Nice's Workshop - War of the Chosen
17 items
This is the War of the Chosen version of this mod. The non-WotC version is here:

[Non-WotC]Better Demolishing!

This mod buffs give the often overlooked ability "Demolition" some love, by improving it's hit chance by allowing it to get the close range bonus and also any aim bonus from the weapon or upgrades like the Scope.
By default, the existing 10% aim buff from the ability itself is treated as a minimum buff. In other words if the range and weapon ugrade bonuses add up to less than 10%, then this is made up to 10%, so the hit % is never lower than without this mod. Optionally, you can either keep the 10% ability buff for all demolition shots, or disable it entirely.
This is configurable in game with the Mod Configuration Manager. If you wish, they are also changeable in "XComDemolitionBuff_DEFAULT.ini" in the mod install folder.

Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
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initium May 16 @ 7:47pm 
So just to be clear, the chance to hit modifier in this mod is made redundant if using Lucubration's WOTC Collateral Demoltition mod.
Does it matter what order the mods are loaded in AML?
Mr. Nice  [author] Nov 4, 2018 @ 12:03pm 
@Sentry Sent: "Collateral Demolition" makes the to hit roll redundant, so the changes this mod makes to the hit chance doesn't matter. You linked to the non-WotC version of that mod btw.
SentySent Nov 4, 2018 @ 8:20am 
Any ideas of how does this mod interacts with the Collateral Demolition mod?
Mr. Nice  [author] Oct 14, 2018 @ 12:15am 
Just to note, is fine with the TLP.
Mr. Nice  [author] Sep 28, 2018 @ 2:28pm 
@Redrumm: Advent/Alien weapons have no range bonus/penalties, or weapon based bonuses/upgrades, so will be unaffected.
Redrumm Sep 28, 2018 @ 1:45pm 
Will this have the adverse side effect of making the demolisher shot in this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1309465679&searchtext=psi+advent more deadly?