Arma 3
56 ratings
Hearts and Minds Lythium
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
854.111 KB
Aug 23, 2017 @ 8:49am
Dec 23, 2017 @ 10:27am
5 Change Notes ( view )

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Hearts and Minds Lythium

Description
=BTC= Hearts and Minds v1.17.5 port to Lythium (Afghanistan).

This is a modified version of the latest Altis version. See original mission here[www.armaholic.com].

Hearts and Minds is a cooperative mission that aims to recreate a post war environment.
US forces withdrew from Afghanistan after the major fighting was over. This gave the Taliban the chance to retake the country. US has redeployed in the south at Kinduf Airbase to help the local population fight against the Taliban.

Your main task is to defeat the Taliban and restore peace and order in Afghanistan. The Taliban has an unknown number in the region that need to be neutralized. They have also ammo caches in various locations, destroy them to weaken their power.

Bad actions cause bad effetcs. Infact there's a reputation system: helping the local population, fighting the Taliban, disarming IED will rise your reputation; killing civilians, losing vehicles, respawns will decrease your repution.

At the beginning you will have a low reputation level, so civilians won't help you revealing important information about Taliban, they will likely lie instead because they dont trust the Americans yet.

Features:
  • Medical system
  • Logistic system
  • Deafness simulation
  • Interaction system
  • IED's
  • Suicide bombers
  • Dynamic caching system
  • Civilian interaction
  • Reputation system
  • Designed for dedicated servers

Changes to Original:
  • Grammar and story tweaking
  • Port to Lythium map (Afghanistan)
  • More vehicles and helos added
  • Planes added for your CAS needs
  • Main Operating Base (MOB) at Kinduf airport
  • Teleport system in MOB
  • Ideal mission parameters pre-set for realism
  • MOB safezone

Known Bugs:
  • None at this time : )

Shout Out's
  • Giallustio & Vdauphin
  • FFAA Mod team for Lythium
  • ACE Team
  • Red Hammer Studios
  • ASR AI 3 by Robalo
  • Project OPFOR by Keeway
Popular Discussions View All (1)
0
Jul 29, 2018 @ 6:40am
Lythium Source Files
:)
88 Comments
wilsogag Feb 5, 2024 @ 1:58am 
is there a way to add more player slots to the senerio if not is there a way i can update it my self for my unit if not its fine i am just wondering
jackattack566 Apr 7, 2022 @ 12:40am 
How to save
Jayson Liu Jan 20, 2022 @ 12:22am 
Hello, I like this task very much and I want to know which file its parameters can be customized
Foxblood Oct 4, 2021 @ 9:14pm 
Amazing mission so far! Exactly what my group has been looking for, wish there was more of this on other maps. Only issue that we've run into so far is being unable to set the spawn point to the FOB once we've built it. We have tried ACE interacting all over the building + on the flag itself but that only gives the option to "dismantle the FOB". Any way to change the default spawn point for the Squad?
Thanks for the sweet mission
XRL Lopez Aug 15, 2021 @ 10:24am 
Anyone knows how to enable the task or secondary mission stuff in another mission? for example Liberation would be fantastic with the H&M secondary mission system
wilsogag Mar 12, 2021 @ 12:47pm 
Burbonizer there is a way if the civilans return to the village that is a sign that it should be clear
Ellman Jul 21, 2020 @ 5:13am 
Wanna start of by saying that I played KappinHook's port when it was working and it were a ton of fun. But since he haven't updated it, you guys can find a updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2173225090
Ellman Jun 28, 2020 @ 7:56am 
@Reanimator
This probably happened because of Arma 3 updates. You can find the updated mission file (none ported) here: https://github.com/Vdauphin/HeartsAndMinds/releases
Reanimator Jan 4, 2020 @ 3:59am 
Does this still work? Hosting a game and no slots are available. Only for dedicated?
Burbonizer Dec 21, 2019 @ 1:55pm 
Hi, i was wondering if anyone else is experiencing a sling loading bug with the RHS vehicles since the last RHS update. It looks like the Vdauphin wiki states that he fixed this in the Altis and Tanoa maps but no mention of this map.
I have successfully slung loaded the fuel truck but all of the armoured vehicles are a no go. That's a shame when you have a wreck out in the field and have to go back out there with another vehicle to tow it all the way back.