安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I imagine it would require a significant rework of the mod to make those functional.
I'm also seriously considering adopting More Variants and putting all three in git to make this easier in the future, hmm.
@Ridesdragons: Thanks again man. With your input it took me like literally 20 seconds to fix it.
merge this mod's equipmentdesignerwindow.gui with vanilla's equipmentupgradedesignerwindow.gui, then rename the mod's file to be the same as vanilla. then variants will start working again
the other day (before you updated for 1.6), I had updated this mod myself (why not, I already did half the code anyway lol) and fixed the oil bits by comparing it to the vanilla files
one thing I noticed is that this mod uses a gui file that vanilla does not. this says to me that vanilla used to use a file that they've since done away with and replaced with a different file, that you're still trying to modify. unfortunately, I don't know how to edit gui files lol