Stellaris
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Expanded Stellaris Ascension Perks
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16 juil. 2017 à 7h43
9 déc. 2024 à 20h34
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Expanded Stellaris Ascension Perks

Description
Stellaris 3.14.* ///
Intro>
This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much more!

Featured in Odin Gamings top 10 Stellaris Mods of 2017!

I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). There are still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far too long!).

Example Perks
  • Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
  • Forge Worlds [Hive Minds Only]: Let's you designate a planet as a forge world, increasing production capabilities while giving other penalties.

Important Information - Please Read
  • There is a Delta Dev branch version of this mod found here.
  • The full list of perks and their effect can be found on this description page.
  • Please read the "Providing Bug Reports" section before providing a bug report.
  • Please provide feedback and bug reports for my tradition perk mod at that mod's page.

Expanded Stellaris Traditions
Check out Girion's other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game! Temporarily since the main mod is outdated, please check Ben_D⚜ and Kroun updated version instead.

Features:
  • 44 new tradition trees added.
  • Extensive use of tradition swapping.
    • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
    • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
    • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
  • Traditions do not only contains passive bonuses, more interesting effects, such as:
    • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
    • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
    • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
  • Unique icons, tree layouts, and well-written flavour texts for all traditions.

Providing Bug Reports
Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
  • Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.
  • Please describe what is the problem. "X doesn't work" is not very helpful.
  • Please provide a screenshot, it is very helpful.
  • Please try and confirm whenever the bug persists with only this mod present.

Compatibility

Translations
ESAP has English native support and has localization set in place for translators, translations are handled in separate mods that have to go below ESAP in the mod load order, here is a list of translations so far:

Giving Input
The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at the discussions tab of this mod for each type of input.
  • Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod. All input on which perks you find too strong to weak is appreciated.
  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!
  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.
  • Suggestions: Have any cool ideas for new perks? I am open to suggestions. No promises but if you have something I will think about it at least.
  • Themes: Do you like the themes of the perks? Are there any one of them that you don't think is clear enough? I think the RP part is important, so please come with any input you have on this. Maybe you have an idea for a more fitting name for a tree or tradition?

Thanks
The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
The creators of CWTools for Paradox Modding
This seriously makes the modding process three times easier.

[discord.gg]
Discussions populaires Tout voir (10)
580
16 févr. à 21h06
ÉPINGLÉ : Bug Report
Private Feelings
45
18 aout 2024 à 14h17
ÉPINGLÉ : Ascension Perk List - (WIP)
A-Sartek
100
1 mai à 15h14
ÉPINGLÉ : Balance Input
Private Feelings
2 022 commentaires
A-Sartek  [créateur] 13 avr. à 19h20 
@Ultragrunt777 Nope but I have some features planned for 4.0 related to Cosmogenesis which by extension related to Fallen Empires.
Ultragrunt777 13 avr. à 18h03 
Question does have anything related to fallen empires?
A-Sartek  [créateur] 16 févr. à 21h06 
I'm still testing both mods together, I just have three questions:

Are you using Expanded Stellaris Traditions 3 (Updated by Hydra) and this mod?
Are you using Expanded Stellaris Traditions (Outdated) and this mod?
Have you tried using ESAP - Delta Version ?

My current advice is to delete Steam's download cache for now, depending on how long you have been subscribed to this mod it could temporarily help you out until further testing is done.
Альфа 1918 15 févr. à 11h20 
Can confirm the lagging.
abo998 13 févr. à 12h35 
I have several outdated, runs fine with those. Runs poorly with just Enhanced Ascension and Traditions. Posting the logs of just EA and ET running
A-Sartek  [créateur] 13 févr. à 6h01 
Nevertheless, I'd be quite surprised if it is this mod causing lag due how modular and compatible friendly it is. Unless of course you combine outdated mods, do you have any outdated mods?
A-Sartek  [créateur] 13 févr. à 5h55 
@abo998 That is not normal, but you can post your error log in the Bug report discussion (sometimes the error log is huge so you can use other means to share i.e. Pastebin), more than likely is a mod incompatibility issue
abo998 13 févr. à 1h50 
Is it normal for this mod to effect performance? I have the same problem with Enhanced Traditions. I lose close to 40 fps when the game is paused and sim speed is noticeably slower.
A-Sartek  [créateur] 20 janv. à 18h00 
@MajorGeneralPike Yes, next major update will be needed when Paradox releases 4.0 Phoenix in Q2 this year (probably), until then, this mod works flawlessly with current 3.14.*
MajorGeneralPike 20 janv. à 11h29 
is this mod still updated?