Arma 3
326 ratings
Data Type: Mod
Meta: Dependency
File Size
94.459 MB
Aug 25, 2016 @ 6:42pm
Oct 22 @ 1:08pm
12 Change Notes ( view )

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ACRE2: Advanced Combat Radio Environment

ACRE is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3.

A short list of some ACRE2 features
  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing groups to define radio presets in additional addons for mission makers to take advantage of (also see the F3 framework).
  • Enhanced and easily configurable vehicle sound occlusion and intercoms.

ACRE2 is dependent on the teamspeak plugins being installed. These should be copied to your teamspeak folder automatically on game startup.

All the ACRE2 documentation is available on the ACRE2 wiki[].

Issue tracker/Bug reports
Please report bugs and issues on our dedicated issue tracker[].
Popular Discussions View All (12)
Jun 14 @ 4:13am
pressings [capslock] no radio sounds
May 8 @ 8:14am
Volume levels and other questions
Random Dalek
Feb 25 @ 5:42pm
Game crashing and not being able to load
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Howe Nov 6 @ 5:31pm 
Fantastic Mod. Was on TFR for a while, but fond this more relistic and well setup for TS3
A Tree™ [Red Devils] Oct 22 @ 1:47pm 
The problems people were having with ACRE2 and TeamSpeak crashing was not due to ACRE2. TeamSpeak often updates and doesn't tell developers what it has changed for a few days, thus resulting in plugins not working as intended. TFAR also encounters similar issues.
L Nolan Sep 23 @ 2:30pm 
A large number of people that I play with have been having issues where sometimes ACRE is not fully functional in terms of hearing others over the radios. We are still using TS version 3.1.10 after hearing about the issues. For reference, some people will be able to hear a person transmitting while others won't be able to and there is no rhyme or reason to it most of the time.
laim (no nut nov day 13) Sep 21 @ 11:34pm 
dog shit mod
MattyIce Sep 9 @ 6:16pm 
Update your teamspeak client to the beta version to fix the teamspeak client crashing issue. Worked for me and all my friends.
NessMess Sep 8 @ 2:27pm 
I honestly regret ever subscribing to this mod - because now i can't even get rid of your shitty addon to TS3
[TF_CR] Farmer Janos Sep 8 @ 6:40am 
19:39:59 [ACRE] (sys_server) ERROR: Desync - Received an unexpected invalid stop garbage collect message radio for 'acre_prc343_id_10' from player 'Theo'! idi\acre\addons\sys_server\fnc_stopRadioGarbageCollect.sqf:33
19:39:59 [ACRE] (sys_server) ERROR: Desync - Received an unexpected invalid stop garbage collect message radio for 'acre_prc152_id_5' from player 'Theo'! idi\acre\addons\sys_server\fnc_stopRadioGarbageCollect.sqf:33

Help?? my friend game crashed last night and i looked at the logs and it spammed a whole bunch of these. idk what it means...
CasioFin Sep 7 @ 8:46pm 
There would be one wish
Would you be able to build this mod together to match discord?
A26mike Sep 4 @ 8:53pm 
My end-state is to make a server side Mod that preprograms the radio freq names for my unit .
Issue that I’m having is all new radios are programmed . But all the radios that are in the Vic’s or placed in the mission file is not set up.
Mugi Aug 17 @ 4:06pm 
Does anyone know why it seems ACRE causes other people who connect to not load in and crash?