Arma 3
1,515 ratings
Data Type: Mod
File Size
406.776 MB
Feb 9, 2016 @ 11:29am
Jun 11 @ 6:50am
51 Change Notes ( view )

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This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information:

Our support forum is at

Join us on Discord:

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at
Popular Discussions View All (85)
May 21 @ 5:56pm
Prairie Fire Support
King Megascience
May 31 @ 11:09am
Orbat Broken Vehicles
Jun 28, 2020 @ 3:35pm
Is @AliveServer needed for dedicated servers that do not intent to use the Warroom features?
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ninomaal Jun 14 @ 1:23pm 
I can confirm this. After update i cannot interact wth civilians anymore
GerhartRTFO Jun 14 @ 5:08am 
Notice after the most recent update I am no longer able to interact with civilians. Don't know if anyone else can confirm this in their adventures.
punkalicorn Jun 13 @ 1:02am 
can i use OPTRE factions in the faction override so that i can make a UNSC VS Insurgents mission?
friznit  [author] Jun 11 @ 1:04pm 
Yes. ALiVE doesn't touch low level AI so they work well together
MuchoCracker Jun 11 @ 10:42am 
is AliVE compatible with other AI mods such as lambs and VCOM? If we used these mods on a server will there be conflictions?
friznit  [author] Jun 8 @ 1:36am 
Just sync the AI commanders to every Placement module that you want them to know about (Placement modules define the Objectives as well as place AI). There's an example on the wiki.
mrmooseknuckle Jun 7 @ 3:10pm 
Hi there, love the mod, it's a game changer. But I need some advice, how do you connect multiple TOAR's? (Let me try to do some sort of diagram here)

So I have 4 TOAR's, BLU --> Obj_1 --> Obj_2 --> RED

Do I sync them in series? BLU AI COM --> BLU --> Obj_1 --> Obj_2 --> RED --> RED AI COM
And then just the opposite for red commander?

Hope this makes sense y'all!
mojucy May 22 @ 6:57am 
@Hagte i have tons of ai pathing issues on cam lao nam in vanilla. ai issues as well in regards to orders. dont think the mod has much to do with that if anything at all
Hagte May 21 @ 5:57pm 
the ai commanders on prairie fire never order troops to attack and the pathfinding for cam lao nam seems messed up. is it just me?
Vespasian May 20 @ 2:19pm 
Would it be possible to add a box on the objective modules to specify which units spawn by placing the class names. For instance I have created Military Police units for one of my Orbat factions and have them in a grouped unit and I wanted only these units to spawn at a check point using a (Cust. Mil Objective) etc.