Arma 3
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ALiVE
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Data Type: Mod
File Size
Posted
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484.337 MB
Feb 9, 2016 @ 11:29am
Jan 9 @ 6:52am
78 Change Notes ( view )

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ALiVE

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VCB WW2 Stuff
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Description
This is the official ALiVEmod team release of ALiVE on Steam

Current ALiVE Release Version: 2.1.9.2501091

Please note.
If you'd like to use the most recent development version of ALiVE, please use the following link.

ALiVE (Development Version) Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2791077612


ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here:
http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at
http://alivemod.com/forum

Join us on Discord:
https://discord.gg/KkacXFx

Please note the ALiVE War Room is no longer available.

Q. If War Room is down, how do I save my mission progress/use persistence?

A. Set the 'Database Source' parameter in the ALiVE data module to 'Local'. This will allow persistence to function via saving mission persistence data to the host machine, and you can save as normal.

Q. Are the official Bohemia Interactive DLCs & CDLC's compatible with ALiVE?

A. Yes all DLCs & CDLC's are compatible.

The latest ALiVE addon files can also be downloaded directly from:
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.1.9.2501091
Popular Discussions View All (115)
1
Apr 7 @ 3:30am
ALiVE cant see objects placed in editor?
kserks96
5
Mar 31 @ 8:54am
Orbat creator is broken ?
SIRAroomsey69
6
Jun 21, 2023 @ 4:45pm
CSAT spawning
First Sea Lord Kiwi
1,221 Comments
Chuck Jiggles 4 hours ago 
Looks like I took the worst time to get interested in Indexing maps, as I'm having issues with getting DeWrp to work and I can see some very good google answer results, but they're all on wiki or forums that have been down for over a month. :Miller:

@Alum I think you can tag,group and name your units by adding editorSubcategory = "my name"; to each unit in autogen.hpp file.
AerdanV Jul 9 @ 7:26am 
Wiki link not working Cant setup :(
Note Jun 30 @ 3:43pm 
Still no wiki?
Alum Jun 20 @ 2:09pm 
Hey! This may be a dumb question, but do you know how to make seperate categories of troops? I intend on having two seperate categories, but i want to specifically name one of them "Home Guard", is this something that I can do in the unit editor? Or something I have to do in the directory? Thanks in advance!
MadSoloSniper Jun 7 @ 11:28am 
Link is still down - no Wiki at this time.
Flak_Reg_49 Jun 5 @ 4:28am 
Please visit our Wiki here:
http://alivemod.com/wiki/index.php/Main_Page

The link is down. And now ?
Akin May 13 @ 4:45pm 
orbat is bugged its not suitable for those who making custom faction for their server it wont work MP
eventi Mar 20 @ 2:37pm 
they keep getting glasses when i specifically pick for them not to wear glasses, what do i do and how do i fix this
3rd Echelon Mar 14 @ 2:36am 
so eveything works except weapon attachments dont save on faction btw im using sog ai
maze Feb 22 @ 3:59am 
just to follow up on last comment i actually figured out what was going on when i looked at them in zues as they were driving there it takes a bit before they spawn in as i said it was normal but when they do spawn in they spawn outside the vic and the truck spawns like 10 feet from the groupe and yes the groupe will then spawn inside the vic and the vic will keep on driving the issues is if you close zues when the two groupes spawn before you allow the groupe to spawn inside the vic what happens is the inf unit will stay there at the spot and the vic goes to its waypoint tbh this really aint an issue since you dont play alive like that right i mean useing zues to just glance at the unit and close it so tbh forget what i said but it is somthing new to me after playing so long. great mod by the way thanks for the update as well