Arma 3
649 ratings
Tactical Position Ready
Data Type: Mod
Mod Type: Animation, Weapon
File Size
0.468 MB
Apr 17, 2018 @ 4:51am
Mar 5 @ 7:41am
24 Change Notes ( view )

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Tactical Position Ready

[ Tactical Position Ready ]

Tactical Position Ready allows players to quickly raise and lower their primary weapon in order to avoid friendly fire (or simply to look tacticool). Furthermore, the mod contains an optional "auto obstacle avoidance" feature which raises/lowers the player's weapon when getting too close to an obstacle. It does so in a non-disturbing way and comes with a corner detection for maximum playability. The feature takes the weapon's length into account, meaning shorter weapons are a lot more suitable for CQB. The mod is technically client-side but other players have to run the mod in order to see the animations.

[ How to use ]

[ CBA Keybindings ] High Ready = T Low Ready = Shift + T

key can be changed in option - control.


[ 전술 준비 자세 ]

Tactical Position Ready는 플레이어들이 아군사격을 피하기 위해 신속하게 총구를 올리고 내릴수 있습니다. 장애물에 가까이 근접하면 총구를 올리거나 내리는 "장애물 자동 회피" 기능을 포함하고 있습니다. 무기의 길이에 따라 벽에 가까울수록 총구의 위치가 바뀌며 CQB 진행시 짧은 무기가 적합합니다. 기술적으로는 client-side에서도 동작하지만 다른 플레이어들이 애니메이션을 보기 위해서는 해당 모드를 적용해야합니다.

[ 사용 방법 ]

[ CBA 사용시 키 ] 하이 레디 = T 로우 레디 = Shift + T

각 키는 옵션 - 조작 에서 변경 가능합니다.

[ Armaholic ]

Special Thanks
Popular Discussions View All (2)
May 4, 2018 @ 12:42am
Apr 18, 2018 @ 12:40pm
The hand signals ?
< >
Soldier948 Nov 14 @ 1:40pm 
Great mod working perfectly as of today. I am running 70+ mods and the manual raise/lower feature does work, if you are interested in this mod I highly recommend it for milsim groups. Adds a lot to CQC. Is there any possibility of getting this for ai?
Mega_21 Oct 31 @ 6:16pm 
Hey, the manual Raise/lower doesn't work at all.
TrotaX ( ͡° ͜ʖ ͡°) Oct 20 @ 4:49am 
Got a Problem. When I use the mod in the Editor it works but not in MP? Anyone who could help me here?
Stoney-Steve Aug 27 @ 5:01pm 
Does it work for AI? I would consider this a essential mod as I'm sick of so much friendly fire at close range and seeing barrels/hands through walls.
Capt. "Raptor" Aug 21 @ 10:06pm 
cannot manually move the weapon into a ready position. have tried unbinding all conflicting keybinds, and changing the bind doing the same thing. nothing I have tried will get it to work.
lord-yo Jul 17 @ 10:42am 
not working
Slow_as_the_Moon May 27 @ 8:17pm 
@Shock It's been my experience that it does. I was using one of the OPTRE shotguns in the Virtual Arsenal, and adding a suppressor to it was enough for it to register the block infront of me, creating the feedback loop that Tinter~ mentions.
S.P.A.R.T Franck Luciani Apr 4 @ 2:54pm 
Hello Patch, beautiful work...we are the server « AltisLife France »... our community has the opportunity to make donations and to thank them we put at their disposal additional places as well as skins vehicles and skins of clothing ... I specify that we do not give any elements which could alter their game play (money, weapons etc etc etc) ...

We need your permission for using this mod.
doomb heed Mar 23 @ 5:36pm 
real question is what gear mod your using
Tinter~ Mar 12 @ 4:30pm 
There's a pretty serious problem when using this behind certain types of cover. If you can find some the right height, then you can point it forward while crouching, but low crouching will cause you to move your weapon. The weapon move animation will then cause you to move up to crouch height, your weapon is no longer blocked so you move it forward in the low crouch position. This creates a loop where you go between low crouch with weapon hitting the object, to crouch where your weapon is free of the object, creating a loop.