31
Products
reviewed
213
Products
in account

Recent reviews by Scary-Jello

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Showing 1-10 of 31 entries
No one has rated this review as helpful yet
1 person found this review funny
9.4 hrs on record (3.4 hrs at review time)
Blizzard hates you.
If you were a fan of OW1, Blizzard despises you.
If you were excited for the PVE gamemode and want to play it, Blizzard wants you dead.
If you liked OW1 for not following the modern F2P model of abhorrent microtransactions and battle passes, Blizzard will kill you in your sleep
Posted August 13, 2023.
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No one has rated this review as helpful yet
996.2 hrs on record (632.9 hrs at review time)
I have so many mods that this game is borderline unplayable and yet I love it so
Posted November 13, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
27.5 hrs on record (4.8 hrs at review time)
I am down bad for every single named character in this game
Posted October 18, 2022. Last edited October 29, 2022.
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59 people found this review helpful
4 people found this review funny
37.1 hrs on record (33.4 hrs at review time)
This is why "literally me" characters are so important
Posted October 4, 2022.
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No one has rated this review as helpful yet
3.6 hrs on record (2.2 hrs at review time)
A true movement shooter, the likes of ULTRAKILL and Titanfall 2, with more of an emphasis on style, with free range of camera motion and stunts. Being able to kick off of a guard then shooting them in the face THEN diving through a window THEN turning upside down to shoot another guard in the back of the head makes my brain secrete dopamine like nothing else. The frantic elements of having to pick up enemy guns and varying levels of destructible terrain lend very well to the movement and combat styles that'll have you diving past enemies to grab their guns to then fight with. (also the voices of the guards are ♥♥♥♥♥♥♥ hilarious and whoever voiced them needs a bigger cut)

There are a lot of things wrong with the game though, but none of these things are enough to have turned down my purchase.

Firstly, the game still feels unfinished. I played the free demo of it a while ago, which went up until chapter 1, and it feels largely the same, movement and combat wise. It seems that all that extra time went into the cutscenes, level editor, and more levels. And even though there are a lot of levels, the game is WAY too short, like an hour and a half campaign at medium difficulty. There are also elements introduced which seem like they're going to be used more but then just... aren't. There is 1 boss in the entire game that signifies the end of chapter 5 and took me 2 attempts and 3 guns to kill. A portal element is introduced that pairs amazingly with the movement mechanics but is only in 3 levels total, and one of them is the final level. The overcharged hand cannon is only used in the final level as well. The portals and lack of bosses is especially heartbreaking because those parts where easily the most fun, and would have been amazing to play with more. I get that you're supposed to use all of these elements in the level editor to then play with yourself, but still, the game is way too short.

Secondly, the movement system takes a bit of getting used to. Every system is pretty clunky to use, which lends to the feeling of the game feeling unfinished, but at the same time feels extremely floaty. It doesn't feel like you have any weight, which may be a turn off for some people, the wallrunning feels more like gliding across the wall than anything, you fall slowly, your slides go on as if you're on ice, things like that, it never bothered me but I can see if it bothers others. The double jump is finicky at times, for instance if you dive, even if you started on the ground, you cannot double jump, dives and slides are very hard, impossible sometimes, to cancel out of, kicking doesn't work in dives, kicking off of a wall makes it hard to actually go in the direction you want, wallrunning is tied to where you're looking and not where you're moving, and this is really nitpicky but explosions don't have any knockback. All of these can be subverted to an extent with practice, but I would still like to see more controllable movement.

These two sound pretty bad, and they kind of are, but honestly in game you would never notice. The gameplay is still amazing, the movement is still fairly fluid, the music is great, and there are a lot of side things besides the main campaign to toy with.
Posted December 24, 2021. Last edited December 24, 2021.
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3 people found this review helpful
4.2 hrs on record
The game was good enough i suppose. The art was good, the writing was pretty well done in showing an agenda while not rubbing it in your face (besides that one dialogue option about women being oppressed) and the little pottery and drink serving minigames were fun but for a story centered game the story was awfully short and bland. It's like if the developers found the most common and cliche themes for a cyberpunk game and were desperate to show everyone their wonderful new discovery. You're a guy who wants to destroy Big Bad Company™ because they're using augmentations to mind control the public into being happy all the time, which, even if it pushes a nice philosophical question it's the most played out thing I have ever heard of. The story also has a few elements it introduces but then just never does anything with, like the Akara androids being able to think freely which just goes nowhere, and the whole "red strings" element where certain actions show up in a tree along with showing you how many other options you could have chosen, but theres no reason for it as no matter your choices, theres still only 1 ending. The game is also incredibly short for a $15 game but i guess it has replay value in finding all the options you could choose for a certain red string, but again, theres no point when it all just goes into 1 ending anyway.

This game had good intentions and could have been so much more but I feel like if the devs were just a bit more creative then the game wouldn't be so boring. If you want a cyberpunk game that is simply out to tell a good story and does it right, get Va-11 Hall-a.
Posted June 7, 2019.
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17 people found this review helpful
6 people found this review funny
0.4 hrs on record
A really nice, short game about sadness and taking care of yourself. I feel really bad for telling my furniture no, though...
Posted February 5, 2019. Last edited February 5, 2019.
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No one has rated this review as helpful yet
96.4 hrs on record (36.4 hrs at review time)
Waifu Bartending
Posted July 4, 2018. Last edited July 2, 2022.
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1 person found this review helpful
2 people found this review funny
17.2 hrs on record (7.9 hrs at review time)
A charismatic, cute, and well structured fighting game, that's still receiving love and support from its developers long after it's initial release. The complaints I have are that certain attacks (robo-fortunes beam as an example (yes, this is targeted (yes, towards you Quinn))) are very easy to spam at a distance and disallow your opponent to close the gap. One could also complain about a good chunk of the characters being behind a DLC paywall, but frankly each character adds so much that it's hard to argue that the price isn't worth it.
Posted June 25, 2018. Last edited November 26, 2022.
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No one has rated this review as helpful yet
82.0 hrs on record (78.6 hrs at review time)
eh
Posted April 26, 2018.
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Showing 1-10 of 31 entries