Fabio
Fabio   Leca Da Palmeira, Porto, Portugal
 
 
If it's to waste time playing games, let's not waste it trolling. :cozybethesda:
Favorite Game
Screenshot Showcase
The Talos Principle
Rarest Achievement Showcase
Review Showcase
60 Hours played
The good:
The bad:
- One of the best story-driven games featuring great, breathtaking narrative and mythology;

- The world of Thea is a constant danger and the random events will keep you guessing their outcome;

- The crafting system has a load of interesting possibilities;

- Immense replay value as you unlock different gods and choose different playstyles;

- It doesn't require a very good pc to run well;
- The micromanagement can become unbearable mid to lategame;

- Card-based combat system can be frustrating at times and slow things down further;

- Gathering far-away resources becomes a boring task;

- Some random events are just merciless and can really hurt your progress out of nowhere;

More details:

This game has one of the most beautifully written stories and lore I've ever experienced featuring voice narration and a high number of creatures and fables throughout its world. It doesn't lack immersion in that aspect for sure.

As you progress in a turn-based system fighting and facing events your characters will gain experience and improve in areas you don't have direct control, but are obviously related to their specialty. This takes away the absurd amount of interaction that would require from the player, but doesn't really save the game itself from that exact problem: micromanagement.

There is no autoequip button or a really good way to gather resources other than go to a place and do it, so you will have to spend a great deal of time managing these areas, which will drain your interest sonner than later as you'll have to deal with changing the equipment of 20 different characters manually and gathering rare resources far away from your city at a snail-pace. This aspect really hurts the game.

The combat system has its good side, but it ultimately makes you auto-resolve every battle. It separates your characters between combatants and tacticians and are picked at random for each side, so luck can play a part right from the beginning and you can be dealt a poor hand of really not very good fighting characters as combatants and fighters playing as tacticians. Furthermore it will end up being slow, random and you'll want to unravel the story way more than to deal with the fighting mechanics, really.

From time to time random events occur and can either have a positive outcome or a negative one. Some positive ones can make you engage in a conversation with a group of orcs and convince them to share resources and exchange party members or simply make you lose health and curse you. This can be interesting or not depending on how much you are being abused by these events or how less preparated you are to face them. Having an unbalanced party can make you lose some events very easily as not everything is made for fighting.

The last thing I want to address is the different ways you can approach battles and events. This game has a very interesting way of dealing with those aspects. You can fight your way through an event, be sneaky or be non-agressive by convincing your adversaries not to fight you. Some approaches are riskier than others, but all of them require you to have specialists who can really deal with those events. So, if you want to fight every battle, you should have good warriors in your party, if you on the other hand want to talk your way through them, you should have craftsmen, scholars and so on. This adds a very nice replay value to the game also.

Even though it has its problems it's a game I recommend, surely, especially on sale. Don't miss it.
Comments
Fabio Mar 26, 2015 @ 8:48am 
Thanks for your visit! Have a nice day! :)