Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're having a black screen while using the tool, that actually reminds me, i have a set of mirror entities that are now turning my screen black while they're spawned, so maybe there's some connection there
I did look through the tool's LUA file, but there's so much to it that i don't even know where to begin or what i'd even be looking for
It still would be nice to get the Advanced Colour Tool working by someone who has the coding chops. I'm sure a lot of people would appreciate having a pretty foundational tool working again (I like to use it in conjunction with SubMaterial).
Thanks for your help. :)
If they have multiple parts that can be colored, you're probably better off making them able to be colored using the 'PlayerColor' and 'ItemTintColor' material proxies with the '$color2' parameter and the '$color' parameter like my Halo 3 Spartan ragdolls do, and just use the Ragdoll Color, TF2 Paint, and standard Colour tools to color those parts individually