Dawkins
Mazatlan, Sinaloa, Mexico
 
 
SNAFU:bonfire2:
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41
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fog wall ahead and then the true RotTR starts here
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2,8 horas jogadas
I played the first three games and enjoyed them, this one I had to quit after two hours or so, there is so much dream logic just in the first hour of the game, the first games usually reserved it for the last chapters and at that point I would be engaged enough with the story that checking out a walkthrough to get un-stuck wasn't a big issue.

They just broke the game with the time travel mechanic, you don't have to only worry about the dream logic in puzzles now, but actually have to wonder if you were supossed to do things in different order. You are never sure if your actions actually achieved something and you are suppossed to reset time in order to progress further.

The result is a lot of backtracking, not only the regular backtracking that adventure games make you deal with, jumping between screens trying to figure out what you missed, but also the time resetting thing on top, and while you keep your inventory and don't exactly need to retrace every single step every time the simple huge increase in possibilities makes progress ridiculously slow.

Also, those clicker style events....... get a cheapo mouse to play this.


Sorry Daedalic, I am just not sure what you are trying to accomplish here, you aren't even trying to reinvent the point-and-click-game wheel, you simply made the game a huge time waster.

Done with Deponia, I will watch gameplay videos from now on.
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