Xveers
Sly   Vancouver, British Columbia, Canada
 
 
No information given.
Currently Online
Rarest Achievement Showcase
Favorite Game
1,507
Hours played
8
Achievements
Screenshot Showcase
Potential war crimes site observed in former CSAT resort-turned-outpost on Altis Island.
Review Showcase
13.2 Hours played
This is an interesting little puzzle game that's surprisingly distilled for an Early Access game. The basic concept is pretty straightforward: manage trains through a set of stations, making sure nothing's late and everything is stopping where it needs to. There is, unsurprisingly, a series of upgrades and unlockables that one gets access to as you progress. Most of them are pretty straightforward: more advanced signals, train sensors, faster tracks, ability to manage more stations. But a few are more interesting, and I think set the game a little apart from others. You have interface upgrades that provide more information on the trains themselves (so no digging through menus for information). You also have upgrades that let you adjust train schedules after they're set (need to bump a departure back five minutes to make things smoother, or switch to another track?).

More crucially is the existence of two separate game modes: Endless and Timetable. TImetable is perhaps the more obvious kind; tracks and schedules are pre-defined and you have to handle the oncoming business as best you can. There's a finite amount of time and points to earn on any map. The Endless ones though are more interesting: here you are presented with a whole collection of stations (upwards of fifteen on some maps!) and then the opportunity to slowly link them together. As you do, more contracts become available to route passengers and cargo to them, one by one.

Finally they do a few interesting things when it comes to trains. Sure, you have a collection of scheduled trains you can set up: local commuters, fast intercities, looping circle lines. But you can also get one-off freight and passenger trains. These are often trickier to set up, since some of them will want to stay at a platform for HOURS, and if you're not careful that can cause knock-on effects.

About my only complaint with the game is that I'd like the sound design to be a bit more indicative. There's warnings if a train is waiting at a signal, but I'd like some little touches when I'm zoomed right in tight. Things like a chunk-chung chunk-chung as trains work through switch points, a little hiss of brakes as a train comes in to a station, maybe a departing chime (different ones for different classes of train, perhaps?), maybe a horn when a train's moving out of an autoblock area? A little more audio feedback would be nice in that manner.
Recent Activity
273 hrs on record
last played on May 15
40 hrs on record
last played on May 14
36 hrs on record
last played on May 10
Comments
Lost 10k On Gambling Nov 17, 2020 @ 8:05pm 
nice profile
Fate Ebxyr Dec 18, 2018 @ 11:14pm 
this is the administrator of PornHub™ we
 have noticed you  haven’t logged in for 
2weeks, we’re just checking to see if 
everything  is okay and we’ve prepared you a list of  videos from your favourite
  category (Gay Porn). See you soon!
elfstone83 Jul 23, 2013 @ 2:38am 
Random Lasers!
Monkranos Jul 20, 2013 @ 12:37am 
nice profile pic
Wyvern Jul 20, 2012 @ 9:52am 
<3 hiss hiss