One Fart Man
Grégory Makles
 
 
Ohm Force's Cohmmunity Manager.
... & Gamer.


Make music in the cloud ! [www.ohmstudio.com]
Currently Offline
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57 Hours played
It looks nice, it's well executed in many ways (and cheesy in a few others, but it's a beta), but at the very core, it's an idle game. There are, like in any idle game, a few superficial choices you can do to be more efficient, and it keeps you busy so you don't get bored in between the craftly intervalled drops of dopamine the game design is centered on delivering. Reward/unlock are spaced so that you can nearly access the next upgrade, just play 5 more minutes etc.

But can you lose? No you can't. Can you embrace a variety of approaches? Absolutely not. Just build, farm, build, farm, connect, connect, connect. It's not a game as much as it is a toy.

It's a reasonably cool toy though. You can chill building what is indeed a satisfying factory. Not a clever one, not a challenging one, but yours truly, and there's joy in that.

Still, the game take an awful lot of time to make you on the whole dumber. If you have any self estem, or don't fancy to be a dopamine junky, skip.
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