20
Products
reviewed
295
Products
in account

Recent reviews by KillSlim

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Showing 11-20 of 20 entries
5 people found this review helpful
1 person found this review funny
1.4 hrs on record
DOW III is a boring game. This is what happens when you try to please everybody.

The campaign is painfully dull, and acts mainly as a tutorial for the dull multiplayer. There are countless "See this hero? He has this ability for something you might encounter" situations, but those situations rarely, if ever, come up again in the campaign.

Each mission is played as a different race from the last, this makes it hard to care about the individual stories or characters from each of the 3 races in game. It feels horribly paced as a result. The story is predictable trash with an obvious twist: 'Find the thing, oh no the thing isn't what you wanted'. I'd like to mention the superbly boring voice acting too. None of it is at all captivating or memorable in the slightest.

In an attempt to please the fans of both the DOW 1 and 2 games, the emphasis of DOW III lies in a husk of a base building system in an attempt to parody DOW I, and a roster of "elites" which function similarly to the hero characters from DOW II. The result is a confused mess. Base building, with the exception of turrets, could be removed with little consequence to gameplay. In an attempt to make Elites feel powerful, pretty much everything that isn't an elite feels weak and unsatisfying to use.

There's no The Last Stand, by the way. For a DOW game which has an even larger emphasis on heroic characters than DOW II, and to *not* include a Last Stand game mode, is utter heresy.

This is a confusing, messy game. The campaign is unsatisfying and painfully dull, and the multiplayer is devoid of interesting mechanics seen in previous games, and feels like a poor attempt to merge the styles of DOW I and II. This game betrays everything the previous DOW games boasted about and deserves to be forgotten.
Posted October 23, 2017.
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16 people found this review helpful
3 people found this review funny
6.9 hrs on record (6.6 hrs at review time)
Fails at the first hurdle: No key rebinding! As someone who sorely needs this basic functionality in order to play the game more comfortably, it pains me to negatively review this game because it is good, but this is a really basic option missing.

Edit: Sorry, I could not care less about your negative/funny ratings for this review. The game is much harder for me to play due to an injury and I cannot compesate for it due to lack of key rebinding. Installing 3rd party software to make macros as the developers suggest is what you do for a ported game from 1998. I can't remember doing this for any other game I've played in the last 10 years.
Posted July 7, 2017. Last edited August 8, 2017.
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6 people found this review helpful
1 person found this review funny
38.6 hrs on record (27.7 hrs at review time)
Early Access Review
DayZ is a troubled early access alpha which has spent its 3 year existence in nothing short of development purgatory. After the creative lead, Dean Hall, abandoned his baby the project clearly had a lack of direction given the sparse number of patches and ignorance of community outcry. What's left in its current state is a stagnant mess that will likely never be finished. Feature creep plagues DayZ, while "new" features such as vehicles are being added, the game suffers horribly from poor performance, dated netcode, and myriad bugs.

The game is essentially (and ironically) a slow-paced battle royale, the genre in which DayZ played an important role in reviving with games like H1Z1 and PLAYERUNKNOWN's Battlegrounds, both games sought to copy the DayZ formula but cut out the tumors. The engine in DayZ is extremely dated, Dean Hall himself has previously said that it's "not ideal" but "not as primitive as everyone thinks" ... words of inspiration. Everything ranging from movement to shooting is clunky and unresponsive, as it's basically Arma 2 with some new things tacked on. If you've experienced Arma 2, you've experienced the core of DayZ.

Substantial amounts of time in game will be spent trawling through buildings to find precious loot, with varying degrees of success depending on how many zombies you encounter at the start, how many players you encounter spawn camping, and how fruitful the loot spawns themselves are. Then, providing you don't die to zombies walking through walls as they chase you, begins a cycle of running from town to town and eating/drinking, encountering players if you're (un)lucky, continually building up your arsenal of weapons, attachments, and general loot.

Once you've become an Apex predator in DayZ, with all the best equipment and supplies you've scoured the map for (over a course of potentially several hours per play session), you reach a slump: What next? Well, you can go hunting for other players as you camp popular loot sites, you can go and spawn camp, you can .... actually that's it. Player interaction in game depends on how friendly you want to be and how friendly the other players are.

The ultimate entertainment in game, I found, lies in messing with new spawns in a gang. Forcing 2 players to fight to death in a ring, a single fire axe between them, and letting the survivor continue to live, is better entertainment than the game itself provides. Whether or not the potential 6-8 hours of grind with 0 guarantees of survival to reach that point is worth it is up to you. Personally I don't think it is, I find it to be painfully dull.

Don't bother with DayZ until it's in a better state. It performs too poorly and lacks meaningful content besides an invisible gear treadmill.
Posted March 30, 2017. Last edited March 30, 2017.
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19 people found this review helpful
2 people found this review funny
34.9 hrs on record (3.4 hrs at review time)
BUYER BEWARE: There is an effort on the Eternal Crusade forums to encourage owners to positively rate this game on steam to mislead potential buyers. Please pay no attention to the current steam rating as it is false.

I became a founder for Eternal Crusade back in 2013. I sorely regret this decision.

Eternal Crusade is the rushed, bare bones, barely playable release after >3 years of troubled development from no-name developer Behaviour Interactive. The game's founders were promised the stars by a man named Miguel Caron, the now ex-creative director for the title. The original promises are well known at this stage, so I won't repeat them here. One day on one of the dev's weekly streams, Miguel announced out of the blue that he was leaving the company. He didn't explain why. Later, the community discovered that all his promises were impossible, while a number of key staff left during this period.

Currently, the game is somewhat equivalent to THQ's Space Marine, except worse in every aspect. Yes Eternal Crusade has 32 vs 32 matches compared to 8 vs 8, but the game is missing critical functionality and content. Many assets are still clearly placeholder, such as vehicle models and handling, many sound effects, and even animations. There are only 3 maps and 1 game mode. There are only 2 vehicle types (Predator and Rhino). Controls are clunky and feel horribly rough and unrefined, making close combat a frenzied and unresponsive button mash. The game is eclipsed by THQ's Space Marine, which in comparison had superb combat and level design, a good singleplayer campaign and a fun coop survival mode.

Actual gameplay is an epilepsy-inducing slog. The environments in the game currently are horribly dull, as the talented lead level designer (Steven Lumpkin) was one of the key staff members to leave during "The Snake Oil incident". You will find yourself slogging it across gravel and concrete terrains, fighting in poorly lit and poorly designed mimicries of 40K gothic architecture. You will often have trouble discerning what is actually happening due to incredibly poor lighting. The amount of camera shake and blinding special effects in Eternal Crusade would make Michael Bay blush.

The alleged global map is a non-feature. The trailers for this game boast about how the various races in the game fight for territory. In reality, there's less to it than even the campaign game mode for Red Orchestra 2. There are no end-goals and no rewards, it inherits the same problems you see in PlanetSide 2 although its without any of the benefits.

Netcode is a disaster, as is the hitreg. What doesn't help is the fact that there exist no EU or SEA servers, the only servers are hosted somewhere in the NA region, and they dislike performing well. Amusingly, the scoreboard will spoof your ping. Allegedly I had 40 ping when I was in my last game, and I live in the UK. One of my squad mates was from Colorado, and his ping was roughly 50 to 60. Unless the server is in the deep Atlantic, I think something is wrong.

The community is split between several factions: The bitten veterans of the community, the rabid fanboys that would make your average Biodrone envious of such ♥♥♥♥ posting, and a large sect of fairly new members who are either similarly disappointed with the game like the vets or are regular players. Community managers have recently engaged in censoring posts that make light of balance issues and prevalent game problems. Older, more well-known members seem to be the exception to being silenced as many have been around since the beginning, and have attracted a following or reputation.

Please note that my low number of hours on record is irrelavent due to the fact that the game was around long before it was on Steam and long before hours were logged for this particular title. I have amounted roughly 65+ hours in the alpha.

I'm a 40K neckbeard. I love the 40K universe and I fully engage in the tabletop hobby. Overcoming love for the universe reveals this game for what it truly is: A lacklustre, clunky, boring experience, with little longevity, and a vastly inflated price tag for what you actually get, sickeningly paired with scum-level MICROTRANSACTIONS (the type that sell you too much or too little funbux for what you want).

Edit #1: It turns out there are no EU servers and the ping you see in the scoreboard is entirely false. There are only US servers available.

Edit #2: I was asked why I didn't talk about the global map. It's because it's barely a feature.
Posted September 23, 2016. Last edited September 29, 2016.
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3 people found this review helpful
1 person found this review funny
10.5 hrs on record (5.9 hrs at review time)
An extremely enjoyable legally distinct block placing game, which uses steamworks, and has a fun physics element. In Tricky Towers you use different shaped blocks to build towers under certain restrictions, depending on what game mode. There are 3 game modes available (+1 special modifier for each) and supports up to 4 player multiplayer. There are also a large number of singleplayer stages to complete.

In Race mode, you must build a tower faster than your opponents to reach a certain height.
In survival, you must use all of the blocks given to you, however you can only have up to 3 collapses.
In Puzzle, you are given a piece of terrain in which you must carefully place your blocks to build a tower with a given height restriction (But the terrain you start on is extremely narrow, so the challenge comes from using the blocks to expand horizontally).

The physics element adds a lot, which means rickety, shoddily-based towers will likely collapse, which may be fatal depending on the game mode. There are also magic spells, named light and dark magic, which you can use to buff your own tower, or sabotage your enemies. A light magic spell example would be a binding spell, which binds the next block you place with those surrounding it, making it stronger and more stable. A dark magic example would be fog, which clouds the enemy towers and makes it difficult to see where to place blocks. The magic spells all drastically affect the outcome of the game, and you can even use light magic to turn an enemy's dark spell that has been used on you to your advantage.

Puzzle went from my least to my most favourite mode, as block placement needs to be careful and precise, and you need to plan ahead with how the tower you create will take shape. I would say the hardest mode would be survival with it's special modifier, as in this mode you must survive with waves of dark magic thrown at all players.

I'd like to see more functionality, like a chat or even a simple VGS system. However this doesn't affect the game much. In the future I'd perhaps like to see some kind of coop game mode.

It's relatively inexpensive and I strongly recommend this game.
Posted August 3, 2016. Last edited August 3, 2016.
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21 people found this review helpful
1 person found this review funny
0.0 hrs on record
£2 for 30 minutes of great music which follows the unique, genre-defying style of the base game OST; plus some extra hero item skins. Doesn't add too much to the game but it's incredibly inexpensive and definitely worth picking up if you enjoy the sountrack to Endless Legend, and it's a good way to support the devs who have added a lot of free content to Endless Legend.

Also, you can find the entire soundtrack in the game directory to listen to. Go ahead and pick it up.
Posted December 15, 2015.
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No one has rated this review as helpful yet
1 person found this review funny
54.0 hrs on record (36.8 hrs at review time)
The only sports game I could care about, RKL is a tense, fast paced game with a high skill ceiling. It boasts ranked match making, AI that either scores own goals or impossibly well timed goals for your team, competitive ranked and unranked matches, 1v1/2v2/3v3 (standard)/4v4 variations on the game size. The skill in this game comes from set ups and shots. You can instantly tell the difference between a new or experienced player, as one can shoot the ball from mid air straight to the back of your net.

I only have a few complaints. There's no punishment for rage quitters, the kick off is a cluster♥♥♥♥, and the game doesn't perform too well.
Posted August 3, 2015.
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11 people found this review helpful
1 person found this review funny
0.0 hrs on record
Homeworld's legendary OST is now available on Steam, they are in both mp3 and FLAC formats. The soundtrack has always been a staple of the Homeworld series and it's great to hear with no 90's era compression.
Posted March 5, 2015.
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8 people found this review helpful
1 person found this review funny
12.2 hrs on record
A reskinned vanilla Civ 5 with no proper wonders, no luxuries, absymal AI, pointless aliens, boring characters, dumbed down unit leveling, artificial difficulty in the form of health, broken covert ops, broken trade routes, prone to crashing, rushed victories and win states, poorly thought out factions, poorly thought out research tree, and more.

Do not waste your money on this.
Posted November 10, 2014.
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No one has rated this review as helpful yet
1 person found this review funny
7,807.0 hrs on record (4,131.1 hrs at review time)
it's ok I guess
Posted September 11, 2013. Last edited November 11, 2019.
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Showing 11-20 of 20 entries